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[Event "Monthly Antichess Arena"] [Site "https://lichess.org/NAmvvwkq"] [Date "2025.05.02"] [Round "-"] [White "zakydy"] [Black "YouPlayTooMuchSOSAD"] [Result "1-0"] [GameId "NAmvvwkq"] [UTCDate "2025.05.02"] [UTCTime "22:10:08"] [WhiteElo "1893"] [BlackElo "2200"] [WhiteRatingDiff "+15"] [BlackRatingDiff "-10"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... b6? { (0.00 → 1.22) Mistake. Nh6 was best. } { [%eval 1.22] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. b3 { [%eval 0.71] } 2... g6 { [%eval 0.33] } 3. e3?? { (0.33 → Mate in 16) Checkmate is now unavoidable. c4 was best. } { [%eval #-16] } (3. c4 c5 4. a4 b5 5. cxb5 c4 6. bxc4 Qc7 7. c5 Qxc5) 3... b5 { [%eval #-16] } 4. Bxb5 { [%eval #-15] } 4... h5?? { (Mate in 15 → 1.92) Lost forced checkmate sequence. Bg7 was best. } { [%eval 1.92] } (4... Bg7 5. Bxd7 Bxa1 6. Bxe8 Qxd2 7. Bxf7 Qxc1 8. Qxc1 Bd4 9. exd4) 5. Bxd7 { [%eval 2.39] } 5... Kxd7 { [%eval 2.58] } 6. Qxh5 { [%eval 2.15] } 6... Rxh5 { [%eval 1.48] } 7. Nh3 { [%eval 1.44] } 7... Rxh3 { [%eval 1.76] } 8. g4?? { (1.76 → -1.23) Blunder. a4 was best. } { [%eval -1.23] } (8. a4 Rxh2) 8... Rxh2?? { (-1.23 → 1.15) Blunder. Rxe3 was best. } { [%eval 1.15] } (8... Rxe3 9. fxe3) 9. Rxh2 { [%eval 1.28] } 9... Nh6 { [%eval 1.15] } 10. Rxh6 { [%eval 1.12] } 10... Bxh6 { [%eval 1.48] } 11. g5? { (1.48 → 0.15) Mistake. Nc3 was best. } { [%eval 0.15] } (11. Nc3 Bxe3 12. fxe3 Qf8 13. Kf2 Qd8 14. a4 c5 15. d3 Qa5 16. b4 Qxb4) 11... Bxg5 { [%eval 0.14] } 12. Ba3?! { (0.14 → -0.76) Inaccuracy. Ke2 was best. } { [%eval -0.76] } (12. Ke2 Bxe3 13. fxe3 g5 14. e4 Kd6 15. e5 Kxe5 16. Bb2 Qxd2 17. Bxe5 Qxc2) 12... Bxe3 { [%eval -0.51] } 13. Bxe7 { [%eval -0.38] } 13... Kxe7 { [%eval -0.68] } 14. fxe3 { [%eval -0.98] } 14... Qxd2 { [%eval -0.45] } 15. Nxd2 { [%eval -0.75] } 15... Nd7 { [%eval -1.3] } 16. Kf2 { [%eval -0.36] } 16... Nb6? { (-0.36 → 1.04) Mistake. Nf8 was best. } { [%eval 1.04] } (16... Nf8 17. e4) 17. c4 { [%eval 1.0] } 17... Nxc4 { [%eval 0.37] } 18. Nxc4 { [%eval 0.62] } 18... Kd6?? { (0.62 → 2.72) Blunder. f5 was best. } { [%eval 2.72] } (18... f5) 19. Nxd6 { [%eval 1.84] } 19... cxd6 { [%eval 1.32] } 20. Rh1 { [%eval 1.4] } 20... Bh3?! { (1.40 → 2.36) Inaccuracy. g5 was best. } { [%eval 2.36] } (20... g5 21. e4) 21. Rxh3 { [%eval 2.89] } 21... g5 { [%eval 3.14] } 22. a4?! { (3.14 → 1.94) Inaccuracy. b4 was best. } { [%eval 1.94] } (22. b4 Rd8) 22... Rc8 { [%eval 2.07] } 23. a5?? { (2.07 → 0.22) Blunder. Rh1 was best. } { [%eval 0.22] } (23. Rh1 Rf8 24. b4 d5 25. b5 d4 26. exd4 g4 27. a5 g3 28. Kxg3 a6) 23... Rc4?? { (0.22 → 6.93) Blunder. g4 was best. } { [%eval 6.93] } (23... g4 24. Rh1 d5 25. Ke2 f5 26. b4 g3 27. b5 f4 28. exf4 g2 29. Rh3) 24. bxc4 { [%eval 5.73] } 24... d5 { [%eval 4.61] } 25. cxd5 { [%eval 4.23] } 25... f5?? { (4.23 → Mate in 9) Checkmate is now unavoidable. g4 was best. } { [%eval #9] } (25... g4 26. Rh1 g3 27. Kxg3 f5 28. Kg4 fxg4 29. a6 g3 30. Rh6 g2 31. e4) 26. e4 { [%eval #9] } 26... fxe4 { [%eval #9] } 27. Rd3 { [%eval #9] } 27... exd3 { [%eval #8] } 28. a6? { (Mate in 8 → 7.72) Lost forced checkmate sequence. d6 was best. } { [%eval 7.72] } (28. d6 d2 29. d7 g4 30. Ke1 dxe1=N 31. a6 Nf3 32. d8=R Ng5 33. Rd2 Nh7) 28... g4 { [%eval 5.95] } 29. d6?? { (5.95 → 2.52) Blunder. Kg3 was best. } { [%eval 2.52] } (29. Kg3 d2 30. Kxg4 d1=K 31. Kf5 Kc2 32. Ke6 Kb3 33. d6 Ka3 34. Ke5 Kb4) 29... g3?? { (2.52 → Mate in 10) Checkmate is now unavoidable. d2 was best. } { [%eval #10] } (29... d2) 30. Kxg3 { [%eval #10] } 30... d2 { [%eval #10] } 31. Kf4 { [%eval #12] } 31... d1=K { [%eval #11] } 32. d7 { [%eval #10] } 32... Kc2 { [%eval #10] } 33. Ke5 { [%eval #11] } 33... Kc3 { [%eval #7] } 34. Kd4 { [%eval #7] } 34... Kxd4 { [%eval #6] } 35. d8=B { [%eval #6] } 35... Kd5 { [%eval #4] } 36. Bb6 { [%eval #4] } 36... axb6 { [%eval #3] } 37. a7 { [%eval #3] } 37... Kc6 { [%eval #2] } 38. a8=R { [%eval #2] } 38... Kb7 { [%eval #1] } 39. Ra7 { [%eval #1] } 39... Kxa7# { Game ends by variant rule. } 1-0