FEN
[Event "nguyenduytrongnhan Arena"]
[Site "https://lichess.org/NCQrkXyy"]
[Date "2022.02.15"]
[Round "-"]
[White "Khang2014"]
[Black "Pokemon_Eevee"]
[Result "1-0"]
[GameId "NCQrkXyy"]
[UTCDate "2022.02.15"]
[UTCTime "13:38:48"]
[WhiteElo "1312"]
[BlackElo "1258"]
[WhiteRatingDiff "+54"]
[BlackRatingDiff "-174"]
[Variant "Antichess"]
[TimeControl "600+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. b3 { [%eval -0.14] } 1... c6?? { (-0.14 → 3.66) Blunder. e6 was best. } { [%eval 3.66] } (1... e6 2. Ba3 Bxa3 3. Nxa3 Qh4 4. Nb5 Qxf2 5. Nxa7 Rxa7 6. Kxf2) 2. g3?? { (3.66 → -0.36) Blunder. e3 was best. } { [%eval -0.36] } (2. e3 c5 3. Ba6 Nxa6 4. b4 cxb4 5. Na3 bxa3 6. Bxa3 Nb4) 2... b6? { (-0.36 → 1.29) Mistake. e6 was best. } { [%eval 1.29] } (2... e6 3. h4 Qxh4 4. Rxh4 Na6 5. Rxh7 Rxh7 6. Bb2 e5 7. Bxe5) 3. c3?? { (1.29 → -0.83) Blunder. d3 was best. } { [%eval -0.83] } (3. d3 f5 4. Bh6 Nxh6 5. g4 fxg4 6. h3 gxh3 7. Bxh3 Ng8 8. Bxd7 Kxd7 9. Rxh7 Rxh7) 3... Qc7?? { (-0.83 → 0.83) Blunder. e6 was best. } { [%eval 0.83] } (3... e6) 4. f4?? { (0.83 → Mate in 19) Checkmate is now unavoidable. c4 was best. } { [%eval #-19] } (4. c4 Qxg3) 4... Qxf4 { [%eval #-18] } 5. gxf4 { [%eval #-18] } 5... Bb7?? { (Mate in 18 → 0.97) Lost forced checkmate sequence. e5 was best. } { [%eval 0.97] } (5... e5 6. fxe5 Ba3 7. Nxa3 d6 8. exd6 Ke7 9. dxe7 Nxe7 10. Nb5 cxb5 11. a4 bxa4 12. Rxa4) 6. d3?? { (0.97 → Mate in 14) Checkmate is now unavoidable. c4 was best. } { [%eval #-14] } (6. c4 h5) 6... Na6?? { (Mate in 14 → 1.28) Lost forced checkmate sequence. e5 was best. } { [%eval 1.28] } (6... e5 7. fxe5 g5 8. Bxg5 Kd8 9. Bxd8 a5 10. Bxb6 Na6 11. Bxa5 Nc7 12. Bxc7 Rxa2 13. Rxa2) 7. b4?? { (1.28 → -0.92) Blunder. f5 was best. } { [%eval -0.92] } (7. f5 g5 8. fxg6 hxg6 9. b4 Nxb4 10. cxb4 Rxh2 11. Rxh2 Bh6 12. Rxh6 Nxh6 13. Bxh6 g5) 7... Nxb4 { [%eval -0.99] } 8. cxb4 { [%eval -0.82] } 8... Kd8?? { (-0.82 → Mate in 12) Checkmate is now unavoidable. a5 was best. } { [%eval #12] } (8... a5) 9. b5 { [%eval #12] } 9... cxb5 { [%eval #11] } 10. Qa4 { [%eval #12] } 10... bxa4 { [%eval #10] } 11. Bg2 { [%eval #10] } 11... Bxg2 { [%eval #9] } 12. d4?? { (Mate in 9 → Mate in 16) Lost forced checkmate sequence. Bb2 was best. } { [%eval #-16] } (12. Bb2 Bxh1 13. Bxg7 