FEN
[Event "GRome30 Arena"]
[Site "https://lichess.org/QL9JEiM9"]
[Date "2021.04.14"]
[Round "-"]
[White "SAWHanjyu"]
[Black "GRome30"]
[Result "1-0"]
[GameId "QL9JEiM9"]
[UTCDate "2021.04.14"]
[UTCTime "17:48:55"]
[WhiteElo "1055"]
[BlackElo "1659"]
[WhiteRatingDiff "+304"]
[BlackRatingDiff "-129"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 b5) 1... a5?? { (Mate in 15 → 3.69) Lost forced checkmate sequence. b5 was best. } { [%eval 3.69] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Nxd2) 2. b4?! { (3.69 → 2.90) Inaccuracy. Ba6 was best. } { [%eval 2.9] } (2. Ba6 Nxa6) 2... axb4 { [%eval 3.89] } 3. a3?? { (3.89 → Mate in 16) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-16] } (3. Ba6 Nxa6 4. e5 f6 5. exf6 exf6 6. Qe2 b3 7. Qxe8 Qxe8 8. cxb3 Qxe1 9. b4 Qxg1) 3... bxa3 { [%eval #-16] } 4. Nxa3 { [%eval #-15] } 4... Rxa3 { [%eval #-15] } 5. Rxa3 { [%eval #-14] } 5... Nc6?? { (Mate in 14 → Mate in 12) Lost forced checkmate sequence. b5 was best. } { [%eval #12] } (5... b5 6. Bxb5 Nf6 7. Bxd7 Nxe4 8. Bxc8 Nxf2 9. Kxf2 Qxd2 10. Bxd2 f5 11. Bxf5 Rg8 12. Bxh7) 6. Ra5?? { (Mate in 12 → 4.50) Lost forced checkmate sequence. Ra6 was best. } { [%eval 4.5] } (6. Ra6 bxa6 7. Bxa6 Bxa6 8. c4 Bxc4 9. Qb3 Bxb3 10. Kd1 Bxd1 11. Ne2 Bxe2 12. d4 Nxd4) 6... Nxa5 { [%eval 7.35] } 7. c4?? { (7.35 → 1.22) Blunder. Bc4 was best. } { [%eval 1.22] } (7. Bc4) 7... Nxc4 { [%eval 1.77] } 8. Bxc4 { [%eval 1.59] } 8... d5 { [%eval 1.9] } 9. Bxd5 { [%eval 1.63] } 9... Qxd5 { [%eval 1.16] } 10. exd5 { [%eval 1.62] } 10... c6?? { (1.62 → Mate in 10) Checkmate is now unavoidable. Bg4 was best. } { [%eval #10] } (10... Bg4) 11. dxc6 { [%eval #10] } 11... bxc6 { [%eval #9] } 12. Qg4 { [%eval #9] } 12... Bxg4 { [%eval #8] } 13. f3?? { (Mate in 8 → -7.48) Lost forced checkmate sequence. Kd1 was best. } { [%eval -7.48] } (13. Kd1 Bxd1 14. Ne2 Bxe2 15. d3 Bxd3 16. Bh6 Nxh6 17. g4 Nxg4 18. h4 Nxf2 19. h5 Nxh1) 13... Bxf3 { [%eval -3.11] } 14. Nxf3?? { (-3.11 → Mate in 9) Checkmate is now unavoidable. gxf3 was best. } { [%eval #-9] } (14. gxf3) 14... e5 { [%eval #-9] } 15. Nxe5 { [%eval #-8] } 15... Ke7?? { (Mate in 8 → -2.82) Lost forced checkmate sequence. f6 was best. } { [%eval -2.82] } (15... f6 16. Nxc6 Ba3 17. Bxa3 Kf8 18. Bxf8 Nh6 19. Bxg7 Nf5 20. Bxf6 h5 21. Bxh8 Ng3 22. hxg3) 16. Nxc6?? { (-2.82 → Mate in 6) Checkmate is now unavoidable. Nxf7 was best. } { [%eval #-6] } (16. Nxf7 Kxf7 17. Bb2 Ba3 18. Bxg7 Kxg7 19. Rf1 c5 20. d4 cxd4 21. Ke2 Bc1 22. Rxc1 Ne7) 16... h5?? { (Mate in 6 → Mate in 12) Lost forced checkmate sequence. Kd8 was best. } { [%eval #12] } (16... Kd8 17. Nxd8 Ne7 18. Nxf7 Nd5 19. Nxh8 Nc3 20. dxc3 g5 21. Bxg5 Bh6 22. Bxh6#) 17. Nxe7 { [%eval #12] } 17... Bxe7 { [%eval #11] } 18. g4 { [%eval #11] } 18... hxg4 { [%eval #10] } 19. h3?? { (Mate in 10 → -3.08) Lost forced checkmate sequence. Rf1 was best. } { [%eval -3.08] } (19. Rf1 Rxh2 20. Rxf7 Rxd2 21. Rxe7 Nxe7 22. Bxd2 g6 23. Be3 g3 24. Kf2 gxf2 25. Bxf2 Ng8) 19... gxh3?? { (-3.08 → Mate in 4) Checkmate is now unavoidable. Rxh3 was best. } { [%eval #4] } (19... Rxh3 20. Rxh3) 20. Rxh3 { [%eval #4] } 20... Rxh3 { [%eval #3] } 21. Kf2?? { (Mate in 3 → Mate in 4) Lost forced checkmate sequence. d3 was best. } { [%eval #-4] } (21. d3 Rxd3 22. Bh6 gxh6 23. Kd2 Rxd2#) 21... Rf3 { [%eval #-5] } 22. Kxf3 { [%eval #-4] } 22... g5?? { (Mate in 4 → -1.08) Lost forced checkmate sequence. Ba3 was best. } { [%eval -1.08] } (22... Ba3 23. Bxa3 Ne7 24. Bxe7 g5 25. Bxg5 f6 26. Bxf6#) 23. Kf4?? { (-1.08 → Mate in 11) Checkmate is now unavoidable. Ba3 was best. } { [%eval #-11] } (23. Ba3) 23... gxf4 { [%eval #-11] } 24. Ba3 { [%eval #-10] } 24... Bxa3 { [%eval #-10] } 25. d4 { [%eval #-8] } 25... Ne7?? { (Mate in 8 → Mate in 1) Lost forced checkmate sequence. Bc1 was best. } { [%eval #1] } (25... Bc1 26. d5 f3 27. d6 f2 28. d7 Ne7 29. d8=N Bh6 30. Nxf7 f1=N 31. Nxh6 Nf5 32. Nxf5) 26. d5 { [%eval #1] } 26... Nxd5# { Game ends by variant rule. } 1-0