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[Event "Antichess Team Battle"] [Site "https://lichess.org/RivxNTQk"] [Date "2021.05.10"] [Round "-"] [White "RaficRabelo"] [Black "MartinArrix2000"] [Result "0-1"] [GameId "RivxNTQk"] [UTCDate "2021.05.10"] [UTCTime "17:32:28"] [WhiteElo "1102"] [BlackElo "1763"] [WhiteRatingDiff "-2"] [BlackRatingDiff "+18"] [WhiteBerserk "true"] [BlackBerserk "true"] [Variant "Antichess"] [TimeControl "3600+60"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. a3?! { (0.15 → -0.92) Inaccuracy. e3 was best. } { [%eval -0.92] } (1. e3 b5) 1... e6 { [%eval -2.69] } 2. b3?? { (-2.69 → -9.41) Blunder. c4 was best. } { [%eval -9.41] } (2. c4 Bxa3 3. Nxa3 Ne7 4. c5 d5 5. cxd6 cxd6 6. Qa4 Qb6) 2... Bxa3 { [%eval -7.63] } 3. Rxa3? { (-7.63 → Mate in 17) Checkmate is now unavoidable. Nxa3 was best. } { [%eval #-17] } (3. Nxa3 b5 4. Nxb5 c5 5. Nxa7 Rxa7 6. Rxa7 c4 7. bxc4 Ne7) 3... Qf6?? { (Mate in 17 → -2.87) Lost forced checkmate sequence. Qg5 was best. } { [%eval -2.87] } (3... Qg5 4. Rxa7 Rxa7 5. f4 Qxg2 6. Bxg2 Ra1 7. Bxb7 Rxb1 8. Bxc8) 4. Rxa7 { [%eval -3.74] } 4... Qxf2?? { (-3.74 → -1.12) Blunder. Rxa7 was best. } { [%eval -1.12] } (4... Rxa7 5. c4) 5. Rxb7 { [%eval -0.98] } 5... Bxb7 { [%eval -1.25] } 6. Kxf2 { [%eval -0.92] } 6... Bxg2 { [%eval -1.19] } 7. Kxg2 { [%eval -0.92] } 7... Ra3 { [%eval -1.05] } 8. Nxa3 { [%eval -1.19] } 8... Nh6?? { (-1.19 → 1.55) Blunder. Ne7 was best. } { [%eval 1.55] } (8... Ne7 9. Qe1) 9. Kf2 { [%eval 1.17] } 9... Nf5 { [%eval 1.59] } 10. d4?? { (1.59 → Mate in 10) Checkmate is now unavoidable. e3 was best. } { [%eval #-10] } (10. e3 Nxe3) 10... Nxd4 { [%eval #-10] } 11. Qxd4 { [%eval #-9] } 11... g5 { [%eval #-9] } 12. Qxd7 { [%eval #-8] } 12... Nxd7 { [%eval #-8] } 13. Bxg5 { [%eval #-7] } 13... Ke7 { [%eval #-7] } 14. Bxe7 { [%eval #-6] } 14... Nc5?? { (Mate in 6 → 8.00) Lost forced checkmate sequence. Nf6 was best. } { [%eval 8.0] } (14... Nf6 15. Bxf6 Rd8 16. Bxd8 h5 17. Bxc7 e5 18. Bxe5 f6 19. Bxf6 h4 20. Bxh4#) 15. Bxc5 { [%eval 8.78] } 15... Rf8 { [%eval 6.05] } 16. Bxf8 { [%eval 6.55] } 16... h6 { [%eval 6.75] } 17. Bxh6 { [%eval 8.59] } 17... c6 { [%eval 9.73] } 18. Nb5?! { (9.73 → 5.60) Inaccuracy. Ke1 was best. } { [%eval 5.6] } (18. Ke1 c5) 18... cxb5 { [%eval 4.94] } 19. c4 { [%eval 5.83] } 19... bxc4 { [%eval 3.43] } 20. bxc4 { [%eval 3.28] } 20... f5 { [%eval 43.22] } 21. Bf8 { [%eval #26] } 21... e5 { [%eval #31] } 22. c5?? { (Mate in 31 → 1.18) Lost forced checkmate sequence. e4 was best. } { [%eval 1.18] } (22. e4 fxe4 23. Kg3 e3 24. h4 e2 25. Nxe2 e4 26. Bb4 e3 27. Bd2 exd2 28. c5 d1=N) 22... f4 { [%eval 1.2] } 23. Ke3 { [%eval 1.57] } 23... fxe3 { [%eval 1.17] } 24. c6?? { (1.17 → Mate in 3) Checkmate is now unavoidable. Nf3 was best. } { [%eval #-3] } (24. Nf3) 24... e4 { [%eval #-3] } 25. Nf3 { [%eval #-2] } 25... exf3 { [%eval #-2] } 26. exf3 { [%eval #-1] } 26... e2 { [%eval #-1] } 27. Bxe2# { Game ends by variant rule. } 0-1