FEN
[Event "casual variant:antichess game"]
[Site "https://lichess.org/LyjxMUIL"]
[Date "2026.03.18"]
[Round "-"]
[White "Maxleon2025"]
[Black "Murakami"]
[Result "0-1"]
[GameId "LyjxMUIL"]
[UTCDate "2026.03.18"]
[UTCTime "00:58:24"]
[WhiteElo "1500"]
[BlackElo "1515"]
[BlackTitle "IM"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d5?? { (Mate in 16 → -0.38) Lost forced checkmate sequence. b5 was best. } { [%eval -0.38] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. exd5 { [%eval 0.0] } 2... Qxd5 { [%eval 0.0] } 3. Qg4?? { (0.00 → -4.13) Blunder. Ba6 was best. } { [%eval -4.13] } (3. Ba6 Qxg2 4. Bxb7 Bxb7 5. Nf3 Bxf3 6. Qxf3 Qxh2 7. Qxf7 Kxf7) 3... Bxg4 { [%eval -2.81] } 4. Kd1?? { (-2.81 → Mate in 14) Checkmate is now unavoidable. Bc4 was best. } { [%eval #-14] } (4. Bc4 Qxc4 5. a3 Qxc2 6. Kd1 Qxc1 7. Kxc1 Bf3 8. Nxf3 e5 9. Nxe5 Bxa3) 4... Qxg2 { [%eval #-14] } 5. Bxg2 { [%eval #-13] } 5... Bxd1 { [%eval #-13] } 6. Bxb7 { [%eval #-12] } 6... Bxc2 { [%eval #-12] } 7. Bxa8 { [%eval #-11] } 7... Bxb1 { [%eval #-11] } 8. Rxb1 { [%eval #-10] } 8... Nc6 { [%eval #-10] } 9. Bxc6 { [%eval #-9] } 9... Kd7?? { (Mate in 9 → 0.82) Lost forced checkmate sequence. e6 was best. } { [%eval 0.82] } (9... e6 10. Bxe8 Ne7 11. Bxf7 Nc6 12. Bxe6 Ba3 13. bxa3 Rg8 14. Bxg8 Na5 15. Bxh7) 10. Bxd7 { [%eval 0.65] } 10... f5 { [%eval 0.81] } 11. Bxf5 { [%eval 0.44] } 11... e6?? { (0.44 → Mate in 9) Checkmate is now unavoidable. h6 was best. } { [%eval #9] } (11... h6 12. Bh7) 12. Bxh7 { [%eval #9] } 12... Rxh7 { [%eval #8] } 13. Nh3 { [%eval #8] } 13... Rxh3 { [%eval #7] } 14. Rg1 { [%eval #11] } 14... Rxh2 { [%eval #10] } 15. Rxg7 { [%eval #10] } 15... Rxf2 { [%eval #9] } 16. Rxc7?? { (Mate in 9 → Mate in 5) Lost forced checkmate sequence. Rxg8 was best. } { [%eval #-5] } (16. Rxg8 Rxd2 17. Rxf8 Rxb2 18. Rxb2 c6 19. Rb4 e5 20. Rbf4 exf4 21. Rxf4 a6) 16... Rxd2 { [%eval #-5] } 17. Bxd2 { [%eval #-4] } 17... Ba3 { [%eval #-4] } 18. bxa3 { [%eval #-3] } 18... e5 { [%eval #-3] } 19. Rxa7 { [%eval #-2] } 19... Ne7 { [%eval #-2] } 20. Rxe7 { [%eval #-1] } 20... e4 { [%eval #-1] } 21. Rxe4# { Game ends by variant rule. } 0-1