FEN
[Event "Weekly Antichess Arena"]
[Site "https://lichess.org/MSInKLZe"]
[Date "2021.09.10"]
[Round "-"]
[White "MillenniumBug"]
[Black "tolius"]
[Result "1-0"]
[GameId "MSInKLZe"]
[UTCDate "2021.09.10"]
[UTCTime "20:38:34"]
[WhiteElo "1707"]
[BlackElo "2208"]
[WhiteRatingDiff "+11"]
[BlackRatingDiff "-11"]
[BlackBerserk "true"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Nh3?! { (0.15 → -0.83) Inaccuracy. e3 was best. } { [%eval -0.83] } (1. e3 b5 2. Bxb5 c6 3. Bxc6 Nxc6 4. b4 Nxb4 5. a3 Nxc2 6. Qxc2 Qb6 7. Qxc8 Rxc8) 1... g5?! { (-0.83 → 0.00) Inaccuracy. e6 was best. } { [%eval 0.0] } (1... e6 2. b4 Bxb4 3. e3 Bxd2 4. Bxd2 b5 5. Bxb5 Qh4 6. Bxd7) 2. Nxg5 { [%eval 0.0] } 2... Bg7 { [%eval 0.0] } 3. Nxh7 { [%eval 0.0] } 3... Bxb2 { [%eval 0.0] } 4. Bxb2 { [%eval 0.0] } 4... Rxh7 { [%eval -0.28] } 5. Bd4 { [%eval -0.33] } 5... Rxh2 { [%eval -0.09] } 6. Bxa7 { [%eval -0.48] } 6... Rxa7 { [%eval 0.0] } 7. Rxh2 { [%eval 0.0] } 7... Rxa2 { [%eval 0.0] } 8. Rxa2 { [%eval 0.48] } 8... Nh6 { [%eval 0.29] } 9. Rxh6 { [%eval 0.32] } 9... b6 { [%eval 0.71] } 10. Rxb6 { [%eval 0.2] } 10... cxb6 { [%eval 0.44] } 11. Ra6?! { (0.44 → -0.25) Inaccuracy. d3 was best. } { [%eval -0.25] } (11. d3 b5 12. Ra6 Nxa6 13. Qc1 Qa5 14. Qd2 Qxd2 15. Kxd2 Nc7 16. Ke3 f5 17. g4 fxg4) 11... Nxa6 { [%eval -0.25] } 12. e3?? { (-0.25 → Mate in 8) Checkmate is now unavoidable. g4 was best. } { [%eval #-8] } (12. g4 Kf8 13. f3 Nb4 14. Bg2 Nxc2 15. Qxc2 b5 16. Qxc8 Qxc8 17. Kd1 Qd8 18. d4 Kg7) 12... Qc7?? { (Mate in 8 → Mate in 9) Lost forced checkmate sequence. b5 was best. } { [%eval #9] } (12... b5 13. Bxb5 Nb4 14. Bxd7 Nxc2 15. Qxc2 Qxd7 16. Qxc8 Qxd2 17. Qxe8 Qxf2 18. Kxf2 f5 19. Qxe7) 13. Bxa6 { [%eval #9] } 13... Bxa6 { [%eval #8] } 14. c4 { [%eval #8] } 14... Qxc4 { [%eval #6] } 15. Qb3 { [%eval #7] } 15... Qxb3 { [%eval #6] } 16. d3 { [%eval #6] } 16... Qxb1 { [%eval #5] } 17. f3 { [%eval #5] } 17... Qxe1 { [%eval #4] } 18. g3 { [%eval #4] } 18... Qxe3 { [%eval #3] } 19. g4 { [%eval #3] } 19... Qxf3 { [%eval #2] } 20. g5 { [%eval #2] } 20... Qxd3 { [%eval #1] } 21. g6 { [%eval #1] } 21... Qxg6# { Game ends by variant rule. } 1-0

