FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/Q4loyO22"]
[Date "2025.12.17"]
[Round "-"]
[White "Oo0oOO00oo0ooO0O0ooo"]
[Black "veersingh_74"]
[Result "1-0"]
[GameId "Q4loyO22"]
[UTCDate "2025.12.17"]
[UTCTime "11:53:34"]
[WhiteElo "1884"]
[BlackElo "2135"]
[WhiteRatingDiff "+10"]
[BlackRatingDiff "-9"]
[Variant "Antichess"]
[TimeControl "60+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Nh3?! { (0.15 → -0.48) Inaccuracy. e3 was best. } { [%eval -0.48] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d6 { [%eval 0.0] } 2. g4 { [%eval 1.18] } 2... Bxg4 { [%eval -0.01] } 3. Ng5 { [%eval 0.0] } 3... Bxe2 { [%eval 0.0] } 4. Nxh7 { [%eval 1.84] } 4... Rxh7 { [%eval 0.0] } 5. Kxe2 { [%eval -0.18] } 5... Rxh2 { [%eval -0.19] } 6. Rxh2 { [%eval -0.19] } 6... f5 { [%eval -0.18] } 7. c3?! { (-0.18 → -1.06) Inaccuracy. Ke1 was best. } { [%eval -1.06] } (7. Ke1 b5 8. Bxb5 Qd7 9. Bxd7 Nxd7 10. Qg4 fxg4 11. a4 g5) 7... Nh6?! { (-1.06 → 0.00) Inaccuracy. f4 was best. } { [%eval 0.0] } (7... f4 8. Qa4) 8. Rxh6 { [%eval 0.25] } 8... gxh6 { [%eval 0.43] } 9. d3?? { (0.43 → -1.99) Blunder. Na3 was best. } { [%eval -1.99] } (9. Na3 Kd7 10. Nb5 a6 11. Nxc7 Qxc7 12. Qc2 Qxc3 13. Qxf5 Qxb2 14. Qxf8 Qxa2) 9... f4?! { (-1.99 → -1.22) Inaccuracy. Bg7 was best. } { [%eval -1.22] } (9... Bg7) 10. Bxf4 { [%eval -1.38] } 10... h5 { [%eval -1.84] } 11. Bxd6 { [%eval -1.38] } 11... exd6?! { (-1.38 → -0.69) Inaccuracy. cxd6 was best. } { [%eval -0.69] } (11... cxd6 12. Nd2 h4 13. Qa4 Nc6 14. Qxc6 bxc6 15. Kf3 h3 16. Bxh3 e6 17. Bxe6) 12. f3? { (-0.69 → -2.12) Mistake. Qa4 was best. } { [%eval -2.12] } (12. Qa4 c6) 12... h4?! { (-2.12 → -1.30) Inaccuracy. c5 was best. } { [%eval -1.3] } (12... c5 13. Bg2) 13. Qb3?? { (-1.30 → Mate in 10) Checkmate is now unavoidable. Qa4 was best. } { [%eval #-10] } (13. Qa4 Ke7) 13... b6 { [%eval #-11] } 14. Qxb6 { [%eval #-10] } 14... cxb6?? { (Mate in 10 → -1.07) Lost forced checkmate sequence. axb6 was best. } { [%eval -1.07] } (14... axb6 15. Na3 Rxa3 16. bxa3 h3 17. Bxh3 Qc8 18. Bxc8 Na6 19. Bxa6 b5 20. Bxb5) 15. b4?? { (-1.07 → Mate in 9) Checkmate is now unavoidable. Bh3 was best. } { [%eval #-9] } (15. Bh3 Ke7) 15... h3 { [%eval #-9] } 16. Bxh3 { [%eval #-8] } 16... Qc8 { [%eval #-8] } 17. Bxc8 { [%eval #-7] } 17... Na6 { [%eval #-7] } 18. Bxa6 { [%eval #-6] } 18... Rc8 { [%eval #-6] } 19. Bxc8 { [%eval #-5] } 19... a6 { [%eval #-5] } 20. Bxa6 { [%eval #-4] } 20... b5 { [%eval #-4] } 21. Bxb5 { [%eval #-3] } 21... d5?? { (Mate in 3 → 1.56) Lost forced checkmate sequence. Bg7 was best. } { [%eval 1.56] } (21... Bg7 22. Bxe8 Bxc3 23. Nxc3 d5 24. Nxd5#) 22. Bxe8 { [%eval 1.5] } 22... Bxb4 { [%eval 2.32] } 23. cxb4 { [%eval 1.65] } 23... d4 { [%eval 1.69] } 24. Nc3 { [%eval 1.66] } 24... dxc3 { [%eval 1.76] } 25. Rb1 { [%eval 1.84] } 25... c2 { [%eval 3.7] } 26. Ba4 { [%eval 3.69] } 26... cxb1=N?? { (3.69 → Mate in 5) Checkmate is now unavoidable. cxb1=K was best. } { [%eval #5] } (26... cxb1=K 27. Kd2) 27. a3 { [%eval #5] } 27... Nxa3 { [%eval #4] } 28. Bb5 { [%eval #5] } 28... Nxb5 { [%eval #4] } 29. d4 { [%eval #4] } 29... Nxd4 { [%eval #3] } 30. Kd3 { [%eval #3] } 30... Nxf3 { [%eval #2] } 31. Kd4 { [%eval #2] } 31... Nxd4 { [%eval #1] } 32. b5 { [%eval #1] } 32... Nxb5# { Game ends by variant rule. } 1-0

