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[Event "rated variant:antichess game"] [Site "https://lichess.org/OKWfnTAi"] [Date "2025.04.04"] [Round "-"] [White "inouiii"] [Black "Spidermantanwani"] [Result "1-0"] [GameId "OKWfnTAi"] [UTCDate "2025.04.04"] [UTCTime "11:02:38"] [WhiteElo "1326"] [BlackElo "1292"] [WhiteRatingDiff "+28"] [BlackRatingDiff "-19"] [Variant "Antichess"] [TimeControl "240+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... e5?? { (0.00 → Mate in 15) Checkmate is now unavoidable. Nh6 was best. } { [%eval #15] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. Bg2?? { (Mate in 15 → Mate in 16) Lost forced checkmate sequence. b4 was best. } { [%eval #-16] } (2. b4 Bxb4 3. Bg2 Bxd2 4. Bxb7 Bxb7 5. Qxd2 Bxh1 6. Qxd7 Kxd7) 2... Qh4?? { (Mate in 16 → Mate in 16) Lost forced checkmate sequence. b5 was best. } { [%eval #16] } (2... b5 3. Bxa8 Qh4 4. gxh4 Bb7 5. Bxb7 g5 6. hxg5 Na6 7. Bxa6 d6 8. Bxb5) 3. gxh4?? { (Mate in 16 → Mate in 14) Lost forced checkmate sequence. Bxb7 was best. } { [%eval #-14] } (3. Bxb7 Qxh2 4. Rxh2 Bxb7 5. Rxh7 Rxh7 6. b4 Bxb4 7. d4 exd4 8. Qxd4 Bxe1) 3... e4?? { (Mate in 14 → 0.30) Lost forced checkmate sequence. b5 was best. } { [%eval 0.3] } (3... b5 4. Bxa8 g5 5. hxg5 Nf6 6. gxf6 d5 7. Bxd5 Kd8 8. Bxf7 Ke8 9. Bxe8) 4. Bxe4 { [%eval 0.07] } 4... c6?? { (0.07 → Mate in 16) Checkmate is now unavoidable. Be7 was best. } { [%eval #16] } (4... Be7) 5. Bxh7 { [%eval #16] } 5... Rxh7 { [%eval #14] } 6. Nh3 { [%eval #14] } 6... Rxh4 { [%eval #13] } 7. d3?? { (Mate in 13 → 0.76) Lost forced checkmate sequence. Kf1 was best. } { [%eval 0.76] } (7. Kf1 Rxh3 8. Rg1 Rxh2 9. Rxg7 Bxg7 10. b4 Bxa1 11. Kg2 Rxg2 12. c4 Rxf2) 7... Rxh3 { [%eval 0.63] } 8. Rg1?? { (0.63 → -1.15) Blunder. Bf4 was best. } { [%eval -1.15] } (8. Bf4 Rxd3) 8... Rxd3 { [%eval -1.08] } 9. Rxg7 { [%eval -1.1] } 9... Bxg7 { [%eval -0.62] } 10. Qxd3?? { (-0.62 → -7.21) Blunder. cxd3 was best. } { [%eval -7.21] } (10. cxd3 Bxb2) 10... Bxb2 { [%eval #-34] } 11. Qxd7 { [%eval #-9] } 11... Kxd7? { (Mate in 9 → -9.16) Lost forced checkmate sequence. Nxd7 was best. } { [%eval -9.16] } (11... Nxd7 12. Bxb2 Ne5 13. Bxe5 Rb8 14. Bxb8 c5 15. Bxa7 Be6 16. Bxc5 Bxa2 17. Rxa2) 12. Bxb2 { [%eval -5.26] } 12... Na6?? { (-5.26 → Mate in 9) Checkmate is now unavoidable. Nf6 was best. } { [%eval #9] } (12... Nf6 13. Bxf6 Ke7 14. Bxe7 c5 15. Bxc5 Bf5 16. Bxa7 Bxc2 17. Bxb8 Bxb1 18. Rxb1) 13. Bf6 { [%eval #9] } 13... Nxf6 { [%eval #8] } 14. e4 { [%eval #8] } 14... Nxe4 { [%eval #7] } 15. Kd1 { [%eval #7] } 15... Nxf2 { [%eval #6] } 16. Nd2?? { (Mate in 6 → Mate in 11) Lost forced checkmate sequence. h4 was best. } { [%eval #-11] } (16. h4 Nxd1 17. Nc3 Nxc3 18. Rg1 Nxa2 19. c3 Nxc3 20. Rg6 fxg6 21. h5 gxh5#) 16... Nxd1 { [%eval #-11] } 17. Rxd1 { [%eval #-10] } 17... Nb4?? { (Mate in 10 → Mate in 4) Lost forced checkmate sequence. c5 was best. } { [%eval #4] } (17... c5 18. c4 Nc7 19. Rb1 b5 20. cxb5 Nxb5 21. Rxb5 c4 22. Nxc4 Kd6 23. Nxd6) 18. a4 { [%eval #5] } 18... Nxc2 { [%eval #4] } 19. Re1 { [%eval #4] } 19... Nxe1 { [%eval #3] } 20. Nf3 { [%eval #3] } 20... Nxf3 { [%eval #2] } 21. a5 { [%eval #2] } 21... Nxh2 { [%eval #1] } 22. a6 { [%eval #1] } 22... bxa6# { Game ends by variant rule. } 1-0