FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/M9d5I6tL"]
[Date "2020.10.15"]
[Round "-"]
[White "Noins"]
[Black "mhmdba321"]
[Result "0-1"]
[GameId "M9d5I6tL"]
[UTCDate "2020.10.15"]
[UTCTime "14:21:24"]
[WhiteElo "1467"]
[BlackElo "1132"]
[WhiteRatingDiff "-10"]
[BlackRatingDiff "+169"]
[Variant "Antichess"]
[TimeControl "180+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 0.97] } 1... b5 { [%eval 0.94] } 2. Bxb5 { [%eval 0.95] } 2... Na6?? { (0.95 → 16.48) Blunder. Ba6 was best. } { [%eval 16.48] } (2... Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2 6. Qxa7 Rxa7 7. Rxa2) 3. Bxd7 { [%eval 10.38] } 3... Bxd7?! { (10.38 → Mate in 14) Checkmate is now unavoidable. Kxd7 was best. } { [%eval #14] } (3... Kxd7 4. Qe2 Nb8 5. Qa6 Nxa6 6. b4 Nxb4 7. a4 Nxc2 8. e4 Nxa1 9. a5 a6 10. Nc3) 4. Qg4 { [%eval #14] } 4... Bxg4 { [%eval #13] } 5. Nf3?? { (Mate in 13 → -5.12) Lost forced checkmate sequence. Kd1 was best. } { [%eval -5.12] } (5. Kd1 Bxd1 6. e4 Bxc2 7. Na3 Bxe4 8. Nc4 Qxd2 9. Nxd2 Bxg2 10. f4 Bxh1 11. Ne4 Bxe4) 5... Bxf3 { [%eval -4.71] } 6. gxf3 { [%eval -4.26] } 6... Qxd2 { [%eval -4.3] } 7. Kxd2 { [%eval -3.72] } 7... Nb4?! { (-3.72 → -2.85) Inaccuracy. Nc5 was best. } { [%eval -2.85] } (7... Nc5 8. f4) 8. a4 { [%eval -3.28] } 8... Nxc2 { [%eval -3.77] } 9. Kxc2 { [%eval -5.18] } 9... c5?? { (-5.18 → 4.01) Blunder. Kd7 was best. } { [%eval 4.01] } (9... Kd7 10. Kb3) 10. b4?? { (4.01 → -0.05) Blunder. Nc3 was best. } { [%eval -0.05] } (10. Nc3 g5 11. Rf1 g4 12. fxg4 Kd8 13. g5 Bh6 14. gxh6 Nxh6 15. Kd2 c4 16. b4 cxb3) 10... cxb4 { [%eval 0.09] } 11. Ra3 { [%eval -0.01] } 11... bxa3 { [%eval 0.31] } 12. Nxa3 { [%eval 0.0] } 12... a6?? { (0.00 → 2.78) Blunder. g5 was best. } { [%eval 2.78] } (12... g5 13. Kc3 Bh6 14. Nc2 Bf8 15. Na3) 13. Nb5?? { (2.78 → -2.07) Blunder. a5 was best. } { [%eval -2.07] } (13. a5 Rb8) 13... axb5 { [%eval -1.39] } 14. axb5 { [%eval -1.41] } 14... Ra6 { [%eval -1.43] } 15. bxa6 { [%eval -1.07] } 15... Kd8 { [%eval -1.16] } 16. a7?? { (-1.16 → Mate in 10) Checkmate is now unavoidable. f4 was best. } { [%eval #-10] } (16. f4 e5) 16... Kc8?? { (Mate in 10 → -1.24) Lost forced checkmate sequence. f5 was best. } { [%eval -1.24] } (16... f5 17. Kd2 f4 18. exf4 Nf6 19. Ba3 Ng4 20. Bxe7 Kxe7 21. fxg4 g5 22. fxg5 Kf6 23. gxf6) 17. Ba3?? { (-1.24 → Mate in 6) Checkmate is now unavoidable. a8=K was best. } { [%eval #-6] } (17. a8=K Kd8) 17... Kb8 { [%eval #-9] } 18. Bxe7 { [%eval #-8] } 18... Bxe7?? { (Mate in 8 → 0.56) Lost forced checkmate sequence. Kxa7 was best. } { [%eval 0.56] } (18... Kxa7 19. Bxf8 Kb6 20. Bxg7 h5 21. Bxh8 Nf6 22. Bxf6 h4 23. Bxh4 f6 24. Bxf6 Kc5 25. Bd4) 19. axb8=R?? { (0.56 → Mate in 5) Checkmate is now unavoidable. axb8=K was best. } { [%eval #-5] } (19. axb8=K h5 20. Ra1 Ba3 21. Rxa3 Rh6 22. Rc3 Nf6 23. Rc4 Rg6 24. Rg4 hxg4 25. fxg4 Rxg4) 19... Bf8 { [%eval #-6] } 20. Rxf8 { [%eval #-5] } 20... Nf6 { [%eval #-5] } 21. Rxf7 { [%eval #-4] } 21... Rf8?? { (Mate in 4 → Mate in 17) Lost forced checkmate sequence. Ng4 was best. } { [%eval #17] } (21... Ng4 22. fxg4 Rd8 23. Rxg7 h5 24. gxh5 Rd1 25. Kxd1#) 22. Rxf6 { [%eval #17] } 22... Rxf6 { [%eval #6] } 23. e4 { [%eval #6] } 23... Rxf3 { [%eval #5] } 24. Kd2 { [%eval #5] } 24... Rxf2 { [%eval #4] } 25. Rg1?? { (Mate in 4 → Mate in 3) Lost forced checkmate sequence. Rb1 was best. } { [%eval #-3] } (25. Rb1 Rxh2 26. Ke2 Rxe2 27. e5 Rxe5 28. Re1 Rxe1#) 25... Rxh2 { [%eval #-3] } 26. Rxg7 { [%eval #-2] } 26... Rxd2 { [%eval #-2] } 27. Rxh7 { [%eval #-1] } 27... Rd5 { [%eval #-1] } 28. exd5# { Game ends by variant rule. } 0-1
