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[Event "rated variant:antichess game"] [Site "https://lichess.org/NKx2WUfs"] [Date "2022.06.12"] [Round "-"] [White "pf2000"] [Black "k3llyd"] [Result "0-1"] [GameId "NKx2WUfs"] [UTCDate "2022.06.12"] [UTCTime "06:30:10"] [WhiteElo "2088"] [BlackElo "1682"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+11"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.3] } 1... b5 { [%eval 1.41] } 2. Bxb5 { [%eval 1.64] } 2... Bb7?? { (1.64 → 4.99) Blunder. Ba6 was best. } { [%eval 4.99] } (2... Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2 6. Qxa7 Rxa7 7. Rxa2) 3. Bxd7 { [%eval 4.33] } 3... Bxg2 { [%eval 4.52] } 4. Bxe8 { [%eval 4.57] } 4... Qxd2 { [%eval 5.55] } 5. Kxd2?! { (5.55 → 3.78) Inaccuracy. Bxf7 was best. } { [%eval 3.78] } (5. Bxf7 Bxh1 6. Kxd2 Bd5 7. Bxg8 Bxa2 8. Rxa2 Rxg8 9. Rxa7 Rxa7) 5... Bxh1 { [%eval 5.68] } 6. Bxf7 { [%eval 5.13] } 6... Bd5 { [%eval 5.3] } 7. Bxg8 { [%eval 5.51] } 7... Bxa2 { [%eval 3.55] } 8. Rxa2 { [%eval 3.16] } 8... Rxg8 { [%eval 3.18] } 9. Rxa7 { [%eval 3.3] } 9... Rxa7 { [%eval 2.9] } 10. Qf3 { [%eval 3.82] } 10... Nd7 { [%eval 3.5] } 11. Qxf8 { [%eval 3.38] } 11... Nxf8 { [%eval 3.48] } 12. Na3? { (3.48 → 1.95) Mistake. c4 was best. } { [%eval 1.95] } (12. c4) 12... Rxa3 { [%eval 1.24] } 13. bxa3 { [%eval 2.7] } 13... Rh8 { [%eval 3.04] } 14. e4 { [%eval 3.47] } 14... c5 { [%eval 3.61] } 15. c4? { (3.61 → 2.00) Mistake. Ne2 was best. } { [%eval 2.0] } (15. Ne2 c4 16. a4 h6 17. a5 Nd7 18. c3 e5 19. a6 Nc5 20. a7 Nxe4 21. Kc2 Nxc3) 15... h5?? { (2.00 → 4.66) Blunder. e5 was best. } { [%eval 4.66] } (15... e5 16. a4 Ne6 17. a5 g5 18. a6 g4 19. Ke2 Nf4 20. Bxf4 exf4 21. Nh3 gxh3 22. Kd2) 16. e5 { [%eval 4.28] } 16... e6 { [%eval 3.33] } 17. f4 { [%eval 3.55] } 17... g5?? { (3.55 → 7.78) Blunder. Nh7 was best. } { [%eval 7.78] } (17... Nh7 18. Ne2) 18. fxg5 { [%eval 7.63] } 18... Rh6 { [%eval 7.45] } 19. gxh6 { [%eval 7.23] } 19... Nh7 { [%eval 7.68] } 20. Ne2 { [%eval 6.78] } 20... h4 { [%eval 6.17] } 21. Nd4?? { (6.17 → -0.12) Blunder. a4 was best. } { [%eval -0.12] } (21. a4 h3) 21... cxd4 { [%eval 0.0] } 22. Kc3 { [%eval 0.0] } 22... dxc3 { [%eval 0.0] } 23. Bg5? { (0.00 → -1.46) Mistake. h3 was best. } { [%eval -1.46] } (23. h3 c2 24. a4 Ng5 25. Bxg5 c1=B 26. Bxh4 Bxh6 27. Bg5 Bxg5 28. a5 Bh4 29. a6 Be1) 23... Nxg5 { [%eval -1.54] } 24. h3 { [%eval -1.3] } 24... Nxh3 { [%eval -1.46] } 25. h7 { [%eval -1.43] } 25... c2 { [%eval -0.91] } 26. h8=K?! { (-0.91 → -1.62) Inaccuracy. a4 was best. } { [%eval -1.62] } (26. a4 Ng5 27. h8=N Ne4 28. Nf7 Ng3 29. Nd6 Nf5 30. Nxf5 exf5 31. e6 f4 32. e7 h3) 26... c1=K? { (-1.62 → -0.16) Mistake. Nf2 was best. } { [%eval -0.16] } (26... Nf2) 27. a4 { [%eval -0.08] } 27... Kd2 { [%eval -0.31] } 28. a5 { [%eval -0.54] } 28... Ke3 { [%eval -0.69] } 29. a6 { [%eval -0.47] } 29... Ng5?! { (-0.47 → 0.47) Inaccuracy. Nf4 was best. } { [%eval 0.47] } (29... Nf4) 30. Kh7?? { (0.47 → -1.70) Blunder. a7 was best. } { [%eval -1.7] } (30. a7 h3 31. a8=R h2 32. c5 Kf3 33. c6 Kg4 34. c7 Kf3 35. Rb8 Ke2 36. c8=N Ne4) 30... Nxh7 { [%eval -1.81] } 31. a7 { [%eval -1.17] } 31... h3 { [%eval -2.05] } 32. c5 { [%eval -1.7] } 32... h2 { [%eval -1.85] } 33. a8=N?? { (-1.85 → Mate in 59) Checkmate is now unavoidable. c6 was best. } { [%eval #-59] } (33. c6 Ke4) 33... h1=R { [%eval #-13] } 34. Nb6 { [%eval -3.2] } 34... Nf6?? { (-3.20 → 0.00) Blunder. Kd3 was best. } { [%eval 0.0] } (34... Kd3) 35. exf6 { [%eval 0.0] } 35... e5 { [%eval 0.0] } 36. f7 { [%eval 0.0] } 36... Rh5 { [%eval -0.08] } 37. c6 { [%eval 0.0] } 37... e4 { [%eval 0.0] } 38. Nd5?! { (0.00 → -1.06) Inaccuracy. f8=N was best. } { [%eval -1.06] } (38. f8=N Rh7 39. Nxh7 Kd2 40. c7 e3 41. Ng5 e2 42. Nd7 e1=N 43. Ne6 Nf3 44. Ne5 Nxe5) 38... Rxd5 { [%eval -1.01] } 39. f8=R?? { (-1.01 → Mate in 3) Checkmate is now unavoidable. c7 was best. } { [%eval #-3] } (39. c7 Kd4 40. c8=K Rg5 41. f8=K Ra5 42. Kb7 Rh5 43. Kg7 Rh8 44. Kxh8 e3 45. Kg7 e2) 39... Kf4 { [%eval #-3] } 40. Rxf4 { [%eval #-2] } 40... Rd2 { [%eval #-2] } 41. Rxe4 { [%eval #-1] } 41... Re2 { [%eval #-1] } 42. Rxe2# { Game ends by variant rule. } 0-1