FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/NOPwV4b4"]
[Date "2026.02.25"]
[Round "-"]
[White "vvv21"]
[Black "fjcumares"]
[Result "0-1"]
[GameId "NOPwV4b4"]
[UTCDate "2026.02.25"]
[UTCTime "15:43:07"]
[WhiteElo "1434"]
[BlackElo "1415"]
[WhiteRatingDiff "-70"]
[BlackRatingDiff "+24"]
[Variant "Antichess"]
[TimeControl "0+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. b3 { [%eval -0.19] } 1... g6 { [%eval 0.2] } 2. h3? { (0.20 → -0.90) Mistake. g3 was best. } { [%eval -0.9] } (2. g3 Nh6 3. Bh3 Ng4 4. Bxg4 Bh6 5. Bxd7 Bxd2 6. Nxd2 Nxd7) 2... a6?? { (-0.90 → 0.94) Blunder. Nh6 was best. } { [%eval 0.94] } (2... Nh6 3. e3 Ng4 4. Qxg4 b5 5. Bxb5 Bb7 6. Bxd7 Bxg2 7. Qxg2) 3. g3?! { (0.94 → 0.00) Inaccuracy. e3 was best. } { [%eval 0.0] } (3. e3 c5 4. Bxa6 bxa6 5. a4 c4 6. bxc4 Qa5 7. Na3 Qxa4 8. c5 Qxa3) 3... h6? { (0.00 → 1.58) Mistake. a5 was best. } { [%eval 1.58] } (3... a5 4. e3 Ra6 5. Bxa6 Nxa6 6. Qe2 a4 7. Qxa6 bxa6 8. bxa4 g5 9. h4) 4. f3?? { (1.58 → -1.05) Blunder. e3 was best. } { [%eval -1.05] } (4. e3 c5 5. Bxa6 Nxa6 6. b4 cxb4 7. Qh5 gxh5 8. h4 b3 9. cxb3 Nb8) 4... f6?? { (-1.05 → 1.71) Blunder. c6 was best. } { [%eval 1.71] } (4... c6 5. Kf2 e6 6. Ba3 Bxa3 7. Nxa3 Qh4 8. gxh4 h5 9. Kg3 f5 10. Nb5) 5. e3?? { (1.71 → -1.46) Blunder. d3 was best. } { [%eval -1.46] } (5. d3 c6 6. Bxh6 Rxh6 7. Kf2 Rxh3 8. Rxh3 Bh6 9. Rxh6 Nxh6 10. g4 Nxg4) 5... e6?? { (-1.46 → 0.88) Blunder. c5 was best. } { [%eval 0.88] } (5... c5 6. Bxa6 Rxa6 7. b4 cxb4 8. Na3 bxa3 9. Bxa3 Rxa3 10. Rb1 Rxe3 11. Rxb7) 6. Bxa6 { [%eval 0.72] } 6... bxa6?? { (0.72 → 2.59) Blunder. Nxa6 was best. } { [%eval 2.59] } (6... Nxa6 7. b4) 7. Ne2?? { (2.59 → 0.68) Blunder. f4 was best. } { [%eval 0.68] } (7. f4 Ba3 8. Nxa3 g5 9. fxg5 fxg5 10. Qh5 g4 11. Qxg4 Qe7 12. Qxe6 Qxa3) 7... Ba3?! { (0.68 → 1.78) Inaccuracy. Ne7 was best. } { [%eval 1.78] } (7... Ne7) 8. Bxa3?? { (1.78 → Mate in 13) Checkmate is now unavoidable. Nxa3 was best. } { [%eval #-13] } (8. Nxa3 a5) 8... Qe7?? { (Mate in 13 → 1.90) Lost forced checkmate sequence. c5 was best. } { [%eval 1.9] } (8... c5 9. Bxc5 Ra7 10. Bxa7 e5 11. Bxb8 Qc7 12. Bxc7 e4 13. fxe4 Kd8 14. Bxd8) 9. Bxe7 { [%eval 1.99] } 9... Kxe7?! { (1.99 → 3.17) Inaccuracy. Nxe7 was best. } { [%eval 3.17] } (9... Nxe7 10. Kf2) 10. Nbc3 { [%eval 2.3] } 10... d5?? { (2.30 → Mate in 14) Checkmate is now unavoidable. f5 was best. } { [%eval #14] } (10... f5 11. Nb5) 11. Nxd5 { [%eval #14] } 11... exd5 { [%eval #13] } 12. e4?? { (Mate in 13 → -2.69) Lost forced checkmate sequence. Rg1 was best. } { [%eval -2.69] } (12. Rg1 Bxh3 13. Rg2 Bxg2 14. b4 Bxf3 15. Nc3 Bxd1 16. Nxd5 Bxc2 17. Nxe7 Nxe7) 12... dxe4 { [%eval -3.38] } 13. fxe4 { [%eval -2.71] } 13... Bxh3 { [%eval -2.56] } 14. Rxh3 { [%eval -2.74] } 14... f5 { [%eval -0.77] } 15. Rxh6?? { (-0.77 → Mate in 9) Checkmate is now unavoidable. exf5 was best. } { [%eval #-9] } (15. exf5 gxf5) 15... fxe4 { [%eval #-9] } 16. Rxh8 { [%eval #-7] } 16... e3?? { (Mate in 7 → 4.27) Lost forced checkmate sequence. c5 was best. } { [%eval 4.27] } (16... c5 17. Rxg8 Nd7 18. Rxa8 Nf6 19. Rxa6 Nd5 20. Rxg6 Ne3 21. dxe3 c4 22. bxc4) 17. Rxg8 { [%eval 3.96] } 17... exd2 { [%eval 3.89] } 18. Kxd2?? { (3.89 → Mate in 6) Checkmate is now unavoidable. Rxb8 was best. } { [%eval #-6] } (18. Rxb8 Rxb8) 18... Nc6 { [%eval #-6] } 19. Rxa8 { [%eval #-4] } 19... Nb8?? { (Mate in 4 → 5.40) Lost forced checkmate sequence. g5 was best. } { [%eval 5.4] } (19... g5 20. Rxa6 Na7 21. Rxa7 g4 22. Rxc7 Kd7 23. Rxd7#) 20. Rxb8 { [%eval 4.22] } 20... Ke8?? { (4.22 → Mate in 13) Checkmate is now unavoidable. Ke6 was best. } { [%eval #13] } (20... Ke6 21. g4 Kd7 22. Rb4 Kc6 23. Rb7 Kxb7 24. Ke3 c5 25. c4 Kb6 26. Qd4) 21. Rxe8 { [%eval #13] } 21... c6 { [%eval #10] } 22. Re4 { [%eval #11] } 22... g5 { [%eval #10] } 23. g4 { [%eval #10] } 23... c5 { [%eval #9] } 24. c4?? { (Mate in 9 → Mate in 4) Lost forced checkmate sequence. Rb4 was best. } { [%eval #-4] } (24. Rb4 cxb4 25. c4 bxc3 26. Nxc3 a5 27. b4 axb4 28. Kc1 bxc3 29. Kb2 cxb2) 24... a5 { [%eval #-4] } 25. b4 { [%eval #-3] } 25... axb4 { [%eval #-3] } 26. Qg1 { [%eval #-2] } 26... b3 { [%eval #-2] } 27. axb3# { Game ends by variant rule. } 0-1