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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/PHRx5FMA"] [Date "2026.02.16"] [Round "-"] [White "imaginedragon001"] [Black "zermer"] [Result "1-0"] [GameId "PHRx5FMA"] [UTCDate "2026.02.16"] [UTCTime "15:46:30"] [WhiteElo "1287"] [BlackElo "1631"] [WhiteRatingDiff "+30"] [BlackRatingDiff "-10"] [Variant "Antichess"] [TimeControl "0+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... b5 { [%eval #-15] } 2. Bxb5 { [%eval #-15] } 2... h5?? { (Mate in 15 → 3.31) Lost forced checkmate sequence. Nf6 was best. } { [%eval 3.31] } (2... Nf6 3. Bxd7 Nxe4 4. Bxe8 Qxd2 5. Nxd2 Nxd2 6. Bxd2 Ba6 7. Bxf7) 3. Bxd7 { [%eval 3.15] } 3... Kxd7 { [%eval 2.48] } 4. Qxh5 { [%eval 4.66] } 4... Rxh5 { [%eval 4.18] } 5. Nh3?? { (4.18 → -1.15) Blunder. Nc3 was best. } { [%eval -1.15] } (5. Nc3) 5... Rxh3 { [%eval -1.46] } 6. gxh3 { [%eval -1.61] } 6... Nh6?! { (-1.61 → -0.83) Inaccuracy. c6 was best. } { [%eval -0.83] } (6... c6 7. h4) 7. Rg1?? { (-0.83 → Mate in 11) Checkmate is now unavoidable. e5 was best. } { [%eval #-11] } (7. e5 c6 8. e6 fxe6 9. Nc3 Kd6 10. h4 Kd5 11. Nxd5 Qxd5 12. a4 Qxd2) 7... Ng4?? { (Mate in 11 → -0.48) Lost forced checkmate sequence. g5 was best. } { [%eval -0.48] } (7... g5 8. Rxg5 Ng4 9. hxg4 Bg7 10. Rxg7 e5 11. Rxf7 Qg8 12. Rxd7 Qxa2 13. Rxa2) 8. Rxg4?? { (-0.48 → Mate in 10) Checkmate is now unavoidable. hxg4 was best. } { [%eval #-10] } (8. hxg4 f5) 8... g5 { [%eval #-10] } 9. Rxg5 { [%eval #-9] } 9... Bg7 { [%eval #-9] } 10. Rxg7 { [%eval #-8] } 10... f5?? { (Mate in 8 → Mate in 13) Lost forced checkmate sequence. e5 was best. } { [%eval #13] } (10... e5 11. Rxf7 Qg8 12. Rxd7 Qxa2 13. Rxa2 Bxd7 14. Rxa7 Bxh3 15. Rxa8 c5 16. Rxb8) 11. Rxe7 { [%eval 6.28] } 11... fxe4?? { (6.28 → Mate in 12) Checkmate is now unavoidable. Qxe7 was best. } { [%eval #12] } (11... Qxe7 12. exf5) 12. Rxd7 { [%eval #12] } 12... Nxd7 { [%eval #11] } 13. f4 { [%eval #11] } 13... exf3 { [%eval #10] } 14. Ke2 { [%eval #10] } 14... fxe2 { [%eval #9] } 15. a3?? { (Mate in 9 → -0.37) Lost forced checkmate sequence. h4 was best. } { [%eval -0.37] } (15. h4 Qxh4 16. Nc3 Qxh2 17. Nxe2 Qxe2 18. d4 Qxc2 19. Bd2 Qxb2 20. Rg1 Qxd4) 15... Nf6?? { (-0.37 → Mate in 8) Checkmate is now unavoidable. Qf8 was best. } { [%eval #8] } (15... Qf8 16. c4 Qxa3 17. Nxa3 Nb6 18. d4 Nxc4 19. Nxc4 Bxh3 20. Rxa7 Rxa7 21. Bg5) 16. h4?? { (Mate in 8 → -0.07) Lost forced checkmate sequence. c4 was best. } { [%eval -0.07] } (16. c4 Bxh3 17. d4 Qxd4 18. Bh6 Qxb2 19. Nc3 Qxc3 20. Rg1 Qxc4 21. Rd1 exd1=B) 16... Qxd2 { [%eval -0.45] } 17. Bxd2?? { (-0.45 → -4.69) Blunder. Nxd2 was best. } { [%eval -4.69] } (17. Nxd2) 17... e1=K?? { (-4.69 → -0.32) Blunder. Bb7 was best. } { [%eval -0.32] } (17... Bb7 18. h5 Nxh5 19. Bf4 Nxf4 20. h3 Nxh3 21. a4 Bf3 22. c4 Rf8 23. c5) 18. Bxe1 { [%eval 0.0] } 18... Bb7? { (0.00 → 1.30) Mistake. Bg4 was best. } { [%eval 1.3] } (18... Bg4 19. a4 Bh5 20. a5 Nd7 21. Ra2 Nb6 22. axb6 cxb6 23. Rxa7 Rxa7 24. Na3) 19. h5?? { (1.30 → -1.66) Blunder. Nc3 was best. } { [%eval -1.66] } (19. Nc3 Nd5) 19... Nxh5 { [%eval -1.77] } 20. Bg3 { [%eval -1.92] } 20... Nxg3 { [%eval -1.9] } 21. hxg3 { [%eval -2.45] } 21... Bh1 { [%eval -2.01] } 22. Ra2 { [%eval -2.57] } 22... Rh8?? { (-2.57 → -0.29) Blunder. Rf8 was best. } { [%eval -0.29] } (22... Rf8) 23. Nd2?? { (-0.29 → Mate in 4) Checkmate is now unavoidable. g4 was best. } { [%eval #-4] } (23. g4 Rh6 24. g5 Re6 25. a4 c5 26. a5 a6 27. b4 cxb4 28. Ra3 bxa3) 23... Rh4 { [%eval #-4] } 24. gxh4 { [%eval #-3] } 24... a5?? { (Mate in 3 → Mate in 6) Lost forced checkmate sequence. Be4 was best. } { [%eval #6] } (24... Be4 25. Nxe4 c5 26. Nxc5 a6 27. Nxa6#) 25. Nf3?? { (Mate in 6 → 0.00) Lost forced checkmate sequence. Ne4 was best. } { [%eval 0.0] } (25. Ne4 Bxe4 26. Ra1 Bxc2 27. b3 Bxb3 28. Rd1 Bxd1 29. h5 Bxh5 30. a4 c5#) 25... Bxf3 { [%eval 0.03] } 26. h5 { [%eval -0.25] } 26... Bxh5 { [%eval 0.0] } 27. Ra1 { [%eval 0.0] } 27... a4?? { (0.00 → Mate in 4) Checkmate is now unavoidable. Be8 was best. } { [%eval #4] } (27... Be8 28. c3 Bg6 29. a4 c5 30. b4 cxb4 31. cxb4 axb4 32. Rb1 Bxb1 33. a5) 28. Rd1 { [%eval #4] } 28... Bxd1 { [%eval #3] } 29. b3 { [%eval #3] } 29... Bxc2 { [%eval #1] } 30. bxa4 { [%eval #1] } 30... Bxa4# { Game ends by variant rule. } 1-0