FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/P07KphX3"]
[Date "2025.07.11"]
[Round "-"]
[White "covuasaigon_07"]
[Black "slamdunk86"]
[Result "1-0"]
[GameId "P07KphX3"]
[UTCDate "2025.07.11"]
[UTCTime "05:16:02"]
[WhiteElo "1872"]
[BlackElo "2272"]
[WhiteRatingDiff "+26"]
[BlackRatingDiff "-10"]
[BlackBerserk "true"]
[Variant "Antichess"]
[TimeControl "60+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g3 { [%eval 0.0] } 1... Nh6 { [%eval 0.25] } 2. g4 { [%eval 0.0] } 2... Nxg4 { [%eval 0.63] } 3. Nc3?? { (0.63 → -6.01) Blunder. Bg2 was best. } { [%eval -6.01] } (3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7 Bxa2 7. Rxa2 Rxh7) 3... Nxh2 { [%eval -5.25] } 4. Rxh2 { [%eval -4.02] } 4... g5?? { (-4.02 → -1.75) Blunder. b5 was best. } { [%eval -1.75] } (4... b5 5. Nxb5 c6 6. Rxh7 Rxh7 7. Nxa7 Rxa7 8. Rb1 Rxa2 9. c3 Rxb2 10. Bxb2) 5. Rxh7 { [%eval -1.46] } 5... Rxh7 { [%eval -1.07] } 6. f4?! { (-1.07 → -1.90) Inaccuracy. Nb5 was best. } { [%eval -1.9] } (6. Nb5 c6 7. Nxa7 Rxa7 8. Rb1 Rxa2 9. Nf3 Rxb2 10. Nxg5 Rxc2 11. Nxh7 Rxc1) 6... gxf4 { [%eval -0.71] } 7. Bh3?? { (-0.71 → Mate in 13) Checkmate is now unavoidable. Nb5 was best. } { [%eval #-13] } (7. Nb5 c6) 7... Rxh3 { [%eval #-13] } 8. Nxh3 { [%eval #-12] } 8... c5?? { (Mate in 12 → -2.62) Lost forced checkmate sequence. a5 was best. } { [%eval -2.62] } (8... a5 9. Nxf4 d5 10. Ncxd5 Qxd5 11. Nxd5 e5 12. Nxc7 Bf5 13. Nxe8 Bxc2 14. Qxc2) 9. Nxf4 { [%eval -2.78] } 9... d5 { [%eval -2.5] } 10. Ncxd5 { [%eval -2.5] } 10... Qxd5 { [%eval -2.62] } 11. Nxd5 { [%eval -2.23] } 11... Bf5?? { (-2.23 → Mate in 13) Checkmate is now unavoidable. Be6 was best. } { [%eval #13] } (11... Be6 12. Nxe7 Bxa2 13. Rxa2 Bxe7 14. Rxa7 Rxa7 15. b4 cxb4 16. Ba3 bxa3 17. Kf2) 12. Nxe7 { [%eval #13] } 12... Bxc2 { [%eval #12] } 13. Qxc2 { [%eval #12] } 13... Kxe7 { [%eval #11] } 14. Qxc5 { [%eval #11] } 14... Bh6 { [%eval #8] } 15. Qxa7 { [%eval #8] } 15... Rxa7 { [%eval #7] } 16. d3 { [%eval #7] } 16... Rxa2 { [%eval #5] } 17. Rxa2 { [%eval #5] } 17... Bxc1 { [%eval #4] } 18. Ra3 { [%eval #5] } 18... Bxb2 { [%eval #4] } 19. Rc3 { [%eval #4] } 19... Bxc3 { [%eval #3] } 20. Kd2 { [%eval #3] } 20... Bxd2 { [%eval #2] } 21. e3 { [%eval #2] } 21... Bxe3 { [%eval #1] } 22. d4 { [%eval #1] } 22... Bxd4# { Game ends by variant rule. } 1-0

