FEN
[Event "SAChessCoach Arena"]
[Site "https://lichess.org/PM1dBfTg"]
[Date "2022.05.24"]
[Round "-"]
[White "Daniel613"]
[Black "SABX4Julian"]
[Result "0-1"]
[GameId "PM1dBfTg"]
[UTCDate "2022.05.24"]
[UTCTime "15:45:18"]
[WhiteElo "1971"]
[BlackElo "1673"]
[WhiteRatingDiff "-34"]
[BlackRatingDiff "+36"]
[WhiteBerserk "true"]
[Variant "Three-check"]
[TimeControl "60+0"]
[ECO "C23"]
[Opening "Bishop's Opening: Boi Variation"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4 { [%eval 2.33] } 1... e5?? { (2.33 → 5.84) Blunder. e6 was best. } { [%eval 5.84] } (1... e6 2. Nc3 c5 3. Nf3 Nc6 4. e5 d5 5. Bb5 Bd7 6. O-O) 2. Bc4 { [%eval 4.56] } 2... Bc5?? { (4.56 → 13.61) Blunder. Qf6 was best. } { [%eval 13.61] } { C23 Bishop's Opening: Boi Variation } (2... Qf6 3. Nf3 Bc5 4. O-O Nc6 5. Nc3 Nge7 6. Kh1 O-O 7. d4) 3. Bxf7+ { [%eval 8.39] } 3... Kf8 { [%eval 8.68] } 4. Qf3? { (8.68 → 4.94) Mistake. Nh3 was best. } { [%eval 4.94] } (4. Nh3 d6) 4... Bxf2+?? { (4.94 → Mate in 3) Checkmate is now unavoidable. Qf6 was best. } { [%eval #3] } (4... Qf6 5. Kf1 Nc6 6. Bb3 Qxf3 7. Nxf3 Nf6 8. Nc3 d6 9. d3 Nd4 10. Ng5 Nxb3 11. Nxh7+) 5. Qxf2 { [%eval #6] } 5... Qf6 { [%eval #2] } 6. Qxf6?! { (Mate in 2 → 17.64) Lost forced checkmate sequence. Qc5+ was best. } { [%eval 17.64] } (6. Qc5+ Kxf7 7. Qc4+) 6... Nxf6 { [%eval 18.67] } 7. Bb3 { [%eval 15.36] } 7... d6 { [%eval 20.38] } 8. Nf3 { [%eval 15.54] } 8... Bg4 { [%eval 25.51] } 9. Ng5 { [%eval 24.45] } 9... Ke7 { [%eval 24.73] } 10. d3 { [%eval 29.93] } 10... Nc6 { [%eval 26.72] } 11. O-O { [%eval 19.75] } 11... Nd4 { [%eval 21.17] } 12. Kh1 { [%eval 10.87] } 12... h6 { [%eval 12.08] } 13. Nf3?! { (12.08 → 6.28) Inaccuracy. Nf7 was best. } { [%eval 6.28] } (13. Nf7) 13... Nxf3 { [%eval 5.89] } 14. Rxf3?? { (5.89 → -1.15) Blunder. gxf3 was best. } { [%eval -1.15] } (14. gxf3 Bh3) 14... Bxf3 { [%eval -0.74] } 15. gxf3 { [%eval 2.32] } 15... Nh5?? { (2.32 → 7.00) Blunder. Ng4 was best. } { [%eval 7.0] } (15... Ng4 16. Nc3) 16. Nc3 { [%eval 6.83] } 16... Ng3+ { [%eval 11.47] } 17. hxg3 { [%eval 11.98] } 17... h5?! { (11.98 → Mate in 2) Checkmate is now unavoidable. Kd8 was best. } { [%eval #2] } (17... Kd8 18. Kg2 Rf8 19. Nd5 a5 20. Be3 Ra6 21. Rh1 Rc6 22. c4 Rc5 23. Ba4 Rxd5 24. cxd5) 18. Kg2 { [%eval #10] } 18... h4 { [%eval #2] } 19. Kf2?? { (Mate in 2 → Mate in 1) Lost forced checkmate sequence. Bg5+ was best. } { [%eval #-1] } (19. Bg5+ Kf8 20. Be7+) 19... hxg3+ { Game ends by variant rule. } 0-1