FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/QJk2K6oA"]
[Date "2026.01.14"]
[Round "-"]
[White "Mr-Best"]
[Black "Kellogzz"]
[Result "1-0"]
[GameId "QJk2K6oA"]
[UTCDate "2026.01.14"]
[UTCTime "20:09:19"]
[WhiteElo "1656"]
[BlackElo "2190"]
[WhiteRatingDiff "+11"]
[BlackRatingDiff "-11"]
[BlackBerserk "true"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Nh6?! { (1.19 → 2.23) Inaccuracy. e6 was best. } { [%eval 2.23] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 2.07] } 3... Nxd7 { [%eval 0.94] } 4. Qg4 { [%eval 1.53] } 4... Nxg4 { [%eval 3.12] } 5. b3 { [%eval 2.02] } 5... Nxf2?? { (2.02 → 6.02) Blunder. Nxh2 was best. } { [%eval 6.02] } (5... Nxh2 6. Rxh2 h5 7. Rxh5 Rxh5 8. Nh3 Rxh3 9. gxh3 g5 10. h4) 6. Kxf2 { [%eval 2.11] } 6... Rb8?? { (2.11 → 14.03) Blunder. Ne5 was best. } { [%eval 14.03] } (6... Ne5 7. g4 Nxg4 8. h3 Nxf2 9. Nc3 Bxh3 10. Rxh3 Qxd2 11. Bxd2) 7. a3?? { (14.03 → 0.15) Blunder. Bb2 was best. } { [%eval 0.15] } (7. Bb2 Rxb3 8. Bxg7 Bxg7 9. axb3 Bxa1 10. c3 Bxc3 11. dxc3 c5) 7... Rxb3 { [%eval 0.06] } 8. cxb3 { [%eval -0.07] } 8... e5?? { (-0.07 → Mate in 12) Checkmate is now unavoidable. e6 was best. } { [%eval #12] } (8... e6 9. a4) 9. Ne2?? { (Mate in 12 → Mate in 14) Lost forced checkmate sequence. Bb2 was best. } { [%eval #-14] } (9. Bb2 Bxa3 10. Bxe5 Nxe5 11. Nxa3 Qxd2 12. e4 Qxf2 13. Ne2 Qxg2 14. Rhd1 Qxe2) 9... Bxa3 { [%eval #-14] } 10. Nxa3 { [%eval #-13] } 10... Qg5?? { (Mate in 13 → 1.20) Lost forced checkmate sequence. Qe7 was best. } { [%eval 1.2] } (10... Qe7 11. b4 Qxb4 12. Nb1 Qxd2 13. Rxa7 Qxe2 14. Rxc7 Qxf2 15. Rxc8 Qxg2 16. Rxe8) 11. Nf4?? { (1.20 → Mate in 11) Checkmate is now unavoidable. Rb1 was best. } { [%eval #-11] } (11. Rb1 Qxg2 12. Kxg2 Ke7 13. Rb2 f6 14. Ra2 Ke6 15. Rd1 Rg8 16. Rb2 h6) 11... exf4 { [%eval #-11] } 12. exf4 { [%eval #-10] } 12... Qxf4 { [%eval #-11] } 13. Ke3 { [%eval #-9] } 13... Qxe3?? { (Mate in 9 → -4.85) Lost forced checkmate sequence. Qxh2 was best. } { [%eval -4.85] } (13... Qxh2 14. Rxh2 Rf8 15. Rxh7 f5 16. Rxg7 Ke7 17. Rxe7 Ba6 18. Rxd7 c5 19. Rxa7) 14. dxe3 { [%eval -4.89] } 14... g5 { [%eval -5.36] } 15. Rd1?? { (-5.36 → Mate in 13) Checkmate is now unavoidable. Re1 was best. } { [%eval #-13] } (15. Re1) 15... g4?? { (Mate in 13 → -4.76) Lost forced checkmate sequence. f5 was best. } { [%eval -4.76] } (15... f5 16. Rxd7 Bxd7 17. h4 gxh4 18. g3 hxg3 19. e4 fxe4 20. b4 Bb5 21. Nxb5) 16. Rxd7 { [%eval -5.21] } 16... Kxd7 { [%eval -3.67] } 17. g3?? { (-3.67 → Mate in 11) Checkmate is now unavoidable. h4 was best. } { [%eval #-11] } (17. h4) 17... Rf8?? { (Mate in 11 → -5.08) Lost forced checkmate sequence. Kc6 was best. } { [%eval -5.08] } (17... Kc6 18. h4 gxh3 19. g4 Bxg4 20. b4 a5 21. bxa5 Kb5 22. Nxb5 h2 23. Nxc7) 18. h3?? { (-5.08 → Mate in 10) Checkmate is now unavoidable. Ra2 was best. } { [%eval #-10] } (18. Ra2) 18... gxh3 { [%eval #-10] } 19. g4 { [%eval #-13] } 19... f5?? { (Mate in 13 → -0.23) Lost forced checkmate sequence. h2 was best. } { [%eval -0.23] } (19... h2 20. Rb1 Ba6 21. Nb5 Bxb5 22. g5 Ke6 23. g6 fxg6 24. b4 a5) 20. gxf5 { [%eval -0.23] } 20... Rxf5 { [%eval -0.23] } 21. Nb5 { [%eval -0.21] } 21... Rxb5 { [%eval -0.21] } 22. Rxa7 { [%eval -0.2] } 22... Rxb3 { [%eval -0.2] } 23. Rxc7 { [%eval -0.21] } 23... Kxc7 { [%eval -0.18] } 24. Bb2?? { (-0.18 → -25.79) Blunder. Bd2 was best. } { [%eval -25.79] } (24. Bd2 Rxe3 25. Bxe3 h6 26. Bxh6 h2 27. Be3 Kb6 28. Bxb6 h1=B 29. Bd4 Be4) 24... Rxb2 { [%eval -44.99] } 25. e4 { [%eval -4.64] } 25... Bf5 { [%eval -3.85] } 26. exf5 { [%eval -3.85] } 26... Rg2 { [%eval -3.27] } 27. f6 { [%eval -3.76] } 27... h2 { [%eval -3.76] } 28. f7 { [%eval -3.68] } 28... h1=R { [%eval -40.85] } 29. f8=N?! { (-40.85 → Mate in 4) Checkmate is now unavoidable. f8=K was best. } { [%eval #-4] } (29. f8=K Rg8) 29... Rhg1?? { (Mate in 4 → Mate in 2) Lost forced checkmate sequence. Rf1 was best. } { [%eval #2] } (29... Rf1 30. Nxh7 Rg5 31. Nxg5 Rf7 32. Nxf7 Kd6 33. Nxd6#) 30. Nxh7 { [%eval #2] } 30... Ra2 { [%eval #1] } 31. Ng5 { [%eval #1] } 31... Rxg5# { Game ends by variant rule. } 1-0
