FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/SElJC6Tc"]
[Date "2024.02.07"]
[Round "-"]
[White "LinhChi9115"]
[Black "bkarimov077"]
[Result "0-1"]
[GameId "SElJC6Tc"]
[UTCDate "2024.02.07"]
[UTCTime "14:14:15"]
[WhiteElo "731"]
[BlackElo "1000"]
[WhiteRatingDiff "-13"]
[BlackRatingDiff "+8"]
[Variant "Antichess"]
[TimeControl "600+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. h4 { [%eval -0.32] } 1... g5 { [%eval -0.22] } 2. hxg5 { [%eval -0.37] } 2... Nh6?! { (-0.37 → 0.54) Inaccuracy. Bh6 was best. } { [%eval 0.54] } (2... Bh6 3. Rxh6 Nxh6 4. gxh6 Kf8 5. c4 c6 6. f4 Qa5 7. Qc2) 3. gxh6?? { (0.54 → Mate in 14) Checkmate is now unavoidable. Rxh6 was best. } { [%eval #-14] } (3. Rxh6 Bxh6 4. gxh6 Kf8 5. g4 c5 6. c3 a6 7. Qc2 Qa5 8. Qxh7 Rxh7 9. a3 Rxh6) 3... Bxh6 { [%eval #-14] } 4. Rxh6 { [%eval #-13] } 4... Rg8 { [%eval #-13] } 5. Rxh7 { [%eval #-12] } 5... Rxg2 { [%eval #-12] } 6. Rxf7 { [%eval #-10] } 6... Rxf2?? { (Mate in 10 → 0.74) Lost forced checkmate sequence. Kxf7 was best. } { [%eval 0.74] } (6... Kxf7 7. Bxg2 b5 8. Bxa8 Bb7 9. Bxb7 Na6 10. Bxa6 Qa8 11. Bxb5 Qd5 12. Bxd7 Qxa2 13. Rxa2) 7. Rxe7 { [%eval 0.3] } 7... Rxe2?? { (0.30 → 3.63) Blunder. Kxe7 was best. } { [%eval 3.63] } (7... Kxe7 8. Kxf2 d6 9. Bh3 Bxh3 10. Nxh3 Nd7 11. Kg3 Qf8 12. Nf4 Qxf4 13. Kxf4 Ke6 14. a3) 8. Rxd7?? { (3.63 → Mate in 10) Checkmate is now unavoidable. Qxe2 was best. } { [%eval #-10] } (8. Qxe2 Qxe7 9. Qxe7 Kxe7 10. Ba6 bxa6 11. d3 d6 12. Na3 Bh3 13. Nxh3 a5 14. Bh6 a4) 8... Rxd2?? { (Mate in 10 → Mate in 11) Lost forced checkmate sequence. Rxe1 was best. } { [%eval #11] } (8... Rxe1 9. Qxe1 Qxd7 10. Qxe8 Qxd2 11. Qxc8 Qxc1 12. Qxb8 Qxb2 13. Qxb7 Qxa1 14. Qxa7 Qxb1 15. Qxa8) 9. Qxd2 { [%eval #14] } 9... Qxd7 { [%eval #13] } 10. Qxd7 { [%eval #13] } 10... Bxd7 { [%eval #9] } 11. Ba6 { [%eval #9] } 11... bxa6 { [%eval #8] } 12. Nf3?? { (Mate in 8 → 3.36) Lost forced checkmate sequence. Nh3 was best. } { [%eval 3.36] } (12. Nh3 Bxh3 13. Kf1 Bxf1 14. c4 Bxc4 15. Bf4 Bxa2 16. Bxc7 Bxb1 17. Rxa6 Nxa6 18. Bb6 axb6) 12... Ba4?? { (3.36 → Mate in 7) Checkmate is now unavoidable. Kf8 was best. } { [%eval #7] } (12... Kf8 13. Kf2) 13. b3?? { (Mate in 7 → 2.38) Lost forced checkmate sequence. Nc3 was best. } { [%eval 2.38] } (13. Nc3 Bxc2 14. Nb5 axb5 15. Kd1 Bxd1 16. Be3 Bxf3 17. Bxa7 Rxa7 18. Rd1 Bxd1 19. b4 Rxa2#) 13... Bxb3 { [%eval 2.37] } 14. axb3?? { (2.37 → Mate in 6) Checkmate is now unavoidable. cxb3 was best. } { [%eval #-6] } (14. cxb3) 14... Nc6 { [%eval #-6] } 15. Rxa6 { [%eval #-5] } 15... Rc8?? { (Mate in 5 → Mate in 8) Lost forced checkmate sequence. Ne5 was best. } { [%eval #8] } (15... Ne5 16. Nxe5 Rd8 17. Rxa7 Ke7 18. Rxc7 Kf7 19. Nxf7 Rd2 20. Nxd2#) 16. Rxa7 { [%eval #8] } 16... Nxa7 { [%eval #7] } 17. Ne5?? { (Mate in 7 → Mate in 3) Lost forced checkmate sequence. b4 was best. } { [%eval #-3] } (17. b4 Kf7 18. b5 Nxb5 19. Nc3 Nxc3 20. Kd1 Nxd1 21. Be3 Nxe3 22. c4 Nxc4 23. Ne5 Nxe5#) 17... Kd7 { [%eval #-3] } 18. Nxd7 { [%eval #-2] } 18... Rb8 { [%eval #-2] } 19. Nxb8 { [%eval #-1] } 19... c6?? { (Mate in 1 → Mate in 6) Lost forced checkmate sequence. Nc6 was best. } { [%eval #6] } (19... Nc6 20. Nxc6#) 20. Nxc6 { [%eval #6] } 20... Nxc6 { [%eval #5] } 21. b4 { [%eval #5] } 21... Nxb4 { [%eval #4] } 22. Bd2 { [%eval #5] } 22... Nxc2 { [%eval #4] } 23. Ke2?? { (Mate in 4 → Mate in 1) Lost forced checkmate sequence. Bc1 was best. } { [%eval #-1] } (23. Bc1 Nxe1 24. Nc3 Nf3 25. Bd2 Nxd2 26. Ne4 Nxe4#) 23... Ne3 { [%eval #-1] } 24. Kxe3# { Game ends by variant rule. } 0-1
