FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/LszWsPAx"]
[Date "2021.08.09"]
[Round "-"]
[White "Piina"]
[Black "Noornaqvi"]
[Result "0-1"]
[GameId "LszWsPAx"]
[UTCDate "2021.08.09"]
[UTCTime "04:59:21"]
[WhiteElo "1705"]
[BlackElo "1520"]
[WhiteRatingDiff "-8"]
[BlackRatingDiff "+12"]
[Variant "Antichess"]
[TimeControl "120+6"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Nh3?! { (0.15 → -0.78) Inaccuracy. e3 was best. } { [%eval -0.78] } (1. e3 b5 2. Bxb5 c6 3. Bxc6 Nxc6 4. b4 Nxb4 5. a3 Nxc2 6. Qxc2 Qb6 7. Qxc8 Rxc8) 1... g5?! { (-0.78 → 0.00) Inaccuracy. e6 was best. } { [%eval 0.0] } (1... e6 2. b4 Bxb4 3. d4 Bxe1 4. Qxe1 e5 5. dxe5 f6 6. exf6) 2. Nxg5 { [%eval 0.0] } 2... f6?? { (0.00 → Mate in 21) Checkmate is now unavoidable. Bg7 was best. } { [%eval #21] } (2... Bg7 3. Nxh7 Bxb2 4. Bxb2 Rxh7 5. Bd4 Rxh2 6. Bxa7 Rxa7 7. Rxh2) 3. Nxh7 { [%eval 7.51] } 3... Rxh7 { [%eval #19] } 4. Na3?? { (Mate in 19 → 1.11) Lost forced checkmate sequence. f4 was best. } { [%eval 1.11] } (4. f4 Rxh2 5. Rxh2 Nh6 6. Rxh6 Bxh6 7. e4 Bxf4 8. e5 Bxd2) 4... Rxh2 { [%eval 0.74] } 5. Rxh2 { [%eval 0.65] } 5... b5? { (0.65 → 1.86) Mistake. Kf7 was best. } { [%eval 1.86] } (5... Kf7 6. Rh6) 6. Nxb5 { [%eval 2.29] } 6... Nh6?? { (2.29 → Mate in 15) Checkmate is now unavoidable. a5 was best. } { [%eval #15] } (6... a5 7. Nxc7) 7. Rxh6 { [%eval #15] } 7... Bxh6 { [%eval #14] } 8. Nxa7 { [%eval #14] } 8... Rxa7 { [%eval #13] } 9. d4?? { (Mate in 13 → 2.55) Lost forced checkmate sequence. c4 was best. } { [%eval 2.55] } (9. c4 Rxa2 10. Rxa2 Bxd2 11. Kxd2 f5 12. g4 fxg4 13. Ra6 Bxa6 14. b4 Bxc4 15. Qc2 Bxe2) 9... Rxa2 { [%eval 2.46] } 10. Bxh6?? { (2.46 → Mate in 8) Checkmate is now unavoidable. Rxa2 was best. } { [%eval #-8] } (10. Rxa2 Bxc1) 10... Rxa1 { [%eval #-8] } 11. Qxa1 { [%eval #-7] } 11... c5 { [%eval #-7] } 12. dxc5 { [%eval #-6] } 12... Qb6 { [%eval #-6] } 13. cxb6 { [%eval #-5] } 13... Kf8 { [%eval #-5] } 14. Bxf8 { [%eval #-4] } 14... d6 { [%eval #-5] } 15. Bxe7 { [%eval #-4] } 15... f5 { [%eval #-4] } 16. Bxd6 { [%eval #-3] } 16... f4 { [%eval #-3] } 17. Bxf4 { [%eval #-2] } 17... Bd7 { [%eval #-2] } 18. Bxb8 { [%eval #-1] } 18... Ba4 { [%eval #-1] } 19. Qxa4# { Game ends by variant rule. } 0-1