FEN
[Event "Atomic Justice"]
[Site "https://lichess.org/PZinLrUf"]
[Date "2018.11.05"]
[Round "-"]
[White "kreedz"]
[Black "onubense"]
[Result "0-1"]
[GameId "PZinLrUf"]
[UTCDate "2018.11.05"]
[UTCTime "20:59:04"]
[WhiteElo "2355"]
[BlackElo "2536"]
[WhiteRatingDiff "-6"]
[BlackRatingDiff "+8"]
[BlackTitle "LM"]
[WhiteBerserk "true"]
[BlackBerserk "true"]
[Variant "Atomic"]
[TimeControl "120+1"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Nf3 { [%eval 4.06] } 1... f6 { [%eval 2.75] } 2. e3 { [%eval 3.93] } 2... d5 { [%eval 3.48] } 3. Ng5 { [%eval 3.92] } 3... fxg5 { [%eval 3.25] } 4. Qh5+ { [%eval 3.08] } 4... g6 { [%eval 3.08] } 5. Bb5+ { [%eval 2.69] } 5... c6 { [%eval 2.72] } 6. Qe5 { [%eval 2.49] } 6... Be6 { [%eval 2.21] } 7. Qc7 { [%eval 2.1] } 7... Qxc7 { [%eval 2.67] } 8. Nc3 { [%eval 1.46] } 8... Bc8 { [%eval 1.3] } 9. Be2?! { (1.30 → 0.54) Inaccuracy. g4 was best. } { [%eval 0.54] } (9. g4 a6) 9... Nf6 { [%eval 0.82] } 10. h3 { [%eval 1.05] } 10... h5?! { (1.05 → 1.92) Inaccuracy. Bg7 was best. } { [%eval 1.92] } (10... Bg7 11. d4) 11. f3 { [%eval 1.37] } 11... h4?! { (1.37 → 2.25) Inaccuracy. d4 was best. } { [%eval 2.25] } (11... d4 12. Nd5) 12. Nb5 { [%eval 2.59] } 12... cxb5?? { (2.59 → Mate in 12) Checkmate is now unavoidable. Nh5 was best. } { [%eval #12] } (12... Nh5 13. f4) 13. Bb5+ { [%eval #11] } 13... Kf7 { [%eval #11] } 14. d4?? { (Mate in 11 → 1.83) Lost forced checkmate sequence. Be8+ was best. } { [%eval 1.83] } (14. Be8+ Ke6 15. b3 b5 16. Bb2 d4 17. exd4 Ne4 18. O-O Ng3 19. Rfe1+ Ne2+) 14... Bd7 { [%eval 1.84] } 15. e4 { [%eval 1.46] } 15... Bh6 { [%eval 1.37] } 16. Bg5 { [%eval 1.3] } 16... Kg8 { [%eval 1.0] } 17. Bc6 { [%eval 0.59] } 17... Bxc6 { [%eval 0.76] } 18. Bxh6?? { (0.76 → -1.11) Blunder. Rd1 was best. } { [%eval -1.11] } (18. Rd1 Rc8 19. c3 dxe4 20. d5 Ng4 21. Bxh4 Bd2+ 22. Kf1 e5 23. d6 e4) 18... Nh5 { [%eval -0.74] } 19. g4?! { (-0.74 → -1.68) Inaccuracy. g3 was best. } { [%eval -1.68] } (19. g3) 19... Ng3 { [%eval -1.51] } 20. O-O-O?? { (-1.51 → Mate in 6) Checkmate is now unavoidable. f4 was best. } { [%eval #-6] } (20. f4 Rh7 21. g5 e6 22. c3 Rf7 23. c4 Nxh1 24. Ke2 b6 25. b4 dxc4) 20... Rc8 { [%eval #-5] } 21. c3 { [%eval #-5] } 21... Ne2+ { [%eval #-4] } 22. Kb1 { [%eval #-4] } 22... Nxc3 { [%eval #-3] } 23. b4 { [%eval #-3] } 23... Rc1+ { [%eval #-2] } 24. Kb2 { [%eval #-2] } 24... Rc2+ { [%eval #-1] } 25. Kb3 { [%eval #-1] } 25... Rxa2# { Game ends by variant rule. } 0-1
