FEN
[Event "casual variant:antichess game"]
[Site "https://lichess.org/LyOHnWoe"]
[Date "2026.01.21"]
[Round "-"]
[White "misaki2025"]
[Black "Murakami"]
[Result "1-0"]
[GameId "LyOHnWoe"]
[UTCDate "2026.01.21"]
[UTCTime "20:00:16"]
[WhiteElo "1354"]
[BlackElo "1566"]
[BlackTitle "IM"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... a6?? { (2.49 → 7.55) Blunder. b5 was best. } { [%eval 7.55] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Bxa6 { [%eval 6.46] } 2... Rxa6?? { (6.46 → Mate in 16) Checkmate is now unavoidable. bxa6 was best. } { [%eval #16] } (2... bxa6 3. Qg4 g6 4. Qxd7 Kxd7 5. Nc3 c6 6. b3 Bh6 7. Nge2) 3. Qh5?? { (Mate in 16 → 3.20) Lost forced checkmate sequence. Qf3 was best. } { [%eval 3.2] } (3. Qf3 Rxa2 4. Rxa2 b5 5. Qxf7 Kxf7 6. Ra6 Nxa6 7. b4 Nxb4) 3... Rxa2 { [%eval 3.56] } 4. Qxf7?? { (3.56 → 1.37) Blunder. Rxa2 was best. } { [%eval 1.37] } (4. Rxa2 Na6 5. Rxa6 bxa6 6. Qxh7 Rxh7 7. b4 Rxh2 8. Rxh2 c6) 4... Kxf7 { [%eval 1.66] } 5. Rxa2 { [%eval 1.3] } 5... Na6 { [%eval 1.37] } 6. Rxa6 { [%eval 1.59] } 6... bxa6 { [%eval 1.28] } 7. Ne2 { [%eval 1.27] } 7... Nf6? { (1.27 → 2.57) Mistake. a5 was best. } { [%eval 2.57] } (7... a5 8. Rg1) 8. g4 { [%eval 2.67] } 8... Nxg4 { [%eval 2.29] } 9. Rg1?! { (2.29 → 1.13) Inaccuracy. Rf1 was best. } { [%eval 1.13] } (9. Rf1 Nxe3) 9... Nxe3 { [%eval 1.15] } 10. Rxg7 { [%eval 1.13] } 10... Bxg7 { [%eval 1.07] } 11. fxe3?! { (1.07 → 0.00) Inaccuracy. dxe3 was best. } { [%eval 0.0] } (11. dxe3 Bxb2) 11... Bxb2 { [%eval 0.0] } 12. Bxb2 { [%eval 0.0] } 12... Ke8?? { (0.00 → 2.14) Blunder. Kf8 was best. } { [%eval 2.14] } (12... Kf8 13. Bxh8 e5 14. Bxe5 Qh4 15. Bxc7 Qxh2 16. Bxh2 d6 17. Bxd6 a5 18. Bxf8) 13. Bxh8 { [%eval 1.81] } 13... e5 { [%eval 1.92] } 14. Bxe5 { [%eval 1.64] } 14... Qg5 { [%eval 1.27] } 15. Bxc7 { [%eval 1.65] } 15... Qxe3 { [%eval 2.13] } 16. dxe3 { [%eval 1.61] } 16... a5 { [%eval 2.17] } 17. Bxa5 { [%eval 1.43] } 17... Kd8?? { (1.43 → 3.82) Blunder. Ba6 was best. } { [%eval 3.82] } (17... Ba6 18. Nbc3) 18. Bxd8 { [%eval 4.04] } 18... h5 { [%eval 3.6] } 19. Ba5 { [%eval #14] } 19... h4 { [%eval #10] } 20. h3 { [%eval #10] } 20... d6 { [%eval #6] } 21. Ng3 { [%eval #7] } 21... Bxh3 { [%eval #6] } 22. e4 { [%eval #6] } 22... hxg3 { [%eval #5] } 23. e5?? { (Mate in 5 → 0.00) Lost forced checkmate sequence. Kf2 was best. } { [%eval 0.0] } (23. Kf2 gxf2 24. Be1 fxe1=N 25. Nd2 Nxc2 26. e5 dxe5 27. Nf1 Bxf1#) 23... dxe5 { [%eval 0.0] } 24. Kf2?! { (0.00 → -0.86) Inaccuracy. c4 was best. } { [%eval -0.86] } (24. c4 e4 25. Kf1 Bxf1 26. Be1 Bxc4 27. Bxg3 Bf1 28. Be1 Bb5 29. Bb4 e3) 24... gxf2 { [%eval -0.27] } 25. Be1?? { (-0.27 → Mate in 32) Checkmate is now unavoidable. c4 was best. } { [%eval #-32] } (25. c4 e4 26. c5 e3 27. c6 e2 28. Be1 fxe1=B 29. Nd2 Bxd2 30. c7 Bf1) 25... fxe1=R { [%eval #-28] } 26. c4 { [%eval #-27] } 26... Rxb1 { [%eval #-22] } 27. c5 { [%eval -54.71] } 27... e4 { [%eval #-21] } 28. c6 { [%eval #-20] } 28... Bd7?? { (Mate in 20 → Mate in 5) Lost forced checkmate sequence. Bf1 was best. } { [%eval #5] } (28... Bf1 29. c7 Rb7 30. c8=K e3 31. Kxb7 Ba6 32. Kxa6 e2 33. Kb5 e1=R 34. Kc4) 29. cxd7 { [%eval #5] } 29... e3 { [%eval #4] } 30. d8=R { [%eval #4] } 30... Rb8 { [%eval #3] } 31. Rxb8 { [%eval #3] } 31... e2 { [%eval #2] } 32. Rd8 { [%eval #2] } 32... e1=N { [%eval #1] } 33. Rd3 { [%eval #1] } 33... Nxd3# { Game ends by variant rule. } 1-0