FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/MNG1OQCp"]
[Date "2025.07.13"]
[Round "-"]
[White "lokisai"]
[Black "soldier01235"]
[Result "1-0"]
[GameId "MNG1OQCp"]
[UTCDate "2025.07.13"]
[UTCTime "17:03:58"]
[WhiteElo "1097"]
[BlackElo "1598"]
[WhiteRatingDiff "+74"]
[BlackRatingDiff "-15"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Nf3?? { (0.15 → Mate in 28) Checkmate is now unavoidable. e3 was best. } { [%eval #-28] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e5 { [%eval -4.99] } 2. Nxe5 { [%eval -3.7] } 2... f6?? { (-3.70 → 0.37) Blunder. Bd6 was best. } { [%eval 0.37] } (2... Bd6 3. Nxf7 Bxh2 4. Rxh2 Kxf7 5. Rxh7 Rxh7 6. g4 Rh3 7. Bxh3) 3. Nxd7 { [%eval 0.73] } 3... Qxd7?? { (0.73 → Mate in 15) Checkmate is now unavoidable. Nxd7 was best. } { [%eval #15] } (3... Nxd7 4. b4 Bxb4 5. g4 Bxd2 6. Nxd2 h5 7. gxh5 Rxh5 8. Nf3) 4. d4?? { (Mate in 15 → 1.05) Lost forced checkmate sequence. b4 was best. } { [%eval 1.05] } (4. b4 Bxb4 5. d4 Bxe1 6. Qxe1 Qxd4 7. f3 Qxa1 8. f4 Qxb1) 4... Qxd4 { [%eval -1.34] } 5. Qxd4 { [%eval -0.57] } 5... Kd8?? { (-0.57 → Mate in 12) Checkmate is now unavoidable. Ba3 was best. } { [%eval #12] } (5... Ba3 6. bxa3) 6. Qxf6 { [%eval #12] } 6... gxf6 { [%eval #11] } 7. Bg5 { [%eval #11] } 7... fxg5 { [%eval #10] } 8. f4 { [%eval #11] } 8... gxf4 { [%eval #10] } 9. g3?? { (Mate in 10 → Mate in 11) Lost forced checkmate sequence. e3 was best. } { [%eval #-11] } (9. e3 fxe3 10. b4 Bxb4 11. Kf2 exf2 12. g4 Bxg4 13. Be2 Bxe2 14. Rf1 Bxf1) 9... fxg3 { [%eval #-11] } 10. hxg3 { [%eval #-10] } 10... Kd7?? { (Mate in 10 → Mate in 8) Lost forced checkmate sequence. Ba3 was best. } { [%eval #8] } (10... Ba3 11. Nxa3 Nh6 12. Rxh6 Re8 13. Rxh7 Rxe2 14. Rxc7 Kxc7 15. Bxe2 Bg4 16. Bxg4) 11. Rxh7 { [%eval #8] } 11... Rxh7 { [%eval #7] } 12. Bh3 { [%eval #8] } 12... Rxh3 { [%eval #7] } 13. Nc3 { [%eval #7] } 13... Rxg3 { [%eval #6] } 14. b4 { [%eval #7] } 14... Rxc3 { [%eval #6] } 15. a4 { [%eval #6] } 15... Rxc2 { [%eval #5] } 16. Rc1?? { (Mate in 5 → -2.83) Lost forced checkmate sequence. e4 was best. } { [%eval -2.83] } (16. e4 Bxb4 17. Ke2 Rxe2 18. Rc1 Rxe4 19. Rxc7 Kxc7 20. a5 Bxa5#) 16... Rxe2?? { (-2.83 → Mate in 4) Checkmate is now unavoidable. Bxb4 was best. } { [%eval #4] } (16... Bxb4 17. Rxc2) 17. Kxe2 { [%eval #4] } 17... Bxb4 { [%eval #3] } 18. Rxc7 { [%eval #3] } 18... Kxc7 { [%eval #2] } 19. a5 { [%eval #2] } 19... Bxa5 { [%eval #1] } 20. Kd2 { [%eval #1] } 20... Bxd2# { Game ends by variant rule. } 1-0