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[Event "rated variant:antichess game"] [Site "https://lichess.org/3plsAlBz"] [Date "2026.02.12"] [Round "-"] [White "Murakami"] [Black "misaki2025"] [Result "0-1"] [GameId "3plsAlBz"] [UTCDate "2026.02.12"] [UTCTime "22:24:36"] [WhiteElo "1566"] [BlackElo "1354"] [WhiteRatingDiff "-94"] [BlackRatingDiff "+88"] [WhiteTitle "IM"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nf3?? { (0.15 → Mate in 28) Checkmate is now unavoidable. e3 was best. } { [%eval #-28] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e5 { [%eval -4.99] } 2. Nxe5 { [%eval -3.7] } 2... Qf6?? { (-3.70 → -0.29) Blunder. Bd6 was best. } { [%eval -0.29] } (2... Bd6 3. Nxf7 Bxh2 4. Rxh2 Kxf7 5. Rxh7 Rxh7 6. g4 Rh3 7. Bxh3) 3. Nxf7?! { (-0.29 → -1.14) Inaccuracy. Nxd7 was best. } { [%eval -1.14] } (3. Nxd7 Nxd7 4. b4 Bxb4 5. g3 Bxd2 6. Bxd2 Qxf2 7. Kxf2 b6) 3... Kxf7 { [%eval -0.66] } 4. d4?? { (-0.66 → Mate in 13) Checkmate is now unavoidable. b4 was best. } { [%eval #-13] } (4. b4 Qxf2 5. Kxf2 Bxb4 6. e3 Bxd2 7. Nxd2 Ne7 8. Ba6 bxa6) 4... Qxf2 { [%eval #-13] } 5. Kxf2 { [%eval #-12] } 5... Bc5 { [%eval #-13] } 6. dxc5 { [%eval #-12] } 6... d5 { [%eval #-13] } 7. cxd6 { [%eval #-11] } 7... cxd6 { [%eval #-11] } 8. Qxd6 { [%eval #-10] } 8... Bh3?? { (Mate in 10 → -0.50) Lost forced checkmate sequence. g5 was best. } { [%eval -0.5] } (8... g5 9. Bxg5 Nh6 10. Qxh6 Bh3 11. Qxh7 Rxh7 12. gxh3 Rxh3 13. Bxh3 Ke6 14. Bxe6) 9. Qxb8 { [%eval -1.14] } 9... Rxb8 { [%eval -0.91] } 10. gxh3 { [%eval -0.75] } 10... Nf6?? { (-0.75 → Mate in 11) Checkmate is now unavoidable. g6 was best. } { [%eval #11] } (10... g6 11. Kf3) 11. Bg5?? { (Mate in 11 → Mate in 10) Lost forced checkmate sequence. Bh6 was best. } { [%eval #-10] } (11. Bh6 gxh6 12. e4 Nxe4 13. a4 Nxf2 14. h4 Nxh1 15. Ba6 bxa6 16. Nd2 Rxb2) 11... Ng4?? { (Mate in 10 → 4.57) Lost forced checkmate sequence. Rbc8 was best. } { [%eval 4.57] } (11... Rbc8 12. Bxf6 Rxc2 13. Bxg7 Rxb2 14. Bxb2 Kf6 15. Bxf6 Rd8 16. Bxd8 a5 17. Bxa5) 12. hxg4 { [%eval 4.21] } 12... Ke7?? { (4.21 → 10.16) Blunder. Ke8 was best. } { [%eval 10.16] } (12... Ke8 13. e4) 13. Bxe7 { [%eval 7.3] } 13... Rbf8? { (7.30 → Mate in 11) Checkmate is now unavoidable. g5 was best. } { [%eval #11] } (13... g5 14. Bxg5 a6 15. Bh6 Rbe8 16. g5 Rxe2 17. Kxe2 Rf8 18. Bxf8 h5 19. gxh6) 14. Bxf8 { [%eval #11] } 14... Rxf8 { [%eval #10] } 15. Bh3 { [%eval #10] } 15... Rxf2 { [%eval #9] } 16. Rd1 { [%eval #9] } 16... Rxe2 { [%eval #8] } 17. Rd8 { [%eval #8] } 17... Rxc2 { [%eval #7] } 18. Rf8?? { (Mate in 7 → 3.72) Lost forced checkmate sequence. a4 was best. } { [%eval 3.72] } (18. a4 Rxh2 19. b4 Rxh3 20. Nc3 Rxc3 21. Ra3 Rxa3 22. Rd6 Rxa4 23. b5 Rxg4) 18... Rxb2 { [%eval 4.61] } 19. Rf7?? { (4.61 → Mate in 8) Checkmate is now unavoidable. Nc3 was best. } { [%eval #-8] } (19. Nc3 Rxa2) 19... Rxa2 { [%eval #-8] } 20. Rxg7 { [%eval #-7] } 20... Rxh2 { [%eval #-7] } 21. Rxa7 { [%eval #-6] } 21... Rxh3 { [%eval #-6] } 22. Rxh7 { [%eval #-5] } 22... Rxh7 { [%eval #-5] } 23. Rxb7 { [%eval #-4] } 23... Rxb7 { [%eval #-4] } 24. g5 { [%eval #-3] } 24... Rxb1 { [%eval #-3] } 25. g6 { [%eval #-2] } 25... Rf1 { [%eval #-2] } 26. g7 { [%eval #-1] } 26... Rf8 { [%eval #-1] } 27. gxf8=Q# { Game ends by variant rule. } 0-1