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[Event "rated variant:threeCheck game"] [Site "https://lichess.org/MhOoYHgX"] [Date "2026.03.05"] [Round "-"] [White "Super-Super"] [Black "AntonMiz"] [Result "1-0"] [GameId "MhOoYHgX"] [UTCDate "2026.03.05"] [UTCTime "15:35:10"] [WhiteElo "2145"] [BlackElo "1997"] [WhiteRatingDiff "+8"] [BlackRatingDiff "-3"] [Variant "Three-check"] [TimeControl "30+0"] [ECO "B23"] [Opening "Sicilian Defense: Closed"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 2.07] } 1... e6 { [%eval 2.49] } 2. Nc3 { [%eval 2.01] } 2... c5 { [%eval 1.84] } { B23 Sicilian Defense: Closed } 3. Nf3 { [%eval 2.84] } 3... Nc6 { [%eval 2.93] } 4. Be2? { (2.93 → 1.34) Mistake. e5 was best. } { [%eval 1.34] } (4. e5 d5 5. Nb5 a6 6. Nd6+ Bxd6 7. exd6 Qxd6 8. d4 c4) 4... Nd4 { [%eval 0.92] } 5. Nxd4 { [%eval 0.9] } 5... cxd4 { [%eval 1.38] } 6. Nb5 { [%eval 0.94] } 6... Bc5?? { (0.94 → 2.86) Blunder. a6 was best. } { [%eval 2.86] } (6... a6 7. Nxd4 Bc5 8. c3 Qc7 9. d3 Nf6 10. Qd2 d5 11. Qf4) 7. O-O? { (2.86 → 1.38) Mistake. b4 was best. } { [%eval 1.38] } (7. b4 Be7) 7... a6 { [%eval 1.62] } 8. Na3?? { (1.62 → -0.44) Blunder. b4 was best. } { [%eval -0.44] } (8. b4) 8... Qf6?! { (-0.44 → 0.29) Inaccuracy. b5 was best. } { [%eval 0.29] } (8... b5 9. d3 Qc7 10. c4 dxc3 11. Nc2 Nf6 12. g3 Bb7 13. bxc3 O-O) 9. d3 { [%eval 0.23] } 9... Nh6?? { (0.23 → 2.68) Blunder. b5 was best. } { [%eval 2.68] } (9... b5 10. Nb1 Bb7 11. a4 Ne7 12. axb5 O-O 13. Ra5 Bb6 14. bxa6 Bxa5 15. axb7) 10. Nc4 { [%eval 2.07] } 10... Qg6?? { (2.07 → 10.55) Blunder. O-O was best. } { [%eval 10.55] } (10... O-O 11. b4 d5 12. bxc5 dxc4 13. Rb1 c3 14. Bh5 Kh8 15. Qf3 Qxf3 16. Bxf3) 11. Kh1? { (10.55 → 5.32) Mistake. Bh5 was best. } { [%eval 5.32] } (11. Bh5) 11... b5 { [%eval 5.99] } 12. Ne5 { [%eval 5.0] } 12... Qf6 { [%eval 4.49] } 13. Nf3?? { (4.49 → 1.66) Blunder. Bxh6 was best. } { [%eval 1.66] } (13. Bxh6) 13... Bb7 { [%eval 1.82] } 14. Bg5 { [%eval 2.03] } 14... Qg6 { [%eval 2.0] } 15. Qd2 { [%eval 1.95] } 15... Qh5?? { (1.95 → 7.26) Blunder. f6 was best. } { [%eval 7.26] } (15... f6 16. Bf4) 16. Ne5 { [%eval 6.53] } 16... Ng4?! { (6.53 → 14.76) Inaccuracy. Qxh2+ was best. } { [%eval 14.76] } (16... Qxh2+ 17. Kxh2) 17. Bxg4 { [%eval 13.93] } 17... Qg6 { [%eval 14.88] } 18. Nxg6 { [%eval 14.11] } 18... hxg6 { [%eval 14.0] } 19. h3 { [%eval 13.51] } 19... Bd6 { [%eval 13.79] } 20. e5 { [%eval 13.47] } 20... Bxe5 { [%eval 14.85] } 21. Kg1 { [%eval 12.15] } 21... Bf6 { [%eval 15.85] } 22. Bxf6 { [%eval 14.72] } 22... gxf6 { [%eval 15.23] } 23. Qf4 { [%eval 14.81] } 23... f5 { [%eval 14.22] } 24. Qe5 { [%eval 13.55] } 24... O-O { [%eval 13.16] } 25. Bxf5 { [%eval 11.47] } 25... f6?! { (11.47 → Mate in 8) Checkmate is now unavoidable. exf5 was best. } { [%eval #8] } (25... exf5 26. Rae1) 26. Bxe6+ { [%eval 32.51] } 26... Kh8?! { (32.51 → Mate in 6) Checkmate is now unavoidable. Kg7 was best. } { [%eval #6] } (26... Kg7 27. Qg3 Be4 28. dxe4 g5 29. f4 Rac8 30. fxg5 dxe6 31. gxf6+ Kh8) 27. Qxf6+?! { (Mate in 6 → 22.54) Lost forced checkmate sequence. Qxd4 was best. } { [%eval 22.54] } (27. Qxd4 g5 28. Qxd7 Be4 29. dxe4 Ra7 30. Qxa7 Rf7 31. Qa8+ Kg7 32. Qg8#) 27... Rxf6 { [%eval 25.97] } 28. Bf5?? { (25.97 → -5.10) Blunder. Bxd7 was best. } { [%eval -5.1] } (28. Bxd7) 28... Raf8?? { (-5.10 → 15.46) Blunder. gxf5 was best. } { [%eval 15.46] } (28... gxf5) 29. f4?? { (15.46 → -2.74) Blunder. Bxd7 was best. } { [%eval -2.74] } (29. Bxd7) 29... Rxf5?? { (-2.74 → 17.07) Blunder. gxf5 was best. } { [%eval 17.07] } (29... gxf5) 30. Rae1 { [%eval 9.26] } 30... R5f6? { (9.26 → Mate in 5) Checkmate is now unavoidable. Bd5 was best. } { [%eval #5] } (30... Bd5 31. g4 Be6 32. gxf5 Rxf5 33. b3 b4 34. Re5 Kg8 35. Rxf5) 31. Rf2?? { (Mate in 5 → 2.00) Lost forced checkmate sequence. Re7 was best. } { [%eval 2.0] } (31. Re7 R6f7 32. Rfe1 Be4 33. R1xe4 Rg8 34. Rxf7 b4 35. Rh7#) 31... R6f7?? { (2.00 → Mate in 5) Checkmate is now unavoidable. Re6 was best. } { [%eval #5] } (31... Re6 32. Ref1 Rf5 33. Ra1 Re3 34. Rc1 Kg7 35. Rcf1 Bc6 36. a3 Bd5 37. b3) 32. f5 { [%eval #5] } 32... Rf6 { [%eval #3] } 33. Re3 { [%eval #5] } 33... R6f7 { [%eval #2] } 34. Rg3 { [%eval #5] } 34... Rf6 { [%eval #2] } 35. Rg4 { [%eval #1] } 35... R6f7 { [%eval #1] } 36. Rh4# { Game ends by variant rule. } 1-0