FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/QFs4cfmB"]
[Date "2025.10.12"]
[Round "-"]
[White "ChessMaster_690022"]
[Black "Danylo_0309"]
[Result "0-1"]
[GameId "QFs4cfmB"]
[UTCDate "2025.10.12"]
[UTCTime "11:18:12"]
[WhiteElo "1043"]
[BlackElo "1062"]
[WhiteRatingDiff "-46"]
[BlackRatingDiff "+58"]
[Variant "Antichess"]
[TimeControl "240+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Na3?! { (0.15 → -0.47) Inaccuracy. e3 was best. } { [%eval -0.47] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... a6?? { (-0.47 → Mate in 16) Checkmate is now unavoidable. e6 was best. } { [%eval #16] } (1... e6 2. b3 Bxa3 3. Bxa3 d6 4. Bxd6 Qxd6 5. g3 Qxg3 6. fxg3) 2. Nb5 { [%eval #16] } 2... axb5 { [%eval #17] } 3. c4?? { (Mate in 17 → 0.20) Lost forced checkmate sequence. Rb1 was best. } { [%eval 0.2] } (3. Rb1 Rxa2 4. c4 bxc4 5. e4 Rxb2 6. Bxc4 Rxb1 7. Bxf7 Kxf7 8. Qg4 Rxc1) 3... Rxa2 { [%eval -0.07] } 4. cxb5?? { (-0.07 → Mate in 14) Checkmate is now unavoidable. Rxa2 was best. } { [%eval #-14] } (4. Rxa2) 4... Rxb2 { [%eval #-14] } 5. Bxb2 { [%eval #-13] } 5... c6?? { (Mate in 13 → 3.92) Lost forced checkmate sequence. g5 was best. } { [%eval 3.92] } (5... g5 6. Bxh8 e5 7. Bxe5 c5 8. bxc6 bxc6 9. Bxb8 Bd6 10. Bxd6 c5 11. Bxc5) 6. bxc6 { [%eval 4.69] } 6... bxc6?? { (4.69 → Mate in 12) Checkmate is now unavoidable. dxc6 was best. } { [%eval #12] } (6... dxc6 7. Bxg7 Bxg7 8. Ra6 bxa6 9. g4 Bxg4 10. Qb3 Bxe2 11. Kxe2 Qxd2 12. Qxb8) 7. Bxg7 { [%eval #12] } 7... Bxg7 { [%eval #11] } 8. Nh3?? { (Mate in 11 → Mate in 13) Lost forced checkmate sequence. Qc2 was best. } { [%eval #-13] } (8. Qc2 Bxa1 9. Qxh7 Rxh7 10. d4 Bxd4 11. Kd2 Bxf2 12. e4 Bxg1 13. Rxg1 Rxh2) 8... Bxa1 { [%eval #-14] } 9. Qxa1 { [%eval -3.49] } 9... Qa5?? { (-3.49 → 0.46) Blunder. c5 was best. } { [%eval 0.46] } (9... c5) 10. Qxa5?? { (0.46 → Mate in 10) Checkmate is now unavoidable. Qxh8 was best. } { [%eval #-10] } (10. Qxh8 Qxd2 11. Qxh7 Qxe1 12. Qxg8 Qxe2 13. Qxf7 Kxf7 14. Bxe2 Ba6 15. Bxa6 Nxa6) 10... c5?? { (Mate in 10 → -0.23) Lost forced checkmate sequence. e5 was best. } { [%eval -0.23] } (10... e5 11. Qxe5 Kf8 12. Qxh8 Ne7 13. Qxf8 Bb7 14. Qxe7 Na6 15. Qxf7 d6 16. Qxh7) 11. Qxc5 { [%eval -0.23] } 11... Na6?! { (-0.23 → 0.65) Inaccuracy. e6 was best. } { [%eval 0.65] } (11... e6 12. Qxc8 Na6 13. Qxe8 Ne7 14. Qxf7 Ra8 15. Qxe6 dxe6 16. Kd1 Nb4 17. d4) 12. Qxe7 { [%eval 0.66] } 12... Nxe7 { [%eval 1.0] } 13. d4?? { (1.00 → -0.71) Blunder. f4 was best. } { [%eval -0.71] } (13. f4) 13... Nd5? { (-0.71 → 0.46) Mistake. Nc5 was best. } { [%eval 0.46] } (13... Nc5 14. dxc5) 14. e3?? { (0.46 → Mate in 10) Checkmate is now unavoidable. Nf4 was best. } { [%eval #-10] } (14. Nf4) 14... Nxe3 { [%eval #-10] } 15. fxe3 { [%eval #-9] } 15... Nc5 { [%eval #-9] } 16. dxc5 { [%eval #-8] } 16... d6?? { (Mate in 8 → 0.00) Lost forced checkmate sequence. Ba6 was best. } { [%eval 0.0] } (16... Ba6 17. Bxa6 d6 18. cxd6 Ke7 19. dxe7 Rc8 20. Bxc8 f5 21. Bxf5 h5 22. e4) 17. cxd6 { [%eval 0.0] } 17... Bxh3 { [%eval 0.0] } 18. gxh3 { [%eval 0.0] } 18... Ke7 { [%eval 0.0] } 19. dxe7 { [%eval 0.0] } 19... Rf8 { [%eval 0.0] } 20. exf8=K?? { (0.00 → Mate in 2) Checkmate is now unavoidable. exf8=B was best. } { [%eval #-2] } (20. exf8=B h6 21. Bxh6 f5 22. e4 fxe4 23. Bf8 e3 24. Kf2 exf2 25. Rg1 fxg1=B) 20... f6?? { (Mate in 2 → Mate in 11) Lost forced checkmate sequence. h5 was best. } { [%eval #11] } (20... h5 21. Kxf7 h4 22. Ke8#) 21. Rg1 { [%eval #12] } 21... h5 { [%eval #10] } 22. Rg5 { [%eval #13] } 22... fxg5 { [%eval #12] } 23. e4?? { (Mate in 12 → Mate in 3) Lost forced checkmate sequence. Bb5 was best. } { [%eval #-3] } (23. Bb5 h4 24. Bc6 g4 25. hxg4 h3 26. Bg2 hxg2 27. Kg7 g1=K 28. Kg6 Kxh2) 23... g4 { [%eval #-3] } 24. hxg4 { [%eval #-2] } 24... hxg4 { [%eval #-2] } 25. h4 { [%eval #-1] } 25... gxh3 { [%eval #-1] } 26. Bxh3# { Game ends by variant rule. } 0-1
