FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/NfTHmkGI"]
[Date "2026.03.18"]
[Round "-"]
[White "versona"]
[Black "reyanshvishnu"]
[Result "1-0"]
[GameId "NfTHmkGI"]
[UTCDate "2026.03.18"]
[UTCTime "08:26:41"]
[WhiteElo "1439"]
[BlackElo "987"]
[WhiteRatingDiff "+1"]
[BlackRatingDiff "-11"]
[Variant "Antichess"]
[TimeControl "60+1"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d5?? { (Mate in 16 → 0.27) Lost forced checkmate sequence. g5 was best. } { [%eval 0.27] } (1... g5 2. Bxg5 Bg7 3. Bxe7 Bxb2 4. Bxd8 Bxa1 5. Bxc7 Bc3 6. Nxc3) 2. Bh6 { [%eval -0.21] } 2... gxh6?? { (-0.21 → 2.07) Blunder. Nxh6 was best. } { [%eval 2.07] } (2... Nxh6 3. g3 Bh3 4. Nxh3 g5 5. Nxg5 Ng4 6. Nxf7 Kxf7 7. Rg1) 3. d4?? { (2.07 → -4.57) Blunder. h3 was best. } { [%eval -4.57] } (3. h3 Bxh3 4. Nxh3 h5 5. Qc1 Qd7 6. c4 dxc4 7. Qxc4 Qxh3 8. Qxc7 Qxh1) 3... Bg7?? { (-4.57 → Mate in 15) Checkmate is now unavoidable. e5 was best. } { [%eval #15] } (3... e5 4. dxe5) 4. c4 { [%eval #15] } 4... dxc4 { [%eval 8.3] } 5. Qd3?? { (8.30 → -0.64) Blunder. d5 was best. } { [%eval -0.64] } (5. d5 Bxb2) 5... Bxd4 { [%eval -0.23] } 6. Qxd4? { (-0.23 → -1.76) Mistake. Qxc4 was best. } { [%eval -1.76] } (6. Qxc4 Bxf2 7. Kxf2 Qd6 8. Qxc7 Qxc7 9. g4 Bxg4 10. Nd2 Bxe2 11. Kxe2 Qxh2) 6... Qxd4 { [%eval -0.25] } 7. e4?? { (-0.25 → Mate in 16) Checkmate is now unavoidable. g4 was best. } { [%eval #-16] } (7. g4 Bxg4) 7... Qxe4 { [%eval #-16] } 8. Bxc4 { [%eval #-15] } 8... Qxc4?? { (Mate in 15 → Mate in 10) Lost forced checkmate sequence. Qxe1 was best. } { [%eval #10] } (8... Qxe1 9. Bxf7 Qxf2 10. Bxg8 Qxg2 11. Bxh7 Rxh7 12. h3 Bxh3 13. Rxh3 Qxb2 14. Rxh6) 9. Nc3?? { (Mate in 10 → -2.61) Lost forced checkmate sequence. g4 was best. } { [%eval -2.61] } (9. g4 Qxg4 10. Nh3 Qxh3 11. Rg1 Qxh2 12. Rxg8 Rxg8 13. Kd2 Qxf2 14. Na3 Qxd2) 9... Qxc3 { [%eval -2.18] } 10. bxc3 { [%eval -2.61] } 10... Bf5?? { (-2.61 → Mate in 7) Checkmate is now unavoidable. e6 was best. } { [%eval #7] } (10... e6 11. Ne2 Nc6 12. Kd2 Nge7 13. Ke3 Rb8 14. Rag1 Kd7 15. a4 Nb4 16. cxb4) 11. g4 { [%eval #8] } 11... Bxg4 { [%eval #7] } 12. Nf3 { [%eval #7] } 12... Bxf3 { [%eval #6] } 13. Ke2?? { (Mate in 6 → -7.01) Lost forced checkmate sequence. h4 was best. } { [%eval -7.01] } (13. h4 Bxh1 14. f3 Bxf3 15. Ke2 Bxe2 16. Rf1 Bxf1 17. c4 Bxc4 18. h5 Bxa2#) 13... Bxe2?? { (-7.01 → Mate in 6) Checkmate is now unavoidable. Bxh1 was best. } { [%eval #6] } (13... Bxh1 14. Rxh1) 14. Raf1?? { (Mate in 6 → -11.00) Lost forced checkmate sequence. c4 was best. } { [%eval -11.0] } (14. c4 Bxc4 15. Rad1 Bxa2 16. Rd5 Bxd5 17. h4 Bxh1 18. f3 Bxf3 19. h5 Bxh5#) 14... Bxf1 { [%eval -10.65] } 15. Rxf1 { [%eval -11.3] } 15... Nf6 { [%eval -11.69] } 16. h4 { [%eval -11.85] } 16... Ng4?? { (-11.85 → Mate in 4) Checkmate is now unavoidable. h5 was best. } { [%eval #4] } (16... h5 17. Rg1) 17. Rc1 { [%eval #4] } 17... Nxf2 { [%eval #3] } 18. Rd1 { [%eval #3] } 18... Nxd1 { [%eval #2] } 19. a4 { [%eval #2] } 19... Nxc3 { [%eval #1] } 20. h5 { [%eval #1] } 20... Nxa4# { Game ends by variant rule. } 1-0
