FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/KiIiLTqg"]
[Date "2023.07.28"]
[Round "-"]
[White "andyp114"]
[Black "BowZ0812"]
[Result "1-0"]
[GameId "KiIiLTqg"]
[UTCDate "2023.07.28"]
[UTCTime "09:25:53"]
[WhiteElo "1576"]
[BlackElo "2270"]
[WhiteRatingDiff "+12"]
[BlackRatingDiff "-11"]
[BlackBerserk "true"]
[Variant "Antichess"]
[TimeControl "60+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g4?! { (0.15 → -0.51) Inaccuracy. e3 was best. } { [%eval -0.51] } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... e6?? { (-0.51 → Mate in 15) Checkmate is now unavoidable. b6 was best. } { [%eval #15] } (1... b6 2. Nh3 c5 3. Ng1 f5 4. gxf5 g6 5. fxg6 hxg6 6. c4) 2. g5?? { (Mate in 15 → -0.91) Lost forced checkmate sequence. b4 was best. } { [%eval -0.91] } (2. b4 Bxb4 3. Bg2 Bxd2 4. Bxb7 Bxb7 5. Nxd2 Bxh1 6. Ne4 Bxe4) 2... Qxg5 { [%eval 0.56] } 3. Bg2?? { (0.56 → -1.89) Blunder. b4 was best. } { [%eval -1.89] } (3. b4 Bxb4 4. Nh3 Qxd2 5. Bxd2 Bxd2 6. Kxd2 h5 7. Rg1 f5) 3... Qxg2 { [%eval -1.07] } 4. e3?! { (-1.07 → -2.14) Inaccuracy. c4 was best. } { [%eval -2.14] } (4. c4) 4... Qxg1?? { (-2.14 → 0.46) Blunder. Qxh2 was best. } { [%eval 0.46] } (4... Qxh2 5. Rxh2) 5. Rxg1 { [%eval 0.32] } 5... g5 { [%eval 0.61] } 6. Rxg5 { [%eval -0.22] } 6... Ba3?! { (-0.22 → 0.68) Inaccuracy. h5 was best. } { [%eval 0.68] } (6... h5 7. Qxh5 Rxh5 8. Rxg8 Rxh2 9. Rxf8 Kxf8 10. Kd1 Rxf2 11. e4 Rxd2 12. Nxd2 Kg7 13. Nf1) 7. Rxg8?? { (0.68 → -2.92) Blunder. Nxa3 was best. } { [%eval -2.92] } (7. Nxa3 Kf8) 7... Rxg8 { [%eval -3.0] } 8. bxa3 { [%eval -2.83] } 8... h5 { [%eval -2.48] } 9. Qxh5 { [%eval -2.35] } 9... Rg3? { (-2.35 → -1.07) Mistake. b6 was best. } { [%eval -1.07] } (9... b6 10. Qxf7) 10. Qxf7 { [%eval -1.44] } 10... Kxf7 { [%eval -1.37] } 11. fxg3 { [%eval -1.47] } 11... Na6?! { (-1.47 → -0.41) Inaccuracy. a5 was best. } { [%eval -0.41] } (11... a5 12. Kd1) 12. a4 { [%eval -0.46] } 12... Nb4?! { (-0.46 → 0.61) Inaccuracy. Nb8 was best. } { [%eval 0.61] } (12... Nb8 13. a5 b5 14. axb6 cxb6 15. Ba3 Ba6 16. d3 Bxd3 17. cxd3 a5 18. Bf8 Kxf8 19. Kd2) 13. a3?! { (0.61 → -0.31) Inaccuracy. Na3 was best. } { [%eval -0.31] } (13. Na3 Nxa2) 13... Nxc2 { [%eval -1.01] } 14. Bb2?? { (-1.01 → Mate in 7) Checkmate is now unavoidable. Ke2 was best. } { [%eval #-7] } (14. Ke2 Nxa1) 14... Nxa3 { [%eval #-8] } 15. Bxa3 { [%eval #-7] } 15... b5 { [%eval #-7] } 16. axb5 { [%eval #-6] } 16... c5?? { (Mate in 6 → Mate in 9) Lost forced checkmate sequence. Ba6 was best. } { [%eval #9] } (16... Ba6 17. bxa6 Ke7 18. Bxe7 Rd8 19. Bxd8 d5 20. Bxc7 d4 21. exd4 e5 22. Bxe5#) 17. bxc6 { [%eval #9] } 17... dxc6 { [%eval #8] } 18. Be7 { [%eval #8] } 18... Kxe7 { [%eval #7] } 19. Rxa7 { [%eval #7] } 19... Rxa7 { [%eval #6] } 20. Na3 { [%eval #6] } 20... Rxa3 { [%eval #5] } 21. d3 { [%eval #5] } 21... Rxd3 { [%eval #4] } 22. h3 { [%eval #4] } 22... Rxe3 { [%eval #3] } 23. Kf1 { [%eval #3] } 23... Rxg3 { [%eval #2] } 24. Kg1?? { (Mate in 2 → Mate in 9) Lost forced checkmate sequence. Ke2 was best. } { [%eval #-9] } (24. Ke2 Rxh3 25. Kd3 Rxd3#) 24... Rxh3?? { (Mate in 9 → Mate in 1) Lost forced checkmate sequence. Rxg1 was best. } { [%eval #1] } (24... Rxg1 25. h4 c5 26. h5 Rb1 27. h6 Rg1 28. h7 Rg8 29. hxg8=Q Kf7 30. Qxc8 Kg6 31. Qxe6) 25. Kh1 { [%eval #1] } 25... Rxh1# { Game ends by variant rule. } 1-0