FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/Ls4cOPkG"]
[Date "2026.05.31"]
[Round "-"]
[White "Reyansh290613"]
[Black "JvenStan"]
[Result "1-0"]
[GameId "Ls4cOPkG"]
[UTCDate "2026.05.31"]
[UTCTime "13:05:06"]
[WhiteElo "1235"]
[BlackElo "1274"]
[WhiteRatingDiff "+20"]
[BlackRatingDiff "-7"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. f3?? { (0.15 → -2.16) Blunder. e3 was best. } { [%eval -2.16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e6 { [%eval -1.01] } 2. h4?? { (-1.01 → -3.04) Blunder. e3 was best. } { [%eval -3.04] } (2. e3 b5 3. Bxb5 a5 4. Bxd7 Bxd7 5. b4 Bxb4 6. f4 Bxd2) 2... Qxh4 { [%eval -2.91] } 3. Rxh4 { [%eval -2.05] } 3... h5?? { (-2.05 → Mate in 14) Checkmate is now unavoidable. Ba3 was best. } { [%eval #14] } (3... Ba3 4. bxa3 Nf6 5. Rxh7 Rxh7 6. g4 Nxg4 7. fxg4 g5 8. Bh3 Rxh3 9. Nxh3) 4. Rxh5 { [%eval #14] } 4... Rxh5 { [%eval #13] } 5. Nh3?? { (Mate in 13 → Mate in 18) Lost forced checkmate sequence. b4 was best. } { [%eval #-18] } (5. b4 Bxb4 6. Bb2 Bxd2 7. Bxg7 Bxe1 8. Qxd7 Kxd7 9. g3 Bxg3 10. f4 Bxf4) 5... Rxh3 { [%eval -20.56] } 6. gxh3 { [%eval #-20] } 6... Ba3 { [%eval -5.69] } 7. bxa3 { [%eval -5.48] } 7... c5?? { (-5.48 → -2.05) Blunder. e5 was best. } { [%eval -2.05] } (7... e5 8. f4) 8. d4?? { (-2.05 → Mate in 14) Checkmate is now unavoidable. c4 was best. } { [%eval #-14] } (8. c4 b5 9. cxb5 Ba6 10. bxa6 Nxa6 11. Qa4 e5 12. Qxd7 Kxd7 13. Nc3 Nh6) 8... cxd4 { [%eval #-14] } 9. Qxd4 { [%eval -3.45] } 9... a5 { [%eval -3.26] } 10. Qxd7 { [%eval -3.81] } 10... Nxd7?! { (-3.81 → -2.89) Inaccuracy. Kxd7 was best. } { [%eval -2.89] } (10... Kxd7) 11. Bh6 { [%eval -2.88] } 11... gxh6?? { (-2.88 → -0.95) Blunder. Nxh6 was best. } { [%eval -0.95] } (11... Nxh6 12. Kf2 Ra6 13. Nd2 Nb8 14. Kg3 Nc6 15. Re1 Ke7 16. Kg4 Nxg4 17. hxg4) 12. e3?? { (-0.95 → Mate in 9) Checkmate is now unavoidable. Kd2 was best. } { [%eval #-9] } (12. Kd2 Ra6) 12... b5 { [%eval #-9] } 13. Bxb5 { [%eval #-8] } 13... Nc5 { [%eval #-9] } 14. Bxe8 { [%eval #-8] } 14... Nb3?? { (Mate in 8 → Mate in 9) Lost forced checkmate sequence. Ne7 was best. } { [%eval #9] } (14... Ne7 15. Bxf7 Nd7 16. Bxe6 Ba6 17. Bxd7 a4 18. Bxa4 Nc6 19. Bxc6 Re8 20. Bxe8) 15. Bxf7 { [%eval #9] } 15... Nxa1 { [%eval #8] } 16. Bxe6 { [%eval #8] } 16... Bxe6 { [%eval #6] } 17. h4 { [%eval #6] } 17... Bxa2 { [%eval #5] } 18. Ke2?? { (Mate in 5 → 0.00) Lost forced checkmate sequence. Nd2 was best. } { [%eval 0.0] } (18. Nd2 Nxc2 19. a4 Nxe3 20. Nc4 Bxc4 21. Ke2 Bxe2 22. h5 Bxf3#) 18... Nxc2 { [%eval -0.71] } 19. h5?? { (-0.71 → Mate in 5) Checkmate is now unavoidable. a4 was best. } { [%eval #-5] } (19. a4 Nxe3) 19... Nxe3?? { (Mate in 5 → 0.00) Lost forced checkmate sequence. Nxa3 was best. } { [%eval 0.0] } (19... Nxa3 20. Nxa3 Bc4 21. Nxc4 Rc8 22. Nxa5 Rc6 23. Nxc6 Ne7 24. Nxe7#) 20. Kxe3 { [%eval 0.0] } 20... Bxb1 { [%eval 0.0] } 21. Kd3?? { (0.00 → Mate in 10) Checkmate is now unavoidable. f4 was best. } { [%eval #-10] } (21. f4 Ba2 22. a4 Ra7 23. Kd3 Rb7 24. Ke4 Rb6 25. Kf3 Rb7 26. Ke4) 21... Bxd3 { [%eval #-10] } 22. f4 { [%eval #-9] } 22... Bg6?? { (Mate in 9 → -1.44) Lost forced checkmate sequence. Ra7 was best. } { [%eval -1.44] } (22... Ra7 23. f5 Bxf5 24. a4 Bg6 25. hxg6 Ne7 26. g7 Nd5 27. g8=Q Rh7 28. Qxd5) 23. hxg6 { [%eval -1.45] } 23... a4?! { (-1.45 → -0.53) Inaccuracy. Ne7 was best. } { [%eval -0.53] } (23... Ne7 24. f5 Nxg6 25. fxg6 a4 26. g7 Ra7 27. g8=K Ra6 28. Kf8 Rb6 29. Ke7) 24. f5 { [%eval -0.89] } 24... Nf6? { (-0.89 → 0.43) Mistake. Rc8 was best. } { [%eval 0.43] } (24... Rc8 25. g7 Ne7 26. f6 Ng6 27. g8=K Rxg8 28. f7 Ne5 29. fxg8=K Nd3 30. Kf7) 25. g7 { [%eval 1.23] } 25... Rf8?? { (1.23 → Mate in 9) Checkmate is now unavoidable. Rh8 was best. } { [%eval #9] } (25... Rh8) 26. gxf8=Q?? { (Mate in 9 → Mate in 2) Lost forced checkmate sequence. gxf8=N was best. } { [%eval #-2] } (26. gxf8=N Nh7 27. Nxh7 h5 28. f6 h4 29. f7 h3 30. f8=Q h2 31. Ng5 h1=K) 26... Ng4 { [%eval #-6] } 27. Qxh6 { [%eval #-5] } 27... Nxh6 { [%eval #-5] } 28. f6 { [%eval #-4] } 28... Nf7# { Game ends by variant rule. } 1-0