Bxg7 14. Kd1 Bxa1 15. Nc3 Bxc3 16. d4 Bxd4 17. Kc2 Bxg1 18. Kd2 Bxh2) 12... Bxh1 { [%eval #-16] } 13. e4 { [%eval #-15] } 13... Bxe4 { [%eval #-14] } 14. Nf3 { [%eval #-12] } 14... Bxf3 { [%eval #-16] } 15. Ke2 { [%eval #-15] } 15... Bxe2 { [%eval #-14] } 16. f5 { [%eval #-13] } 16... b5?? { (Mate in 13 → -0.73) Lost forced checkmate sequence. a3 was best. } { [%eval -0.73] } (16... a3 17. Nxa3 Bb5 18. Nxb5 Rc8 19. Nxa7 Rxc1 20. Rxc1 Kc7 21. Rxc7 Nh6 22. Rxd7 Nxf5 23. Rxe7) 17. f6?? { (-0.73 → -10.03) Blunder. Bh6 was best. } { [%eval -10.03] } (17. Bh6 gxh6) 17... gxf6 { [%eval -10.73] } 18. Na3?! { (-10.73 → Mate in 12) Checkmate is now unavoidable. Bh6 was best. } { [%eval #-12] } (18. Bh6 Nxh6 19. Nd2 Bc4 20. Nxc4 bxc4 21. h4 Rb8 22. Rb1 Rxb1 23. d5 d6 24. a3 Rg8) 18... Bh6?? { (Mate in 12 → -5.59) Lost forced checkmate sequence. Bf3 was best. } { [%eval -5.59] } (18... Bf3 19. Nxb5 Rb8 20. Nxa7 Rb2 21. Bxb2 Kc8 22. Nxc8 e5 23. dxe5 fxe5 24. Bxe5 Bg7 25. Bxg7) 19. Nxb5 { [%eval -6.78] } 19... Bxb5 { [%eval -5.45] } 20. Bxh6 { [%eval -4.86] } 20... Nxh6 { [%eval -8.32] } 21. Rf1 { [%eval -8.66] } 21... Bxf1 { [%eval -3.93] } 22. h3 { [%eval -8.81] } 22... Bxh3 { [%eval -5.79] } 23. a3 { [%eval -3.79] } 23... Rb8 { [%eval #-22] } 24. d5 { [%eval -3.56] } 24... Rb4 { [%eval -8.01] } 25. axb4 { [%eval -4.11] } 25... e6 { [%eval #-14] } 26. dxe6 { [%eval -6.39] } 26... fxe6 { [%eval #-17] } 27. b5 { [%eval #-12] } 27... a6 { [%eval #-12] } 28. bxa6 { [%eval #-11] } 28... Bf5? { (Mate in 11 → -8.42) Lost forced checkmate sequence. Nf5 was best. } { [%eval -8.42] } (28... Nf5 29. a7 Kc8 30. a8=Q Kb7 31. Qxh8 Bg2 32. Qxf6 e5 33. Qxf5 Ka7 34. Qxd7 h5 35. Qxa4) 29. a7 { [%eval #-12] } 29... Bb1? { (Mate in 12 → -7.64) Lost forced checkmate sequence. Bd3 was best. } { [%eval -7.64] } (29... Bd3 30. a8=K d6 31. Ka7 Ba6 32. Kxa6 Kd7 33. Kb6 Kc7 34. Kxc7 Rg8 35. Kxd6 a3 36. Kxe6) 30. a8=B? { (-7.64 → Mate in 9) Checkmate is now unavoidable. a8=K was best. } { [%eval #-9] } (30. a8=K Rg8) 30... Ke8?? { (Mate in 9 → Mate in 1) Lost forced checkmate sequence. Be4 was best. } { [%eval #1] } (30... Be4 31. Bxe4 Rg8 32. Bxh7 Nf7 33. Bxg8 d5 34. Bxf7 a3 35. Bxe6 Ke7 36. Bxd5 a2 37. Bxa2) 31. Bd5 { [%eval #1] } 31... exd5# { Game ends by variant rule. } 1-0
