lichess.org
Donate
FEN
[Event "rated variant:antichess game"] [Site "https://lichess.org/RQzFpGYa"] [Date "2025.05.28"] [Round "-"] [White "SrinjitaM"] [Black "Aviral0311"] [Result "0-1"] [GameId "RQzFpGYa"] [UTCDate "2025.05.28"] [UTCTime "10:28:07"] [WhiteElo "830"] [BlackElo "1038"] [WhiteRatingDiff "-19"] [BlackRatingDiff "+23"] [Variant "Antichess"] [TimeControl "420+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... d6?? { (2.49 → Mate in 16) Checkmate is now unavoidable. b5 was best. } { [%eval #16] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. d3?? { (Mate in 16 → -0.69) Lost forced checkmate sequence. Ba6 was best. } { [%eval -0.69] } (2. Ba6 bxa6 3. Qg4 Bxg4 4. Kd1 Bxd1 5. d3 Bxc2 6. Na3 Bxd3) 2... Bh3 { [%eval -0.98] } 3. gxh3 { [%eval -1.48] } 3... Qd7?? { (-1.48 → 0.83) Blunder. Nf6 was best. } { [%eval 0.83] } (3... Nf6 4. Qf3 Nbd7 5. Qxb7 Rc8 6. Qxa7 Nh5 7. Qxc7 Rxc7) 4. Nf3?? { (0.83 → Mate in 14) Checkmate is now unavoidable. Nd2 was best. } { [%eval #-14] } (4. Nd2 Qxh3) 4... Qxh3 { [%eval #-14] } 5. Bxh3 { [%eval #-13] } 5... Kd7?? { (Mate in 13 → 2.18) Lost forced checkmate sequence. g5 was best. } { [%eval 2.18] } (5... g5 6. Nxg5 f5 7. Bxf5 d5 8. Bxh7 Rxh7 9. Nxh7 Kd7 10. Nxf8 Ke6 11. Nxe6) 6. Bxd7 { [%eval 2.01] } 6... Nxd7 { [%eval 2.05] } 7. Ne5 { [%eval 1.98] } 7... dxe5 { [%eval 1.91] } 8. d4 { [%eval 1.94] } 8... exd4 { [%eval 2.5] } 9. exd4?? { (2.50 → Mate in 12) Checkmate is now unavoidable. Qxd4 was best. } { [%eval #-12] } (9. Qxd4 g6 10. Qxa7 Rxa7 11. b3 Rxa2 12. Rxa2 h5 13. Ke2 Bh6 14. e4 Bxc1) 9... Nc5?? { (Mate in 12 → 5.45) Lost forced checkmate sequence. Ne5 was best. } { [%eval 5.45] } (9... Ne5 10. dxe5 g5 11. Bxg5 Nf6 12. Bxf6 exf6 13. exf6 Rd8 14. Qxd8 Bh6 15. Qxc7) 10. dxc5 { [%eval 5.0] } 10... b6 { [%eval 5.64] } 11. cxb6 { [%eval 4.13] } 11... axb6?? { (4.13 → Mate in 11) Checkmate is now unavoidable. cxb6 was best. } { [%eval #11] } (11... cxb6 12. Bh6) 12. Qd8?? { (Mate in 11 → 2.51) Lost forced checkmate sequence. Qd5 was best. } { [%eval 2.51] } (12. Qd5 Rxa2 13. Qxf7 Rxa1 14. Qxe7 Bxe7 15. Ke2 Rxb1 16. Bd2 Rxb2 17. Bc3 Rxc2) 12... Rxa2?? { (2.51 → Mate in 10) Checkmate is now unavoidable. Rxd8 was best. } { [%eval #10] } (12... Rxd8 13. Bh6) 13. Rxa2?? { (Mate in 10 → Mate in 9) Lost forced checkmate sequence. Qxf8 was best. } { [%eval #-9] } (13. Qxf8 Rxb2 14. Qxf7 Rxb1 15. Qxg7 Rxc1 16. Qxh8 Rxe1 17. Qxh7 Rxh1 18. Qxg8 Rxa1) 13... b5?? { (Mate in 9 → Mate in 10) Lost forced checkmate sequence. e6 was best. } { [%eval #10] } (13... e6 14. Qxf8 Ne7 15. Qxe7 e5 