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[Event "rated variant:antichess game"] [Site "https://lichess.org/SG4GIOKx"] [Date "2024.12.06"] [Round "-"] [White "PranavKhandelwal"] [Black "Ahmedwisimulacha"] [Result "1-0"] [GameId "SG4GIOKx"] [UTCDate "2024.12.06"] [UTCTime "00:20:42"] [WhiteElo "1183"] [BlackElo "1275"] [WhiteRatingDiff "+32"] [BlackRatingDiff "-7"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.18] } 1... e6 { [%eval 0.25] } 2. Ba6 { [%eval 0.0] } 2... bxa6? { (0.00 → 1.21) Mistake. Nxa6 was best. } { [%eval 1.21] } (2... Nxa6 3. Qf3 Qg5 4. Qxb7 Qxg2 5. Qxa7 Rxa7 6. a4 Qxg1 7. Rxg1) 3. d3? { (1.21 → 0.00) Mistake. a4 was best. } { [%eval 0.0] } (3. a4 a5 4. c4 Nc6 5. e4 d5 6. cxd5 exd5 7. exd5 Qxd5) 3... Ba3 { [%eval 0.71] } 4. Nxa3 { [%eval -0.09] } 4... d5?? { (-0.09 → 1.64) Blunder. e5 was best. } { [%eval 1.64] } (4... e5 5. Ne2 e4 6. dxe4 a5 7. Qxd7 Kxd7 8. Rb1 a4 9. Bd2) 5. Nb5?? { (1.64 → -0.22) Blunder. Qh5 was best. } { [%eval -0.22] } (5. Qh5 Qf6) 5... axb5 { [%eval -0.38] } 6. c4 { [%eval -0.69] } 6... bxc4 { [%eval -0.84] } 7. dxc4 { [%eval -0.82] } 7... dxc4 { [%eval 0.0] } 8. Qxd8 { [%eval -0.62] } 8... Kxd8 { [%eval -0.46] } 9. b3?? { (-0.46 → Mate in 12) Checkmate is now unavoidable. Kd2 was best. } { [%eval #-12] } (9. Kd2 c3) 9... cxb3 { [%eval #-12] } 10. axb3 { [%eval #-11] } 10... Nd7?? { (Mate in 11 → Mate in 9) Lost forced checkmate sequence. Bb7 was best. } { [%eval #9] } (10... Bb7 11. Rxa7 Bxg2 12. Rxc7 Bxh1 13. Rxf7 h5 14. Rxg7 Rh6 15. Rxg8 Ra5 16. Rxd8) 11. Rxa7 { [%eval #9] } 11... Rxa7 { [%eval #8] } 12. Ba3 { [%eval #8] } 12... Rxa3 { [%eval #7] } 13. Kd2 { [%eval #7] } 13... Rxb3 { [%eval #6] } 14. Kc3 { [%eval #6] } 14... Rxc3 { [%eval #5] } 15. Nh3?? { (Mate in 5 → -4.92) Lost forced checkmate sequence. f4 was best. } { [%eval -4.92] } (15. f4 Rxe3 16. Ne2 Rxe2 17. Ra1 Rxg2 18. Ra5 Rxh2 19. Rf5 exf5#) 15... Rxe3 { [%eval -4.48] } 16. fxe3 { [%eval -4.44] } 16... g5 { [%eval -3.84] } 17. Nxg5 { [%eval -3.34] } 17... h5?? { (-3.34 → Mate in 5) Checkmate is now unavoidable. Nf8 was best. } { [%eval #5] } (17... Nf8 18. Nxh7 Nxh7 19. g4 f5 20. gxf5 exf5 21. h4 Ng5 22. hxg5 Rxh1 23. e4) 18. Nxf7?? { (Mate in 5 → Mate in 7) Lost forced checkmate sequence. Nxe6 was best. } { [%eval #-7] } (18. Nxe6 fxe6 19. g4 hxg4 20. Rf1 Rxh2 21. Rf5 exf5 22. e4 fxe4#) 18... Nb6?? { (Mate in 7 → -2.20) Lost forced checkmate sequence. Rh7 was best. } { [%eval -2.2] } (18... Rh7 19. Nxd8 Ne7 20. Nxe6 h4 21. Nxc7 Nd5 22. Nxd5 Nf6 23. Nxf6 Rh5 24. Nxh5) 19. Nxd8?? { (-2.20 → Mate in 7) Checkmate is now unavoidable. Nxh8 was best. } { [%eval #-7] } (19. Nxh8 Ke7 20. Nf7 Kxf7 21. Rd1 h4 22. Rd5 Nxd5 23. g4 Nxe3 24. h3 Nxg4) 19... Ba6 { [%eval #-7] } 20. Nxe6 { [%eval #-6] } 20... Nd5?? { (Mate in 6 → -1.25) Lost forced checkmate sequence. Be2 was best. } { [%eval -1.25] } (20... Be2 21. Nxc7 Bd1 22. Rxd1 Nd7 23. Rxd7 Rh7 24. Rxh7 h4 25. Rxh4 Nh6 26. Rxh6#) 21. Nxc7 { [%eval -0.64] } 21... Nxe3 { [%eval -0.51] } 22. Nxa6 { [%eval -0.51] } 22... Nxg2 { [%eval 0.0] } 23. Re1?? { (0.00 → -2.41) Blunder. Nb8 was best. } { [%eval -2.41] } (23. Nb8 h4 24. Rb1 Nf4 25. h3 Nxh3 26. Rg1 Nxg1 27. Nd7 Nf6 28. Nxf6 Re8) 23... Nxe1 { [%eval -2.4] } 24. h4 { [%eval -2.23] } 24... Ne7?? { (-2.23 → Mate in 1) Checkmate is now unavoidable. Rh6 was best. } { [%eval #1] } (24... Rh6 25. Nc7 Rh7 26. Na6 Ne7 27. Nc5 Nc2 28. Ne4 Ne3 29. Nf2 Nd1 30. Nxd1) 25. Nb8 { [%eval #1] } 25... Rxb8# { Game ends by variant rule. } 1-0