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[Event "rated variant:antichess game"] [Site "https://lichess.org/Riu4GqMY"] [Date "2025.04.04"] [Round "-"] [White "VeryVeryC"] [Black "inouiii"] [Result "0-1"] [GameId "Riu4GqMY"] [UTCDate "2025.04.04"] [UTCTime "09:37:01"] [WhiteElo "1454"] [BlackElo "1156"] [WhiteRatingDiff "-7"] [BlackRatingDiff "+226"] [Variant "Antichess"] [TimeControl "15+10"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d5?? { (Mate in 16 → -0.38) Lost forced checkmate sequence. b5 was best. } { [%eval -0.38] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Kxd2 h5 6. Bxg8) 2. exd5 { [%eval 0.4] } 2... Qxd5 { [%eval 0.6] } 3. Bb5?? { (0.60 → Mate in 15) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-15] } (3. Ba6 Qxg2 4. Bxb7 Bxb7 5. Nf3 Bxf3 6. Qxf3 Qxh2 7. Qxa8 Qxf2) 3... Qxd2 { [%eval #-15] } 4. Bxe8 { [%eval #-14] } 4... Qxe1 { [%eval #-14] } 5. Bxf7 { [%eval #-13] } 5... Qxf2 { [%eval #-13] } 6. Bxg8 { [%eval #-12] } 6... Qxg2 { [%eval #-12] } 7. Bxh7 { [%eval #-11] } 7... Qxc2?? { (Mate in 11 → Mate in 11) Lost forced checkmate sequence. Qxh2 was best. } { [%eval #11] } (7... Qxh2 8. Rxh2 Rxh7 9. Rxh7 Bg4 10. Qxg4 c6 11. Rxg7 Bxg7 12. Qxg7 Nd7 13. Qxe7) 8. Qxc2 { [%eval #11] } 8... Rxh7 { [%eval #10] } 9. Qxc7 { [%eval #10] } 9... Rxh2 { [%eval #9] } 10. Qxb7?? { (Mate in 9 → Mate in 8) Lost forced checkmate sequence. Qxc8 was best. } { [%eval #-8] } (10. Qxc8 Rxb2 11. Qxb7 Rxb1 12. Rxb1 g5 13. Qxe7 Bxe7 14. Rxb8 Rxb8 15. Bxg5 Bxg5) 10... Rxb2?? { (Mate in 8 → Mate in 8) Lost forced checkmate sequence. Bxb7 was best. } { [%eval #8] } (10... Bxb7 11. Rxh2 Bg2 12. Rxg2 g6 13. Rxg6 Bg7 14. Rxg7 Na6 15. Rxe7 Nc7 16. Rxc7) 11. Bxb2?? { (Mate in 8 → Mate in 7) Lost forced checkmate sequence. Qxc8 was best. } { [%eval #-7] } (11. Qxc8 Rxb1 12. Rxb1 Nd7 13. Qxf8 Nxf8 14. Rb8 Rxb8 15. Bb2 Rxb2 16. Nf3 Rxa2) 11... Bxb7 { [%eval #-7] } 12. Bxg7 { [%eval #-6] } 12... Bxh1 { [%eval #-6] } 13. Bxf8 { [%eval #-5] } 13... Nd7 { [%eval #-5] } 14. Bxe7 { [%eval #-4] } 14... Nc5 { [%eval #-4] } 15. Bxc5 { [%eval #-3] } 15... Rf8?? { (Mate in 3 → Mate in 11) Lost forced checkmate sequence. Rd8 was best. } { [%eval #11] } (15... Rd8 16. Bxa7 Rb8 17. Bxb8 Bf3 18. Nxf3#) 16. Bxf8 { [%eval #11] } 16... Bf3 { [%eval #9] } 17. Nxf3 { [%eval #9] } 17... a5 { [%eval #7] } 18. Bb4 { [%eval #7] } 18... axb4 { [%eval #6] } 19. Nc3 { [%eval #6] } 19... bxc3 { [%eval #5] } 20. Nd2?? { (Mate in 5 → Mate in 4) Lost forced checkmate sequence. Rb1 was best. } { [%eval #-4] } (20. Rb1 c2 21. Rb3 c1=R 22. Ne1 Rxe1 23. Re3 Rxe3 24. a3 Rxa3#) 20... cxd2 { [%eval #-4] } 21. Re1 { [%eval #-3] } 21... dxe1=N?? { (Mate in 3 → Mate in 9) Lost forced checkmate sequence. dxe1=B was best. } { [%eval #9] } (21... dxe1=B 22. a4 Bf2 23. a5 Bb6 24. axb6#) 22. a4?? { (Mate in 9 → Mate in 4) Lost forced checkmate sequence. a3 was best. } { [%eval #-4] } (22. a3 Ng2 23. a4 Nh4 24. a5 Nf3 25. a6 Ng5 26. a7 Nf7 27. a8=B Nh6) 22... Nd3 { [%eval #-4] } 23. a5 { [%eval #-3] } 23... Ne5 { [%eval #-3] } 24. a6 { [%eval #-2] } 24... Nd7 { [%eval #-2] } 25. a7 { [%eval #-1] } 25... Nb8 { [%eval #-1] } 26. axb8=K# { Game ends by variant rule. } 0-1