FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/LxZlhooH"]
[Date "2026.04.16"]
[Round "-"]
[White "AntichessEpico"]
[Black "Njze"]
[Result "0-1"]
[GameId "LxZlhooH"]
[UTCDate "2026.04.16"]
[UTCTime "10:33:22"]
[WhiteElo "2539"]
[BlackElo "2130"]
[WhiteRatingDiff "-11"]
[BlackRatingDiff "+11"]
[Variant "Antichess"]
[TimeControl "30+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g3 { [%eval 0.0] } 1... b6? { (0.00 → 1.22) Mistake. Nh6 was best. } { [%eval 1.22] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. Nh3? { (1.22 → 0.00) Mistake. b3 was best. } { [%eval 0.0] } (2. b3 g6 3. Nh3 g5 4. Nxg5 Ba6 5. Nxh7 Rxh7 6. Bh3 Bxe2) 2... g5 { [%eval 0.0] } 3. Nxg5 { [%eval -0.1] } 3... e6?? { (-0.10 → Mate in 16) Checkmate is now unavoidable. Bg7 was best. } { [%eval #16] } (3... Bg7 4. Nxh7 Bxb2 5. Bxb2 Rxh7 6. Bf6 exf6 7. Bh3 Rxh3 8. Qc1) 4. Nxf7 { [%eval #16] } 4... Kxf7 { [%eval #15] } 5. b4 { [%eval #15] } 5... Bxb4 { [%eval #14] } 6. Bb2 { [%eval #14] } 6... Bxd2 { [%eval #13] } 7. Bxh8 { [%eval #13] } 7... Bxe1 { [%eval #12] } 8. Qxd7 { [%eval #12] } 8... Bxf2 { [%eval #11] } 9. Qxf7?? { (Mate in 11 → Mate in 18) Lost forced checkmate sequence. Qxc7 was best. } { [%eval #-18] } (9. Qxc7 Qxc7 10. h3 Qxg3 11. Rg1 Qxg1 12. h4 Qxf1 13. Bb2 Qxe2 14. Nd2 Qxd2) 9... Bxg3 { [%eval -7.73] } 10. Qxg8? { (-7.73 → Mate in 9) Checkmate is now unavoidable. Qxh7 was best. } { [%eval #-9] } (10. Qxh7 Bxh2) 10... Qxg8 { [%eval #-9] } 11. hxg3 { [%eval #-8] } 11... Qxg3 { [%eval #-8] } 12. Rxh7 { [%eval #-7] } 12... Qg7 { [%eval #-8] } 13. Rxg7 { [%eval #-6] } 13... e5 { [%eval #-7] } 14. Rxc7 { [%eval #-6] } 14... Bb7 { [%eval #-6] } 15. Rxb7 { [%eval #-5] } 15... a6?? { (Mate in 5 → Mate in 14) Lost forced checkmate sequence. Na6 was best. } { [%eval #14] } (15... Na6 16. Rxb6 Rxh8 17. Rxa6 Rd8 18. Rxa7 Rd2 19. Nxd2 e4 20. Nxe4#) 16. Rxb6?? { (Mate in 14 → Mate in 4) Lost forced checkmate sequence. Bxe5 was best. } { [%eval #-4] } (16. Bxe5 a5 17. Rxb8 Rxb8 18. Bxb8 b5 19. Nd2 a4 20. Nc4 bxc4 21. Rd1 a3) 16... Ra7 { [%eval #-4] } 17. Rxa6 { [%eval #-3] } 17... Nxa6 { [%eval #-3] } 18. Bxe5 { [%eval #-2] } 18... Nb8 { [%eval #-2] } 19. Bxb8 { [%eval #-1] } 19... Rxa2 { [%eval #-1] } 20. Rxa2# { Game ends by variant rule. } 0-1
