FEN
[Event "Hourly Racing Kings Arena"]
[Site "https://lichess.org/Q2e9iKQj"]
[Date "2026.01.26"]
[Round "-"]
[White "comeback786"]
[Black "ritvikv15"]
[Result "1-0"]
[GameId "Q2e9iKQj"]
[UTCDate "2026.01.26"]
[UTCTime "11:53:29"]
[WhiteElo "2116"]
[BlackElo "2064"]
[WhiteRatingDiff "+5"]
[BlackRatingDiff "-4"]
[WhiteBerserk "true"]
[BlackBerserk "true"]
[Variant "Racing Kings"]
[TimeControl "180+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Nxc2 { [%eval 0.02] } 1... Rxc2 { [%eval 0.0] } 2. Kg3 { [%eval 0.0] } 2... Nxf2 { [%eval 0.0] } 3. Rxf2 { [%eval 0.0] } 3... Kb3 { [%eval 0.0] } 4. Qh7 { [%eval 0.0] } 4... Rc5 { [%eval 0.0] } 5. Rf5 { [%eval 0.0] } 5... Kc4 { [%eval 0.0] } 6. Kf4 { [%eval -0.12] } 6... Bb2 { [%eval -0.3] } 7. Bg2?? { (-0.30 → -2.40) Blunder. Qd7 was best. } { [%eval -2.4] } (7. Qd7 Nb3 8. Kg5 Rd1 9. Rd5 Rxf1 10. Rxf1 Qxf1 11. Nf4 Rc6) 7... Qa6?? { (-2.40 → 1.60) Blunder. Rxg1 was best. } { [%eval 1.6] } (7... Rxg1 8. Nxg1 Qxg1 9. Qb7 Bc3 10. Kg5 Qd4 11. Qe4 Kb5 12. Qe6) 8. Rxb1 { [%eval 1.69] } 8... Nxb1 { [%eval 1.88] } 9. Kg5 { [%eval 1.97] } 9... Kb5?! { (1.97 → 2.75) Inaccuracy. Na3 was best. } { [%eval 2.75] } (9... Na3 10. Nf4 Rc7 11. Qg6 Nc2 12. Ra5 Qc8 13. Qb6 Bc3 14. Ra8 Rf7 15. Qd8) 10. Qg6 { [%eval 2.94] } 10... Qb6 { [%eval 3.07] } 11. Ng3 { [%eval 3.15] } 11... Nd2 { [%eval 3.26] } 12. Kh6 { [%eval 2.43] } 12... Rxf5?? { (2.43 → 8.67) Blunder. Qc7 was best. } { [%eval 8.67] } (12... Qc7 13. Qd6 Qd7 14. Qe6 Nc4 15. Rf7 Qxf7 16. Qxf7 Kb6 17. Kh7 Rc8 18. Qxc4) 13. Nxf5 { [%eval 7.68] } 13... Ka6? { (7.68 → Mate in 7) Checkmate is now unavoidable. Kc5 was best. } { [%eval #7] } (13... Kc5 14. Kh7) 14. Kh7 { [%eval #6] } 14... Ka7 { [%eval #6] } 15. Qg8?? { (Mate in 6 → 0.00) Lost forced checkmate sequence. Qe8 was best. } { [%eval 0.0] } (15. Qe8 Qe6 16. Qf8 Bc3 17. Ng7 Bxg7 18. Kxg7 Qc8 19. Qxc8 Nb1 20. Kg8#) 15... Qb8?? { (0.00 → Mate in 5) Checkmate is now unavoidable. Bf6 was best. } { [%eval #5] } (15... Bf6 16. Ng7 Qd8 17. Qxd8 Bxd8 18. Kh8 Kb8) 16. Ng7 { [%eval #4] } 16... Ne4 { [%eval #4] } 17. Bxe4 { [%eval #3] } 17... Bxg7 { [%eval #3] } 18. Kxg7 { [%eval #2] } 18... Qc8 { [%eval #2] } 19. Qxc8 { [%eval #1] } 19... Kb6 { [%eval #1] } 20. Kf8# { Game ends by variant rule. } 1-0

