FEN
[Event "Big Atomic Shield 27 Team Battle"]
[Site "https://lichess.org/S3EYD6Gu"]
[Date "2025.08.13"]
[Round "-"]
[White "RandoomPlayer"]
[Black "Mobilephone2"]
[Result "0-1"]
[GameId "S3EYD6Gu"]
[UTCDate "2025.08.13"]
[UTCTime "08:44:31"]
[WhiteElo "2297"]
[BlackElo "1915"]
[WhiteRatingDiff "-10"]
[BlackRatingDiff "+10"]
[WhiteBerserk "true"]
[Variant "Atomic"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Nf3 { [%eval 3.75] } 1... f6 { [%eval 3.56] } 2. Nc3 { [%eval 3.32] } 2... c6 { [%eval 3.65] } 3. Nd5 { [%eval 3.29] } 3... cxd5 { [%eval 3.57] } 4. e4 { [%eval 3.8] } 4... d6 { [%eval 2.05] } 5. Bb5+?! { (2.05 → 1.00) Inaccuracy. Ng5 was best. } { [%eval 1.0] } (5. Ng5 g6 6. Nf7 Qa5 7. c3 Bh6 8. f4 Bg4 9. Qa4+ b5) 5... Nc6 { [%eval 1.15] } 6. Ne5? { (1.15 → 0.00) Mistake. Nh4 was best. } { [%eval 0.0] } (6. Nh4) 6... Bg4?! { (0.00 → 0.86) Inaccuracy. dxe5 was best. } { [%eval 0.86] } (6... dxe5 7. d4 e5 8. c3 Bb4 9. O-O Nh6 10. Kh1 O-O 11. h3) 7. f3 { [%eval 1.02] } 7... dxe5 { [%eval 1.06] } 8. d4 { [%eval 1.12] } 8... e5 { [%eval 1.36] } 9. c3 { [%eval 1.78] } 9... Bb4 { [%eval 1.23] } 10. fxg4 { [%eval 1.59] } 10... h5 { [%eval 1.17] } 11. O-O { [%eval 0.62] } 11... Nh6 { [%eval 1.04] } 12. h3 { [%eval 1.0] } 12... O-O { [%eval 1.06] } 13. Bc4+?? { (1.06 → -4.38) Blunder. a3 was best. } { [%eval -4.38] } (13. a3 Nf7) 13... Nxd4 { [%eval -4.19] } 14. Qa4?? { (-4.19 → Mate in 3) Checkmate is now unavoidable. Qd5+ was best. } { [%eval #-3] } (14. Qd5+ Qxd5) 14... Qd1? { (Mate in 3 → -8.16) Lost forced checkmate sequence. Qd3 was best. } { [%eval -8.16] } (14... Qd3 15. Kh1 Qg3 16. Qd7 Qxg2#) 15. Rxd1 { [%eval -7.69] } 15... Rfd8 { [%eval -6.86] } 16. Rd1 { [%eval -9.23] } 16... Rd2 { [%eval -9.28] } 17. Rxd2 { [%eval -9.46] } 17... Rd8 { [%eval -9.14] } 18. g4 { [%eval -10.74] } 18... Bc5+ { [%eval -10.46] } 19. Kf1 { [%eval -10.51] } 19... Rd1+ { [%eval -9.92] } 20. Ke2? { (-9.92 → Mate in 4) Checkmate is now unavoidable. Qxd1 was best. } { [%eval #-4] } (20. Qxd1 Nf7) 20... Re1+ { [%eval #-3] } 21. Kd2 { [%eval #-3] } 21... Be3+ { [%eval #-2] } 22. Kc2 { [%eval #-2] } 22... Rc1+ { [%eval #-1] } 23. Kd3 { [%eval #-1] } 23... Rxc3# { Game ends by variant rule. } 0-1

