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[Event "EstherHernandez Arena"] [Site "https://lichess.org/KNzr5yE0"] [Date "2026.03.28"] [Round "-"] [White "CarlosCarmonaC"] [Black "EstherHernandez"] [Result "0-1"] [GameId "KNzr5yE0"] [UTCDate "2026.03.28"] [UTCTime "21:52:26"] [WhiteElo "1524"] [BlackElo "1477"] [WhiteRatingDiff "-32"] [BlackRatingDiff "+29"] [Variant "Antichess"] [TimeControl "300+1"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d6?? { (Mate in 16 → 1.84) Lost forced checkmate sequence. g5 was best. } { [%eval 1.84] } (1... g5 2. Bxg5 Bg7 3. Bxe7 Bxb2 4. Bxd8 Bxa1 5. Bxc7 Bc3 6. Nxc3) 2. Bh6? { (1.84 → 0.20) Mistake. g4 was best. } { [%eval 0.2] } (2. g4 Bxg4 3. Bh6 Nxh6 4. Qc1 Bxe2 5. Qxh6 gxh6 6. Nxe2 Qc8) 2... gxh6?! { (0.20 → 0.92) Inaccuracy. Nxh6 was best. } { [%eval 0.92] } (2... Nxh6 3. g4 Nxg4 4. Bh3 Nxf2 5. Kxf2 Bxh3 6. Nxh3 g5 7. Nxg5) 3. g4 { [%eval 0.82] } 3... Bxg4 { [%eval 0.36] } 4. Bh3?? { (0.36 → -8.87) Blunder. h4 was best. } { [%eval -8.87] } (4. h4 Bxe2 5. Kxe2 h5 6. Rh3 Nd7 7. Nd2 Ngf6 8. Ke3 Ne4) 4... Bxe2 { [%eval -6.78] } 5. Qxe2 { [%eval #-14] } 5... Qc8 { [%eval -6.33] } 6. Qxe7?? { (-6.33 → Mate in 12) Checkmate is now unavoidable. Bxc8 was best. } { [%eval #-12] } (6. Bxc8 Nc6) 6... Kxe7 { [%eval #-13] } 7. Bxc8 { [%eval #-12] } 7... a6 { [%eval #-12] } 8. Bxb7 { [%eval #-11] } 8... a5 { [%eval #-11] } 9. Bxa8 { [%eval #-10] } 9... Nc6 { [%eval #-10] } 10. Bxc6 { [%eval #-9] } 10... Kd7 { [%eval #-9] } 11. Bxd7 { [%eval #-8] } 11... f5?? { (Mate in 8 → 6.31) Lost forced checkmate sequence. c6 was best. } { [%eval 6.31] } (11... c6 12. Bxc6 d5 13. Bxd5 h5 14. Bxf7 Nh6 15. Bxh5 Ba3 16. Nxa3 Nf7 17. Bxf7) 12. Bxf5 { [%eval 4.15] } 12... Nf6? { (4.15 → 7.38) Mistake. d5 was best. } { [%eval 7.38] } (12... d5 13. Bxh7 Rxh7 14. b4 axb4 15. Nc3 bxc3 16. Rc1 Bd6 17. Nh3 Bxh2 18. Rxh2) 13. Bxh7 { [%eval 3.57] } 13... Rxh7? { (3.57 → 6.31) Mistake. Nxh7 was best. } { [%eval 6.31] } (13... Nxh7 14. b4 axb4 15. Nf3 d5 16. Nfd2 b3 17. cxb3 Ba3 18. Nxa3 d4 19. Rg1) 14. b4 { [%eval #11] } 14... axb4 { [%eval #10] } 15. Nc3 { [%eval #10] } 15... bxc3 { [%eval #9] } 16. Kd2 { [%eval #9] } 16... cxd2 { [%eval #8] } 17. Rd1?? { (Mate in 8 → Mate in 6) Lost forced checkmate sequence. Re1 was