FEN
[Event "rated variant:kingOfTheHill game"]
[Site "https://lichess.org/LSJZsF0b"]
[Date "2016.05.24"]
[Round "-"]
[White "Panic_Electric"]
[Black "BlackBoarder"]
[Result "1-0"]
[GameId "LSJZsF0b"]
[UTCDate "2016.05.24"]
[UTCTime "16:41:20"]
[WhiteElo "1667"]
[BlackElo "1617"]
[WhiteRatingDiff "+101"]
[BlackRatingDiff "-72"]
[BlackTitle "FM"]
[Variant "King of the Hill"]
[TimeControl "300+0"]
[ECO "C34"]
[Opening "King's Gambit Accepted: MacLeod Defense"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4 { [%eval 0.24] } 1... e5 { [%eval 0.25] } 2. f4 { [%eval -0.29] } 2... exf4 { [%eval -0.44] } 3. Nf3 { [%eval -0.58] } 3... Nc6?! { (-0.58 → 0.22) Inaccuracy. g5 was best. } { [%eval 0.22] } { C34 King's Gambit Accepted: MacLeod Defense } (3... g5 4. Qe2 Nc6 5. h3 Bg7 6. Nc3 d6 7. Qc4 h6 8. d4 a6 9. Bd3 f5 10. exf5) 4. d4 { [%eval 0.11] } 4... d5 { [%eval 0.46] } 5. exd5 { [%eval 0.36] } 5... Qxd5 { [%eval 0.39] } 6. Nc3 { [%eval 0.22] } 6... Bb4 { [%eval 0.21] } 7. Bd2 { [%eval -0.01] } 7... Bxc3 { [%eval -0.08] } 8. Bxc3? { (-0.08 → -1.31) Mistake. bxc3 was best. } { [%eval -1.31] } (8. bxc3 Qd6 9. Bd3 h6 10. O-O g5 11. c4 Nxd4 12. Bc3 Nxf3+ 13. Qxf3 Nf6 14. Rae1+ Kf8) 8... Nf6 { [%eval -0.79] } 9. Bd3 { [%eval -0.74] } 9... O-O { [%eval -0.6] } 10. Kd2? { (-0.60 → -2.08) Mistake. O-O was best. } { [%eval -2.08] } (10. O-O Ng4 11. Bd2 Ne3 12. c4 Qd6 13. Bxe3 fxe3 14. d5 Ne5 15. Nxe5 Qxe5 16. Qf3 Bd7) 10... Bg4 { [%eval -1.93] } 11. h3 { [%eval -1.99] } 11... Bxf3?! { (-1.99 → -1.00) Inaccuracy. Bf5 was best. } { [%eval -1.0] } (11... Bf5 12. Kc1 Rfe8 13. Re1 Rad8 14. b3 Rxe1 15. Nxe1 Nxd4 16. Kb2 Ne4 17. Bxe4 Qxe4 18. Qd2) 12. Qxf3 { [%eval -1.17] } 12... Qxf3 { [%eval -0.94] } 13. gxf3 { [%eval -1.14] } 13... Rad8 { [%eval -1.1] } 14. Rae1 { [%eval -1.17] } 14... Nd5? { (-1.17 → 0.41) Mistake. Rd6 was best. } { [%eval 0.41] } (14... Rd6 15. Ke2 Rfd8 16. Kf2 g6 17. Bd2 Rxd4 18. Bc3 R4d6 19. Bd2 Nh5 20. Bc3 Ng3 21. Rhg1) 15. Rhg1?! { (0.41 → -0.41) Inaccuracy. Bc4 was best. } { [%eval -0.41] } (15. Bc4 Ne3 16. Kd3 Rfe8 17. d5 b5 18. Bb3 Re6 19. Bd2 Nxd5 20. Rxe6 Nf6+ 21. Kc3 b4+) 15... f6?! { (-0.41 → 0.66) Inaccuracy. f5 was best. } { [%eval 0.66] } (15... f5 16. Bb5 Kf7 17. Bxc6 bxc6 18. Kd3 Nxc3 19. Kxc3 Kf6 20. Re5 Rfe8 21. Rc5 Rd6 22. Kc4) 16. Re6?! { (0.66 → -0.23) Inaccuracy. Bf5 was best. } { [%eval -0.23] } (16. Bf5 Rfe8 17. Rxe8+ Rxe8 18. Be4 Nce7 19. Kd3 Kf7 20. Bd2 f5 21. Bxd5+ Nxd5 22. c4 Ne3) 16... Kf7 { [%eval 0.0] } 17. Rge1 { [%eval -0.19] } 17... Ne3?? { (-0.19 → 4.13) Blunder. Ne5 was best. } { [%eval 4.13] } (17... Ne5 18. R6xe5) 18. R1xe3 { [%eval 2.3] } 18... fxe3+?? { (2.30 → Mate in 4) Checkmate is now unavoidable. Rd6 was best. } { [%eval #4] } (18... Rd6 19. d5 Rxd5 20. Re2 Ne5 21. R6xe5 fxe5 22. Bxe5 c6 23. Kc3 b5 24. Bd4 a5 25. Be4) 19. Kxe3 { [%eval #3] } 19... f5 { [%eval #3] } 20. d5?? { (Mate in 3 → 6.14) Lost forced checkmate sequence. Bxf5 was best. } { [%eval 6.14] } (20. Bxf5 Rxd4 21. Bxd4 Ne5 22. Ke4#) 20... Rxd5?? { (6.14 → Mate in 3) Checkmate is now unavoidable. g6 was best. } { [%eval #3] } (20... g6 21. Rxc6 Rxd5 22. Rf6+ Kg8 23. Bc4 Re8+ 24. Kf4 c6 25. Rd6 b5 26. Bxd5+ cxd5 27. Rd7) 21. Bxf5 { [%eval #2] } 21... Rxf5 { [%eval #1] } 22. Ke4# { Game ends by variant rule. } 1-0
