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[Event "casual variant:racingKings game"] [Site "https://lichess.org/Qx96hL9Q"] [Date "2025.06.19"] [Round "-"] [White "Thandekile"] [Black "SviatShtuka"] [Result "0-1"] [GameId "Qx96hL9Q"] [UTCDate "2025.06.19"] [UTCTime "13:50:44"] [WhiteElo "1500"] [BlackElo "1365"] [Variant "Racing Kings"] [TimeControl "-"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Rg8?? { (0.15 → -3.66) Blunder. Kg3 was best. } { [%eval -3.66] } (1. Kg3 Kb3 2. Kf4 Kc4 3. Nxc2 Nxf2 4. Rxf2 Rxc2 5. Kg5 Kb5) 1... Ka3?? { (-3.66 → 0.33) Blunder. Nxf2 was best. } { [%eval 0.33] } (1... Nxf2 2. Nxc2 Kb3 3. Kg3 Rxc2 4. Bg2 Nc4 5. Kxf2 Qe5 6. Be4) 2. Nf4?? { (0.33 → -3.07) Blunder. Bd4 was best. } { [%eval -3.07] } (2. Bd4 Be4 3. Bg2 Nb3 4. Bxe4 Nxd4 5. Kg3 Rxe2 6. Bxb1 Kb4) 2... Ka4?? { (-3.07 → 0.78) Blunder. Nxf2 was best. } { [%eval 0.78] } (2... Nxf2 3. Kg3 Kb4 4. Qc6 Ba4 5. Qc8 Rc2 6. Qa8 Bb3 7. Kxf2 Qxa8 8. Rxa8) 3. Nd5?? { (0.78 → -2.94) Blunder. Bd4 was best. } { [%eval -2.94] } (3. Bd4 Be4) 3... Ka5?? { (-2.94 → -0.77) Blunder. Be4 was best. } { [%eval -0.77] } (3... Be4) 4. Nb6?? { (-0.77 → -5.95) Blunder. Kg3 was best. } { [%eval -5.95] } (4. Kg3 Qa4) 4... Nxf2 { [%eval -5.66] } 5. Nxc2?! { (-5.66 → -8.11) Inaccuracy. Qc6 was best. } { [%eval -8.11] } (5. Qc6 Be4) 5... Nxh1 { [%eval -7.75] } 6. Kh3 { [%eval -10.23] } 6... Rxc2 { [%eval -11.26] } 7. Rxh1?! { (-11.26 → Mate in 7) Checkmate is now unavoidable. R1g6 was best. } { [%eval #-7] } (7. R1g6 Nxf1) 7... Rxb6?! { (Mate in 7 → -10.74) Lost forced checkmate sequence. Kxb6 was best. } { [%eval -10.74] } (7... Kxb6 8. Kg3 Kb7 9. Bh3 Kc7 10. Rxc1 Rcxc1 11. Bg2 Rb8 12. Bf1 Kb7 13. Rh8) 8. Kg4 { [%eval -17.0] } 8... Rb5 { [%eval -9.87] } 9. Bxb5 { [%eval -12.25] } 9... Kxb5 { [%eval -10.97] } 10. Rxc1?! { (-10.97 → Mate in 7) Checkmate is now unavoidable. Rh6 was best. } { [%eval #-7] } (10. Rh6 Qe5) 10... Kb6? { (Mate in 7 → -7.22) Lost forced checkmate sequence. Rxc1 was best. } { [%eval -7.22] } (10... Rxc1 11. Rg6 Rc6 12. Rg7 Kb6 13. Kg3 Rc7 14. Rg8 Kb7 15. Rf8 Rc8 16. Rxc8) 11. Rxc2 { [%eval -5.05] } 11... Qa7?? { (-5.05 → 0.00) Blunder. Qa5 was best. } { [%eval 0.0] } (11... Qa5) 12. Rxd2 { [%eval 0.0] } 12... Kb7 { [%eval 0.0] } 13. Rc8?? { (0.00 → Mate in 1) Checkmate is now unavoidable. Kf4 was best. } { [%eval #-1] } (13. Kf4 Qc5 14. Rdd8 Kc7 15. Ke4 Qb5 16. Rh8 Qg5 17. Rdg8 Qc5 18. Rd8 Qb5) 13... Kxc8# { Game ends by variant rule. } 0-1