best. } { [%eval #-6] } (17. Re1 dxe1=Q 18. Ne2 Qxe2 19. d4 Qxc2 20. h4 Qxf2 21. Rb1 Qxd4 22. h5 Nxh5) 17... Ne4 { [%eval #-7] } 18. Rxd2 { [%eval #-5] } 18... Nxf2 { [%eval #-5] } 19. Rxf2 { [%eval #-4] } 19... Rf7?? { (Mate in 4 → 4.72) Lost forced checkmate sequence. d5 was best. } { [%eval 4.72] } (19... d5 20. Rxf8 Rh8 21. Rxh8 d4 22. Rxh6 c6 23. Rxc6#) 20. Rxf7 { [%eval 4.38] } 20... c6 { [%eval 5.23] } 21. Rxf8 { [%eval 4.92] } 21... d5?! { (4.92 → 6.84) Inaccuracy. c5 was best. } { [%eval 6.84] } (21... c5 22. Nf3 c4 23. dxc4 d5 24. cxd5 h5 25. Ne1 h4) 22. Rg8 { [%eval 6.07] } 22... h5?? { (6.07 → Mate in 12) Checkmate is now unavoidable. c5 was best. } { [%eval #12] } (22... c5 23. c4) 23. Rg4 { [%eval #12] } 23... hxg4 { [%eval #11] } 24. Nf3?? { (Mate in 11 → 0.22) Lost forced checkmate sequence. Nh3 was best. } { [%eval 0.22] } (24. Nh3 gxh3 25. a4 d4 26. a5 c5 27. c3 dxc3 28. d4 cxd4 29. a6 d3) 24... gxf3 { [%eval 1.38] } 25. Re1?? { (1.38 → -1.92) Blunder. d4 was best. } { [%eval -1.92] } (25. d4 c5 26. dxc5 d4 27. c3 dxc3 28. c6 c2 29. Rc1 f2 30. Rxc2 f1=N) 25... d4 { [%eval -0.51] } 26. c4? { (-0.51 → -1.99) Mistake. Rd1 was best. } { [%eval -1.99] } (26. Rd1 c5 27. h4 c4 28. dxc4 d3 29. Rxd3 f2 30. c3 f1=K 31. c5 Kf2) 26... dxc3 { [%eval -1.54] } 27. h4? { (-1.54 → -3.11) Mistake. d4 was best. } { [%eval -3.11] } (27. d4 f2 28. Rf1 c2 29. Rxf2 c1=R 30. d5 cxd5 31. h4 d4 32. Rf5 d3) 27... c2 { [%eval -2.5] } 28. h5?? { (-2.50 → Mate in 7) Checkmate is now unavoidable. Re4 was best. } { [%eval #-7] } (28. Re4 f2) 28... c1=Q { [%eval #-7] } 29. Rxc1 { [%eval #-6] } 29... c5?? { (Mate in 6 → 0.00) Lost forced checkmate sequence. f2 was best. } { [%eval 0.0] } (29... f2 30. Rxc6 f1=R 31. Rf6 Rxf6 32. h6 Rxh6 33. a4 Re6 34. d4 Re5 35. dxe5#) 30. Rxc5 { [%eval 0.0] } 30... f2 { [%eval 0.0] } 31. Rc2?? { (0.00 → Mate in 5) Checkmate is now unavoidable. a4 was best. } { [%eval #-5] } (31. a4 f1=B 32. Rc4 Bxd3 33. Rc2 Bxc2 34. h6 Bxa4 35. h7 Bd7 36. h8=B Be6) 31... f1=R { [%eval #-5] } 32. Rf2 { [%eval #-4] } 32... Rxf2 { [%eval #-4] } 33. h6 { [%eval #-3] } 33... Rxa2 { [%eval #-3] } 34. h7 { [%eval #-2] } 34... Rc2 { [%eval #-2] } 35. d4 { [%eval #-1] } 35... Rc5 { [%eval #-1] } 36. dxc5# { Game ends by variant rule. } 0-1