FEN
[Event "rated variant:threeCheck game"]
[Site "https://lichess.org/OpxtxPK3"]
[Date "2023.06.06"]
[Round "-"]
[White "Tehila-Tobi"]
[Black "richmond45"]
[Result "0-1"]
[GameId "OpxtxPK3"]
[UTCDate "2023.06.06"]
[UTCTime "22:06:52"]
[WhiteElo "1220"]
[BlackElo "955"]
[WhiteRatingDiff "-55"]
[BlackRatingDiff "+49"]
[Variant "Three-check"]
[TimeControl "180+0"]
[ECO "A00"]
[Opening "Saragossa Opening"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. c3?! { (0.15 → -0.59) Inaccuracy. Nc3 was best. } { [%eval -0.59] } { A00 Saragossa Opening } (1. Nc3 e6 2. Nf3 Nc6 3. e4 Bb4 4. a3 Bxc3 5. dxc3 h6) 1... e5 { [%eval -0.32] } 2. Qa4? { (-0.32 → -1.69) Mistake. d4 was best. } { [%eval -1.69] } (2. d4 e4 3. Bf4 Nf6 4. e3 Be7 5. Ne2 O-O 6. Ng3 d5) 2... c6 { [%eval -1.18] } 3. b4? { (-1.18 → -2.61) Mistake. Nf3 was best. } { [%eval -2.61] } (3. Nf3 d5) 3... Na6?! { (-2.61 → -1.61) Inaccuracy. d5 was best. } { [%eval -1.61] } (3... d5 4. d3 a5 5. Nf3 b5 6. Qb3 axb4 7. g3 bxc3 8. Nxc3 Bc5 9. e3 Nf6 10. Bg2) 4. d4?! { (-1.61 → -2.37) Inaccuracy. e3 was best. } { [%eval -2.37] } (4. e3 Nh6) 4... Nxb4?? { (-2.37 → 0.68) Blunder. exd4 was best. } { [%eval 0.68] } (4... exd4 5. Nf3) 5. Qxb4?? { (0.68 → -8.94) Blunder. cxb4 was best. } { [%eval -8.94] } (5. cxb4 Nf6) 5... Bxb4 { [%eval -8.89] } 6. cxb4 { [%eval -8.91] } 6... exd4 { [%eval -9.46] } 7. e3 { [%eval -10.97] } 7... d3?! { (-10.97 → -5.85) Inaccuracy. Qe7 was best. } { [%eval -5.85] } (7... Qe7) 8. Kd1?! { (-5.85 → -14.46) Inaccuracy. Nd2 was best. } { [%eval -14.46] } (8. Nd2 d5) 8... f6 { [%eval -8.27] } 9. Bxd3 { [%eval -8.14] } 9... Nh6 { [%eval -8.37] } 10. Be4 { [%eval -17.79] } 10... f5 { [%eval -13.53] } 11. Bf3 { [%eval -14.5] } 11... Ng4 { [%eval -14.93] } 12. Be2?! { (-14.93 → Mate in 7) Checkmate is now unavoidable. Ke1 was best. } { [%eval #-7] } (12. Ke1 Qf6) 12... Nxf2+ { [%eval #-6] } 13. Ke1 { [%eval #-4] } 13... Nd3+ { [%eval #-3] } 14. Kd2 { [%eval #-3] } 14... Nxc1 { [%eval #-3] } 15. Kxc1 { [%eval #-3] } 15... Qe7 { [%eval #-2] } 16. Bh5+ { [%eval #-2] } 16... g6 { [%eval #-2] } 17. Bxg6+ { [%eval #-2] } 17... hxg6 { [%eval #-1] } 18. Nc3 { [%eval #-1] } 18... Qxe3# { Game ends by variant rule. } 0-1
