FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/QUALjpsx"]
[Date "2026.04.06"]
[Round "-"]
[White "rohan_uddagiri"]
[Black "OliveraSP"]
[Result "1-0"]
[GameId "QUALjpsx"]
[UTCDate "2026.04.06"]
[UTCTime "19:16:49"]
[WhiteElo "1250"]
[BlackElo "1156"]
[WhiteRatingDiff "+89"]
[BlackRatingDiff "-4"]
[Variant "Antichess"]
[TimeControl "180+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Nc6?? { (1.19 → Mate in 16) Checkmate is now unavoidable. e6 was best. } { [%eval #16] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxc6 { [%eval #15] } 3... dxc6 { [%eval #14] } 4. Qg4 { [%eval #14] } 4... Bxg4 { [%eval #14] } 5. Nh3?? { (Mate in 14 → -0.39) Lost forced checkmate sequence. Kd1 was best. } { [%eval -0.39] } (5. Kd1 Bxd1 6. e4 Bxc2 7. Na3 Bxe4 8. Nc4 Bxg2 9. d3 Qxd3) 5... Qxd2 { [%eval -0.24] } 6. Nxd2? { (-0.24 → -1.63) Mistake. Bxd2 was best. } { [%eval -1.63] } (6. Bxd2 Bxh3 7. gxh3 Nh6 8. a3 Rc8 9. c3 Ng8 10. Ke2 h5) 6... Bxh3 { [%eval -1.5] } 7. gxh3 { [%eval -0.48] } 7... e6?? { (-0.48 → Mate in 11) Checkmate is now unavoidable. Nh6 was best. } { [%eval #11] } (7... Nh6 8. Nb1) 8. Nc4?? { (Mate in 11 → Mate in 11) Lost forced checkmate sequence. b4 was best. } { [%eval #-11] } (8. b4 Bxb4 9. Nf1 Bxe1 10. Rb1 Bxf2 11. Rb7 Bxe3 12. Rxc7 Bxc1 13. Rxa7 Rxa7) 8... Ba3?? { (Mate in 11 → 0.20) Lost forced checkmate sequence. e5 was best. } { [%eval 0.2] } (8... e5 9. Nxe5 f5 10. Nxc6 Rb8 11. Nxb8 Ba3 12. bxa3 c6 13. Nxc6 Kd7 14. Nxa7) 9. Nxa3 { [%eval 0.0] } 9... Nf6?? { (0.00 → Mate in 11) Checkmate is now unavoidable. Kd7 was best. } { [%eval #11] } (9... Kd7 10. Ke2 e5 11. c3 Kd6 12. Rb1 Rd8 13. Bd2 Nh6 14. Nc2 a6 15. Rbd1) 10. Nb5 { [%eval #11] } 10... cxb5 { [%eval #10] } 11. c4 { [%eval #10] } 11... bxc4 { [%eval #9] } 12. Kd2?? { (Mate in 9 → Mate in 15) Lost forced checkmate sequence. e4 was best. } { [%eval #-15] } (12. e4 Nxe4 13. Rg1 Nxf2 14. Rxg7 Nxh3 15. Rxh7 Rxh7 16. Bf4 Nxf4 17. a4 Rxh2) 12... c3?? { (Mate in 15 → -2.99) Lost forced checkmate sequence. Ng4 was best. } { [%eval -2.99] } (12... Ng4 13. hxg4 Rd8 14. Kd3 cxd3 15. g5 g6 16. h4 Kd7 17. a4 d2 18. Bxd2) 13. Kxc3?! { (-2.99 → -4.09) Inaccuracy. bxc3 was best. } { [%eval -4.09] } (13. bxc3 Ng8) 13... Rb8?? { (-4.09 → Mate in 9) Checkmate is now unavoidable. Nh5 was best. } { [%eval #9] } (13... Nh5 14. Kd2) 14. Kb4 { [%eval #9] } 14... Rxb4 { [%eval #8] } 15. Bd2 { [%eval #8] } 15... Rxb2 { [%eval #7] } 16. Rad1?? { (Mate in 7 → Mate in 8) Lost forced checkmate sequence. a4 was best. } { [%eval #-8] } (16. a4 Rxd2 17. Rhb1 Rxf2 18. Rd1 Rxh2 19. a5 Rxh3 20. a6 Rxe3 21. Rd3 Rxd3) 16... Rxd2 { [%eval #-8] } 17. Rxd2 { [%eval #-7] } 17... Ke7?? { (Mate in 7 → Mate in 6) Lost forced checkmate sequence. Ng4 was best. } { [%eval #6] } (17... Ng4 18. hxg4 Kd7 19. Rxd7 g5 20. Rxf7 h6 21. Rxc7 e5 22. Rxa7 Rh7 23. Rxh7) 18. Rd8 { [%eval #6] } 18... Rxd8 { [%eval #5] } 19. Rd1 { [%eval #6] } 19... Rxd1 { [%eval #5] } 20. e4 { [%eval #5] } 20... Nxe4 { [%eval #4] } 21. h4?? { (Mate in 4 → Mate in 18) Lost forced checkmate sequence. a4 was best. } { [%eval #-18] } (21. a4 Nxf2 22. a5 Nxh3 23. a6 Nf4 24. h3 Nxh3#) 21... Nxf2 { [%eval -45.55] } 22. h3 { [%eval #-55] } 22... Nxh3 { [%eval #-25] } 23. h5 { [%eval #-25] } 23... Rb1 { [%eval #-26] } 24. h6 { [%eval #-25] } 24... gxh6 { [%eval #-14] } 25. a3 { [%eval #-13] } 25... Rb3 { [%eval #-13] } 26. a4 { [%eval -46.31] } 26... Rb5 { [%eval -42.83] } 27. axb5 { [%eval -41.4] } 27... a6?? { (-41.40 → 0.00) Blunder. c5 was best. } { [%eval 0.0] } (27... c5) 28. bxa6 { [%eval -0.55] } 28... c5?! { (-0.55 → 0.00) Inaccuracy. h5 was best. } { [%eval 0.0] } (28... h5 29. a7) 29. a7 { [%eval -0.41] } 29... e5 { [%eval 0.0] } 30. a8=B?? { (0.00 → Mate in 7) Checkmate is now unavoidable. a8=K was best. } { [%eval #-7] } (30. a8=K h5 31. Kb7 f5 32. Ka6 Kd7 33. Kb7 Kc7 34. Kxc7 f4 35. Kd7) 30... Kd6?? { (Mate in 7 → Mate in 1) Lost forced checkmate sequence. e4 was best. } { [%eval #1] } (30... e4 31. Bxe4 f5 32. Bxf5 Nf2 33. Bxh7 Nd3 34. Bxd3 c4 35. Bxc4 Kf7 36. Bxf7) 31. Bc6 { [%eval #1] } 31... Kxc6# { Game ends by variant rule. } 1-0