FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/MR4Q9rGu"]
[Date "2025.08.16"]
[Round "-"]
[White "KnightInShadow0"]
[Black "surrenderPLS"]
[Result "0-1"]
[GameId "MR4Q9rGu"]
[UTCDate "2025.08.16"]
[UTCTime "15:38:29"]
[WhiteElo "1827"]
[BlackElo "1910"]
[WhiteRatingDiff "-17"]
[BlackRatingDiff "+16"]
[BlackTitle "FM"]
[Variant "Antichess"]
[TimeControl "60+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... e6 { [%eval 2.54] } 2. Ba6 { [%eval 1.18] } 2... bxa6?? { (1.18 → 4.07) Blunder. Nxa6 was best. } { [%eval 4.07] } (2... Nxa6 3. Qf3 Qg5 4. Qxf7 Qxg2 5. Qxf8 Kxf8 6. Ne2 Qxh2 7. Rxh2) 3. b4?? { (4.07 → 0.26) Blunder. a4 was best. } { [%eval 0.26] } (3. a4 Nh6 4. Qg4 Nxg4 5. Ne2 Nxh2 6. Rxh2 Ba3 7. Rxh7 Rxh7) 3... Bxb4 { [%eval 4.67] } 4. Qh5 { [%eval 2.62] } 4... Bxd2 { [%eval 1.57] } 5. Nxd2?? { (1.57 → -0.22) Blunder. Qxh7 was best. } { [%eval -0.22] } (5. Qxh7 Rxh7 6. Kxd2 Rxh2 7. Rxh2 Qf6 8. Rh3 Qxf2 9. Ke1 Qxe3) 5... Qh4? { (-0.22 → 1.08) Mistake. g6 was best. } { [%eval 1.08] } (5... g6 6. Qxh7) 6. Qxf7?! { (1.08 → 0.51) Inaccuracy. Qxh7 was best. } { [%eval 0.51] } (6. Qxh7 Qxh2) 6... Kxf7 { [%eval 0.86] } 7. Nf1?? { (0.86 → -1.85) Blunder. g3 was best. } { [%eval -1.85] } (7. g3 Qxh2) 7... Qxh2?? { (-1.85 → 1.00) Blunder. Qxf2 was best. } { [%eval 1.0] } (7... Qxf2) 8. Rxh2 { [%eval 1.71] } 8... Nh6?! { (1.71 → 2.37) Inaccuracy. Kg6 was best. } { [%eval 2.37] } (8... Kg6 9. Rxh7) 9. Rxh6 { [%eval 2.23] } 9... gxh6 { [%eval 2.4] } 10. Nh3 { [%eval 2.03] } 10... h5?? { (2.03 → Mate in 9) Checkmate is now unavoidable. Nc6 was best. } { [%eval #9] } (10... Nc6 11. Kd2 Kg6 12. a4 Ne7 13. Ng1 c6 14. Ne2 Kg5 15. g4 Kxg4 16. f3) 11. g4 { [%eval #9] } 11... hxg4 { [%eval #8] } 12. Nh2?? { (Mate in 8 → -1.14) Lost forced checkmate sequence. Rb1 was best. } { [%eval -1.14] } (12. Rb1 gxh3 13. Rxb8 Rxb8 14. Bb2 Rxb2 15. Ng3 Rxc2 16. Kd2 Rxd2 17. e4 Rxf2) 12... gxh3 { [%eval -1.32] } 13. Kf1 { [%eval -0.74] } 13... Nc6?? { (-0.74 → Mate in 9) Checkmate is now unavoidable. Rd8 was best. } { [%eval #9] } (13... Rd8 14. Rb1 Bb7 15. Rxb7 Nc6 16. Rxc7 d6 17. Rxa7 Nxa7 18. c4 Rf8 19. Bb2) 14. Kg2 { [%eval #9] } 14... hxg2 { [%eval #8] } 15. Nf1 { [%eval #8] } 15... gxf1=N { [%eval #7] } 16. a4?? { (Mate in 7 → -7.81) Lost forced checkmate sequence. Bb2 was best. } { [%eval -7.81] } (16. Bb2 Nxe3 17. Bxh8 Nxc2 18. Re1 Nxe1 19. Bf6 Kxf6 20. f3 Nxf3 21. a4 Nce5) 16... Nxe3 { [%eval #-13] } 17. fxe3 { [%eval #-12] } 17... Nd4 { [%eval #-12] } 18. exd4 { [%eval #-11] } 18... c5 { [%eval #-11] } 19. dxc5 { [%eval #-10] } 19... d6 { [%eval #-12] } 20. cxd6 { [%eval -10.85] } 20... Ke7?? { (-10.85 → -3.23) Blunder. Bb7 was best. } { [%eval -3.23] } (20... Bb7) 21. dxe7 { [%eval -3.12] } 21... Rf8?? { (-3.12 → Mate in 15) Checkmate is now unavoidable. h6 was best. } { [%eval #15] } (21... h6 22. Bxh6 Rxh6 23. Rh1 Rxh1 24. e8=N Bb7 25. Nf6 Be4 26. Nxe4 Rb1 27. Nf6) 22. exf8=K { [%eval 11.03] } 22... h6?! { (11.03 → Mate in 8) Checkmate is now unavoidable. e5 was best. } { [%eval #8] } (22... e5) 23. Bxh6 { [%eval #8] } 23... Bd7 { [%eval #5] } 24. Kg8?? { (Mate in 5 → Mate in 5) Lost forced checkmate sequence. Rb1 was best. } { [%eval #-5] } (24. Rb1 Bxa4 25. Kg7 Bxc2 26. Be3 Bxb1 27. Bxa7 Rxa7 28. Kh7 Bxh7#) 24... Bxa4 { [%eval #-5] } 25. Rxa4 { [%eval #-4] } 25... Rxg8 { [%eval #-4] } 26. Rxa6 { [%eval #-3] } 26... Rb8?? { (Mate in 3 → Mate in 10) Lost forced checkmate sequence. Rg4 was best. } { [%eval #10] } (26... Rg4 27. Rxa7 Rf4 28. Bxf4 e5 29. Bxe5#) 27. Rxa7 { [%eval #10] } 27... Rb3 { [%eval #8] } 28. cxb3 { [%eval #8] } 28... e5 { [%eval #7] } 29. Bf4?? { (Mate in 7 → 1.98) Lost forced checkmate sequence. Bg7 was best. } { [%eval 1.98] } (29. Bg7 e4 30. Ra1 e3 31. Rd1 e2 32. Rd3 e1=R 33. Re3 Rxe3 34. Bb2 Rxb3) 29... exf4 { [%eval 2.0] } 30. Re7 { [%eval 1.87] } 30... f3 { [%eval 1.87] } 31. b4 { [%eval 1.86] } 31... f2 { [%eval 1.81] } 32. b5?? { (1.81 → Mate in 4) Checkmate is now unavoidable. Re5 was best. } { [%eval #-4] } (32. Re5 f1=K 33. Ra5 Kf2 34. b5 Kf3 35. b6 Ke4 36. Ra1 Kd5 37. b7 Kc5) 32... f1=R { [%eval #-4] } 33. Re1 { [%eval #-3] } 33... Rxe1 { [%eval #-3] } 34. b6 { [%eval #-2] } 34... Rc1 { [%eval #-2] } 35. b7 { [%eval #-1] } 35... Rc8 { [%eval #-1] } 36. bxc8=Q# { Game ends by variant rule. } 0-1