16. Qxe5 Rd8 17. Qxc7 Rd4 18. Qxb6 g5 19. Qxd4) 14. Qxf8? { (Mate in 10 → 9.37) Lost forced checkmate sequence. Qxe7 was best. } { [%eval 9.37] } (14. Qxe7 Nxe7 15. c4 bxc4 16. b3 cxb3 17. Kd1 bxa2 18. f4 axb1=K 19. Ke1 Kxc1) 14... b4? { (9.37 → Mate in 8) Checkmate is now unavoidable. Nf6 was best. } { [%eval #8] } (14... Nf6 15. Qxg7) 15. Qxg8 { [%eval #8] } 15... Rxg8 { [%eval #7] } 16. Ra3?? { (Mate in 7 → 5.02) Lost forced checkmate sequence. Bh6 was best. } { [%eval 5.02] } (16. Bh6 gxh6 17. Rg1 Rxg1 18. Nd2 Rxe1 19. Nf1 Rxf1 20. h4 Rxf2 21. h5 Rxc2) 16... bxa3 { [%eval 5.23] } 17. bxa3 { [%eval 4.31] } 17... Ra8?? { (4.31 → Mate in 7) Checkmate is now unavoidable. g6 was best. } { [%eval #7] } (17... g6 18. Kd2) 18. Bh6?! { (Mate in 7 → 12.70) Lost forced checkmate sequence. a4 was best. } { [%eval 12.7] } (18. a4 Rxa4 19. c4 Rxc4 20. Nc3 Rxc3 21. Kf1 Rxc1 22. Ke2 Rxh1 23. h3 Rxh3) 18... Rxa3 { [%eval #18] } 19. Nxa3 { [%eval #19] } 19... gxh6 { [%eval 12.8] } 20. Nc4?? { (12.80 → 0.00) Blunder. Rg1 was best. } { [%eval 0.0] } (20. Rg1 e6) 20... e5 { [%eval 0.0] } 21. Nxe5 { [%eval -0.14] } 21... c6?? { (-0.14 → Mate in 10) Checkmate is now unavoidable. c5 was best. } { [%eval #10] } (21... c5 22. Nxf7 c4 23. Nxh6 c3 24. Kd2 cxd2 25. Rc1 dxc1=N 26. c3 Nb3 27. c4) 22. Nxc6 { [%eval #12] } 22... f5 { [%eval #10] } 23. Ne5 { [%eval #12] } 23... f4 { [%eval #9] } 24. Ng6 { [%eval #19] } 24... hxg6 { [%eval 4.5] } 25. h4?? { (4.50 → 1.76) Blunder. c4 was best. } { [%eval 1.76] } (25. c4 h5) 25... g5 { [%eval 1.84] } 26. hxg5 { [%eval 1.71] } 26... hxg5 { [%eval 1.7] } 27. Rh5?? { (1.70 → Mate in 1) Checkmate is now unavoidable. c4 was best. } { [%eval #-1] } (27. c4 g4 28. Rh5 f3 29. Kd2 g3 30. fxg3 f2 31. Ke3 f1=K 32. Kf2 Kxf2) 27... g4?? { (Mate in 1 → Mate in 7) Lost forced checkmate sequence. f3 was best. } { [%eval #7] } (27... f3 28. Rxg5#) 28. Ke2?? { (Mate in 7 → Mate in 2) Lost forced checkmate sequence. f3 was best. } { [%eval #-2] } (28. f3 gxf3 29. Kd2 f2 30. Rd5 f3 31. Rd6 f1=K 32. Ke1 Kxe1 33. Rd2 Kxd2) 28... g3?? { (Mate in 2 → 1.95) Lost forced checkmate sequence. f3 was best. } { [%eval 1.95] } (28... f3 29. Kxf3 gxf3 30. c4#) 29. fxg3 { [%eval 1.74] } 29... fxg3 { [%eval 1.91] } 30. c3 { [%eval 1.34] } 30... g2 { [%eval 1.53] } 31. c4 { [%eval 1.48] } 31... g1=K { [%eval 1.88] } 32. c5?? { (1.88 → Mate in 1) Checkmate is now unavoidable. Kf1 was best. } { [%eval #-1] } (32. Kf1 Kxf1 33. Ra5 Kg2 34. c5 Kf3 35. c6 Kf4 36. Ra1 Ke5 37. c7 Ke6) 32... Kf2 { [%eval #-1] } 33. Kxf2# { Game ends by variant rule. } 0-1