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[Event "Torneo Arena"] [Site "https://lichess.org/K8wzI98P"] [Date "2023.12.22"] [Round "-"] [White "ETDA_alumnos3"] [Black "ETDA_Nicolas"] [Result "0-1"] [GameId "K8wzI98P"] [UTCDate "2023.12.22"] [UTCTime "01:05:27"] [WhiteElo "1267"] [BlackElo "1361"] [WhiteRatingDiff "-6"] [BlackRatingDiff "+11"] [Variant "Antichess"] [TimeControl "120+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.22] } 1... e5 { [%eval 0.72] } 2. Ba6 { [%eval 3.12] } 2... bxa6 { [%eval 2.0] } 3. b4?! { (2.00 → 1.34) Inaccuracy. Qh5 was best. } { [%eval 1.34] } (3. Qh5 Ba3 4. Nxa3 Qe7 5. Qxh7 Qxa3 6. Qxg7 Rxh2 7. Qxg8 Rxg2 8. Qxe8 Rxg1 9. Rxg1 Qxe3) 3... Bxb4 { [%eval 1.45] } 4. Na3?? { (1.45 → Mate in 15) Checkmate is now unavoidable. Ne2 was best. } { [%eval #-15] } (4. Ne2 Bxd2) 4... Bxd2?? { (Mate in 15 → 0.92) Lost forced checkmate sequence. Bxa3 was best. } { [%eval 0.92] } (4... Bxa3 5. Bxa3 c5 6. Bxc5 Bb7 7. Bxa7 Bxg2 8. Bxb8 Bxh1 9. Bxe5 Bc6 10. Bxg7 Bd5 11. Bxh8) 5. Qxd2?? { (0.92 → -2.00) Blunder. Kxd2 was best. } { [%eval -2.0] } (5. Kxd2 c5 6. Nb5 axb5 7. Qh5 c4 8. Qxh7 Rxh7 9. h4 Rxh4 10. Rxh4 Qxh4 11. e4 Qxe4) 5... d5?? { (-2.00 → Mate in 13) Checkmate is now unavoidable. c5 was best. } { [%eval #13] } (5... c5 6. Qxd7) 6. Qxd5 { [%eval #13] } 6... Qxd5 { [%eval #12] } 7. Nc4?? { (Mate in 12 → Mate in 13) Lost forced checkmate sequence. g4 was best. } { [%eval #-13] } (7. g4 Bxg4 8. Nb5 Qxh1 9. Nxa7 Qxh2 10. e4 Rxa7 11. Kd1 Bxd1 12. Ne2 Bxc2 13. Bg5 Bxe4) 7... Qxc4?? { (Mate in 13 → -1.87) Lost forced checkmate sequence. Qxg2 was best. } { [%eval -1.87] } (7... Qxg2 8. Nxe5 Qxh1 9. Nxf7 Qxh2 10. Nxh8 Qxf2 11. Kxf2 Kf7 12. Nxf7 g5 13. Nxg5 Bg4 14. Nxh7) 8. c3?? { (-1.87 → -4.50) Blunder. a4 was best. } { [%eval -4.5] } (8. a4 Qxa4) 8... Qxa2 { [%eval -4.79] } 9. Rxa2 { [%eval -6.24] } 9... Bh3? { (-6.24 → -3.16) Mistake. Nh6 was best. } { [%eval -3.16] } (9... Nh6 10. Rxa6) 10. Rxa6 { [%eval -3.5] } 10... Nxa6 { [%eval -3.23] } 11. gxh3?! { (-3.23 → -4.30) Inaccuracy. Nxh3 was best. } { [%eval -4.3] } (11. Nxh3 Ne7 12. Ba3 Nc5 13. Bxc5 Nc6 14. Bxa7 Rxa7 15. e4 Ne7 16. Ng1 Kd7 17. c4 f6) 11... Nb4?? { (-4.30 → -2.00) Blunder. Nh6 was best. } { [%eval -2.0] } (11... Nh6 12. c4 Nb4 13. Kd2 Nc6 14. e4 Ne7 15. Ne2 c6 16. Nc3 Kd7 17. f4 exf4 18. Bb2) 12. cxb4 { [%eval -1.94] } 12... c5 { [%eval -1.95] } 13. bxc5 { [%eval -1.92] } 13... Nf6?? { (-1.92 → 0.13) Blunder. Ne7 was best. } { [%eval 0.13] } (13... Ne7) 14. f4?? { (0.13 → -2.19) Blunder. e4 was best. } { [%eval -2.19] } (14. e4 Nxe4) 14... exf4 { [%eval -2.44] } 15. exf4 { [%eval -2.5] } 15... Ng4?? { (-2.50 → 1.48) Blunder. Ke7 was best. } { [%eval 1.48] } (15... Ke7) 16. hxg4 { [%eval 0.6] } 16... f5?? { (0.60 → 2.84) Blunder. a5 was best. } { [%eval 2.84] } (16... a5 17. Ba3) 17. gxf5 { [%eval 2.62] } 17... g5?? { (2.62 → Mate in 8) Checkmate is now unavoidable. a5 was best. } { [%eval #8] } (17... a5 18. f6) 18. fxg6 { [%eval #8] } 18... hxg6 { [%eval #7] } 19. Nh3 { [%eval #7] } 19... Rxh3 { [%eval #6] } 20. Ba3?? { (Mate in 6 → 1.22) Lost forced checkmate sequence. Rf1 was best. } { [%eval 1.22] } (20. Rf1 Rxh2 21. Rh1 Rxh1 22. Bb2 Rxe1 23. f5 gxf5 24. Bc1 Rxc1 25. c6 Rxc6#) 20... Rxh2?! { (1.22 → 2.15) Inaccuracy. Rxa3 was best. } { [%eval 2.15] } (20... Rxa3 21. f5 gxf5 22. h3 Rxh3 23. Rxh3 a5 24. c6 a4 25. Kd2 f4 26. Rh1 Kf7 27. Rd1) 21. Rxh2 { [%eval 2.56] } 21... g5 { [%eval 2.33] } 22. fxg5 { [%eval 1.85] } 22... Kf7?? { (1.85 → 5.13) Blunder. a5 was best. } { [%eval 5.13] } (22... a5) 23. c6?? { (5.13 → Mate in 3) Checkmate is now unavoidable. g6 was best. } { [%eval #-3] } (23. g6) 23... Kg6?? { (Mate in 3 → Mate in 5) Lost forced checkmate sequence. Ke7 was best. } { [%eval #5] } (23... Ke7 24. Bxe7 Rd8 25. Bxd8 a5 26. Bxa5#) 24. Bf8 { [%eval #5] } 24... Kxg5 { [%eval #4] } 25. Rf2?? { (Mate in 4 → Mate in 3) Lost forced checkmate sequence. c7 was best. } { [%eval #-3] } (25. c7 Rxf8 26. c8=K Rxc8 27. Rc2 Rxc2 28. Kf2 Rxf2#) 25... Rxf8 { [%eval #-3] } 26. Rxf8 { [%eval #-2] } 26... Kf5 { [%eval #-2] } 27. Rxf5 { [%eval #-1] } 27... a5 { [%eval #-1] } 28. Rxa5# { Game ends by variant rule. } 0-1