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[Event "rated variant:antichess game"] [Site "https://lichess.org/QRf4b2Cf"] [Date "2026.05.30"] [Round "-"] [White "laertes4"] [Black "tturay"] [Result "0-1"] [GameId "QRf4b2Cf"] [UTCDate "2026.05.30"] [UTCTime "13:53:31"] [WhiteElo "1883"] [BlackElo "2092"] [WhiteRatingDiff "-3"] [BlackRatingDiff "+14"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g4?! { (0.15 → -0.79) Inaccuracy. e3 was best. } { [%eval -0.79] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... f5?? { (-0.79 → 2.46) Blunder. c5 was best. } { [%eval 2.46] } (1... c5 2. c3 Na6 3. Nf3 Nb4 4. cxb4 cxb4 5. b3 g6 6. Nd4) 2. gxf5 { [%eval 1.1] } 2... Kf7 { [%eval 0.8] } 3. f6 { [%eval 0.47] } 3... gxf6?! { (0.47 → 1.53) Inaccuracy. Kxf6 was best. } { [%eval 1.53] } (3... Kxf6 4. e3 b5 5. Bxb5 c6 6. Bxc6 Nxc6 7. b4 Nxb4 8. a4) 4. Nh3?? { (1.53 → -1.29) Blunder. e3 was best. } { [%eval -1.29] } (4. e3 Kg6 5. Ba6 Nxa6 6. Qf3 Nc5 7. Qxb7 Nxb7 8. Ne2 Bg7 9. h4) 4... Bh6?? { (-1.29 → Mate in 15) Checkmate is now unavoidable. d6 was best. } { [%eval #15] } (4... d6) 5. Ng5?? { (Mate in 15 → -1.00) Lost forced checkmate sequence. Bg2 was best. } { [%eval -1.0] } (5. Bg2 Bxd2 6. Bxb7 Bxe1 7. Qxe1 Bxb7 8. Qd2 Bxh1 9. Qxd7 Qxd7 10. Na3 Qxh3) 5... Bxg5?? { (-1.00 → Mate in 14) Checkmate is now unavoidable. fxg5 was best. } { [%eval #14] } (5... fxg5 6. c3 Na6 7. Qa4 Nb4 8. Qxb4 b6 9. Qxb6 cxb6 10. b4 b5 11. f4) 6. f4?? { (Mate in 14 → -0.12) Lost forced checkmate sequence. Bg2 was best. } { [%eval -0.12] } (6. Bg2 Bxd2 7. Bxb7 Bxb7 8. Qxd2 Bxh1 9. Qxd7 Nxd7 10. Bh6 Nxh6 11. e4 Bxe4) 6... Bxf4 { [%eval 0.0] } 7. d3? { (0.00 → -1.43) Mistake. Rg1 was best. } { [%eval -1.43] } (7. Rg1 Bxh2 8. Rxg8 Kxg8 9. Kf2 h5 10. Kg1 Bxg1 11. d4 Bxd4 12. Qxd4 Rh6) 7... Bxh2?! { (-1.43 → -0.38) Inaccuracy. Bxc1 was best. } { [%eval -0.38] } (7... Bxc1) 8. Rxh2 { [%eval -1.06] } 8... Nh6?! { (-1.06 → -0.02) Inaccuracy. h6 was best. } { [%eval -0.02] } (8... h6 9. Rxh6) 9. Bxh6?? { (-0.02 → Mate in 13) Checkmate is now unavoidable. Rxh6 was best. } { [%eval #-13] } (9. Rxh6) 9... Rf8 { [%eval #-13] } 10. Bxf8 { [%eval #-12] } 10... Kxf8 { [%eval #-12] } 11. Rxh7 { [%eval #-11] } 11... Kf7?? { (Mate in 11 → 1.61) Lost forced checkmate sequence. Kg7 was best. } { [%eval 1.61] } (11... Kg7 12. Rxg7 Qh8 13. Rxe7 Qh3 14. Bxh3 Na6 15. Rxd7 Bxd7 16. Bxd7 f5 17. Bxf5) 12. Rxf7 { [%eval 1.44] } 12... Qg8 { [%eval 1.63] } 13. Rxf6 { [%eval 1.79] } 13... exf6 { [%eval 2.06] } 14. e3?? { (2.06 → Mate in 10) Checkmate is now unavoidable. Nd2 was best. } { [%eval #-10] } (14. Nd2 Qxa2) 14... Qxa2 { [%eval #-10] } 15. Rxa2 { [%eval #-9] } 15... c6?? { (Mate in 9 → 1.51) Lost forced checkmate sequence. b5 was best. } { [%eval 1.51] } (15... b5 16. Rxa7 Rxa7 17. Qg4 d6 18. Qxc8 Ra4 19. Qxc7 f5 20. Qxb8 Rg4 21. Qxb5) 16. Rxa7 { [%eval 1.63] } 16... Rxa7 { [%eval 1.51] } 17. Na3?? { (1.51 → -0.21) Blunder. b3 was best. } { [%eval -0.21] } (17. b3 b5) 17... Rxa3 { [%eval -0.29] } 18. bxa3 { [%eval -0.45] } 18... Na6 { [%eval -0.29] } 19. a4 { [%eval -0.13] } 19... c5 { [%eval -0.35] } 20. a5?? { (-0.35 → Mate in 6) Checkmate is now unavoidable. d4 was best. } { [%eval #-6] } (20. d4) 20... b6 { [%eval #-6] } 21. axb6 { [%eval #-5] } 21... c4 { [%eval #-5] } 22. dxc4 { [%eval #-4] } 22... d5 { [%eval #-4] } 23. cxd5 { [%eval #-3] } 23... Bh3 { [%eval #-3] } 24. Bxh3 { [%eval #-2] } 24... f5 { [%eval #-2] } 25. Bxf5 { [%eval #-1] } 25... Nc7 { [%eval #-1] } 26. bxc7# { Game ends by variant rule. } 0-1