FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/K9QCUqwc"]
[Date "2024.09.29"]
[Round "-"]
[White "flabbergastedpawn"]
[Black "Arryan1234"]
[Result "1-0"]
[GameId "K9QCUqwc"]
[UTCDate "2024.09.29"]
[UTCTime "00:37:02"]
[WhiteElo "1456"]
[BlackElo "1423"]
[WhiteRatingDiff "+82"]
[BlackRatingDiff "-62"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. h3?! { (0.15 → -0.42) Inaccuracy. e3 was best. } { [%eval -0.42] } (1. e3 e6 2. b4 Bxb4 3. a4 Bxd2 4. Bxd2 Na6 5. Bxa6 bxa6) 1... e5?? { (-0.42 → Mate in 16) Checkmate is now unavoidable. d6 was best. } { [%eval #16] } (1... d6 2. e3 Bxh3 3. Rxh3 b5 4. Bxb5 d5 5. Rxh7 Rxh7 6. Bxe8) 2. f4 { [%eval #16] } 2... exf4 { [%eval #15] } 3. e3?? { (Mate in 15 → Mate in 16) Lost forced checkmate sequence. g4 was best. } { [%eval #-16] } (3. g4 fxg3 4. b4 Bxb4 5. Bg2 Bxd2 6. Bxb7 Bxc1 7. Qxc1 Bxb7) 3... fxe3 { [%eval #-16] } 4. dxe3 { [%eval #-15] } 4... Qe7?? { (Mate in 15 → 0.05) Lost forced checkmate sequence. b5 was best. } { [%eval 0.05] } (4... b5 5. Bxb5 Bb7 6. Bxd7 Bxg2 7. Bxe8 Qxd1 8. Kxd1 Bxh3 9. Rxh3 h5 10. Rxh5) 5. Qxd7 { [%eval -0.17] } 5... Qxe3?? { (-0.17 → 4.69) Blunder. Kxd7 was best. } { [%eval 4.69] } (5... Kxd7 6. Ba6) 6. Bxe3 { [%eval #13] } 6... Bxd7 { [%eval #12] } 7. Bxa7 { [%eval #12] } 7... Bxh3 { [%eval #10] } 8. Bxb8?? { (Mate in 10 → Mate in 10) Lost forced checkmate sequence. Nxh3 was best. } { [%eval #-10] } (8. Nxh3 Rxa7 9. b4 Bxb4 10. g4 Bxe1 11. Nd2 Bxd2 12. Ng5 Bxg5 13. Rxh7 Rxh7) 8... Bxg2 { [%eval #-11] } 9. Bxc7 { [%eval #-9] } 9... Rxa2 { [%eval #-9] } 10. Bxg2 { [%eval #-8] } 10... Rxa1?? { (Mate in 8 → Mate in 8) Lost forced checkmate sequence. Rxb2 was best. } { [%eval #8] } (10... Rxb2 11. Bxb7 Rxb1 12. Rxb1 Bd6 13. Bxd6 Kf8 14. Bxf8 Nf6 15. Bxg7 Ra8 16. Bxf6) 11. Bxb7 { [%eval #8] } 11... Rxb1 { [%eval #7] } 12. Rxh7 { [%eval #7] } 12... Rxe1 { [%eval #6] } 13. Rxg7 { [%eval #6] } 13... Rxg1 { [%eval #5] } 14. Rxf7 { [%eval #5] } 14... Kxf7 { [%eval #4] } 15. b4 { [%eval #4] } 15... Bxb4 { [%eval #3] } 16. c3 { [%eval #3] } 16... Bxc3 { [%eval #2] } 17. Be5 { [%eval #2] } 17... Bxe5 { [%eval #1] } 18. Bg2 { [%eval #1] } 18... Rxg2# { Game ends by variant rule. } 1-0
