FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/MilCtQBM"]
[Date "2022.01.04"]
[Round "-"]
[White "gmr-2012"]
[Black "manitodeplomo"]
[Result "0-1"]
[GameId "MilCtQBM"]
[UTCDate "2022.01.04"]
[UTCTime "09:44:52"]
[WhiteElo "1640"]
[BlackElo "1285"]
[WhiteRatingDiff "-10"]
[BlackRatingDiff "+11"]
[BlackTitle "IM"]
[Variant "Antichess"]
[TimeControl "60+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. c3?? { (0.15 → -4.09) Blunder. e3 was best. } { [%eval -4.09] } (1. e3 c5) 1... d5?? { (-4.09 → Mate in 18) Checkmate is now unavoidable. e5 was best. } { [%eval #18] } (1... e5 2. Nh3 Ba3 3. Nxa3 Qg5 4. Nxg5 b5 5. Nxh7 Rxh7 6. Nxb5) 2. e4 { [%eval #17] } 2... dxe4 { [%eval #16] } 3. Bd3 { [%eval #18] } 3... exd3 { [%eval #14] } 4. Qc2 { [%eval #14] } 4... dxc2 { [%eval #13] } 5. Kd1?? { (Mate in 13 → -4.65) Lost forced checkmate sequence. g4 was best. } { [%eval -4.65] } (5. g4 Bxg4 6. Nf3 Qxd2 7. Bxd2 Bxf3 8. Be3 Bxh1 9. Bxa7 cxb1=Q 10. Rxb1 Rxa7 11. b3 Rxa2) 5... Qxd2?! { (-4.65 → -3.61) Inaccuracy. cxd1=Q was best. } { [%eval -3.61] } (5... cxd1=Q) 6. Bxd2 { [%eval -3.23] } 6... cxb1=Q { [%eval -4.35] } 7. Rxb1 { [%eval -2.87] } 7... Bh3 { [%eval -4.49] } 8. gxh3?? { (-4.49 → Mate in 15) Checkmate is now unavoidable. Nxh3 was best. } { [%eval #-15] } (8. Nxh3 Nc6) 8... g5?? { (Mate in 15 → -5.03) Lost forced checkmate sequence. Nc6 was best. } { [%eval -5.03] } (8... Nc6 9. Rc1 g5 10. Bxg5 Nd4 11. Bxe7 Nxe7 12. cxd4 a6 13. Rxc7 Kd7 14. Rxd7 Bh6 15. Rxb7) 9. Bxg5 { [%eval -5.02] } 9... Bh6?? { (-5.02 → Mate in 12) Checkmate is now unavoidable. f6 was best. } { [%eval #12] } (9... f6) 10. Bxe7 { [%eval #12] } 10... Nxe7 { [%eval #9] } 11. Kd2 { [%eval #9] } 11... Bxd2 { [%eval #8] } 12. b3?? { (Mate in 8 → -4.92) Lost forced checkmate sequence. b4 was best. } { [%eval -4.92] } (12. b4 Bxc3 13. Rd1 Bxb4 14. Rd5 Nxd5 15. f4 Nxf4 16. Nf3 Nxh3 17. Nd2 Bxd2 18. Rc1 Bxc1) 12... Bxc3 { [%eval -2.84] } 13. Re1 { [%eval -3.27] } 13... Bxe1 { [%eval -3.05] } 14. h4 { [%eval -3.84] } 14... Bxf2 { [%eval -3.43] } 15. Nf3?? { (-3.43 → Mate in 10) Checkmate is now unavoidable. Nh3 was best. } { [%eval #-10] } (15. Nh3 Bxh4) 15... Bxh4 { [%eval #-10] } 16. Nxh4 { [%eval #-9] } 16... Nf5 { [%eval #-9] } 17. Nxf5 { [%eval #-8] } 17... Ke7 { [%eval #-8] } 18. Nxe7 { [%eval #-7] } 18... Rg8 { [%eval #-7] } 19. Nxg8 { [%eval #-6] } 19... f6 { [%eval #-6] } 20. Nxf6 { [%eval #-5] } 20... Nd7 { [%eval #-6] } 21. Nxh7 { [%eval #-5] } 21... Nf6 { [%eval #-5] } 22. Nxf6 { [%eval #-4] } 22... Re8 { [%eval #-4] } 23. Nxe8 { [%eval #-3] } 23... b5 { [%eval #-3] } 24. Nxc7 { [%eval #-2] } 24... a6 { [%eval #-14] } 25. Nxb5 { [%eval #-13] } 25... axb5 { [%eval #-13] } 26. h4 { [%eval #-10] } 26... b4 { [%eval #-10] } 27. a3 { [%eval #-9] } 27... bxa3 { [%eval #-9] } 28. h5 { [%eval #-8] } 28... a2 { [%eval #-8] } 29. Rb1 { [%eval #-4] } 29... axb1=K?? { (Mate in 4 → 0.00) Lost forced checkmate sequence. axb1=Q was best. } { [%eval 0.0] } (29... axb1=Q 30. b4 Qxb4 31. h6 Qb3 32. h7 Qg8 33. hxg8=K#) 30. b4?? { (0.00 → Mate in 7) Checkmate is now unavoidable. h6 was best. } { [%eval #-7] } (30. h6 Kc1 31. h7 Kd2 32. b4 Kd3 33. b5 Kd4 34. b6 Kc4 35. h8=R Kd5 36. b7 Kd6) 30... Kc2 { [%eval #-7] } 31. b5 { [%eval #-6] } 31... Kd3 { [%eval #-6] } 32. b6 { [%eval #-5] } 32... Kc4?? { (Mate in 5 → 0.00) Lost forced checkmate sequence. Ke4 was best. } { [%eval 0.0] } (32... Ke4 33. h6 Ke5 34. b7 Kf6 35. h7 Kf7 36. b8=Q Ke8 37. Qxe8#) 33. b7 { [%eval 0.0] } 33... Kb5 { [%eval 0.0] } 34. b8=K { [%eval 0.0] } 34... Kc6 { [%eval 0.0] } 35. Kc7 { [%eval 0.0] } 35... Kxc7 { [%eval 0.0] } 36. h6 { [%eval 0.0] } 36... Kd7 { [%eval 0.0] } 37. h7 { [%eval 0.0] } 37... Ke7 { [%eval 0.0] } 38. h8=K { [%eval 0.0] } 38... Ke6 { [%eval 0.0] } 39. Kg8?? { (0.00 → Mate in 1) Checkmate is now unavoidable. Kh7 was best. } { [%eval #-1] } (39. Kh7 Ke5 40. Kh6 Ke4 41. Kg7 Kd4 42. Kg6 Ke3 43. Kf7 Kf4 44. Ke7 Kf3 45. Ke6 Ke3) 39... Kf7 { [%eval #-1] } 40. Kxf7# { Game ends by variant rule. } 0-1
