FEN
[Event "Martes 16 Arena"]
[Site "https://lichess.org/SNNrFehx"]
[Date "2024.10.16"]
[Round "-"]
[White "ETDA_alumnos3"]
[Black "abelnerida"]
[Result "1-0"]
[GameId "SNNrFehx"]
[UTCDate "2024.10.16"]
[UTCTime "23:52:18"]
[WhiteElo "1582"]
[BlackElo "1217"]
[WhiteRatingDiff "+2"]
[BlackRatingDiff "-2"]
[WhiteBerserk "true"]
[Variant "Antichess"]
[TimeControl "240+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g3 { [%eval 0.0] } 1... e5?? { (0.00 → Mate in 15) Checkmate is now unavoidable. c5 was best. } { [%eval #15] } (1... c5 2. c3 g6 3. Nh3 b5 4. Ng5 Bg7 5. Nxh7 Bxc3 6. dxc3) 2. b4 { [%eval #15] } 2... Bxb4 { [%eval #14] } 3. d4 { [%eval #16] } 3... exd4 { [%eval #14] } 4. Qxd4 { [%eval #15] } 4... Bxe1 { [%eval #14] } 5. Qxd7 { [%eval #14] } 5... Bxf2 { [%eval #13] } 6. Qxc7?? { (Mate in 13 → -3.76) Lost forced checkmate sequence. Qxe8 was best. } { [%eval -3.76] } (6. Qxe8 Qxe8 7. h3 Qxe2 8. Bxe2 Bxg3 9. Rh2 Bxh3 10. Nxh3 Bxh2 11. Bh6 Nxh6) 6... Bxg1?! { (-3.76 → -2.71) Inaccuracy. Qxc7 was best. } { [%eval -2.71] } (6... Qxc7 7. Nf3) 7. Qxf7?? { (-2.71 → Mate in 10) Checkmate is now unavoidable. Rxg1 was best. } { [%eval #-10] } (7. Rxg1) 7... Bxh2?? { (Mate in 10 → Mate in 9) Lost forced checkmate sequence. Kxf7 was best. } { [%eval #9] } (7... Kxf7 8. Rxg1 Bh3 9. Bxh3 Qc8 10. Bxc8 Na6 11. Bxb7 Rd8 12. Bxa6 g5 13. Bxg5) 8. Qxe8?? { (Mate in 9 → Mate in 11) Lost forced checkmate sequence. Rxh2 was best. } { [%eval #-11] } (8. Rxh2 Kxf7 9. Rxh7 Rxh7 10. Bg5 Qxg5 11. a4 Qxg3 12. e3 Qxe3 13. Ba6 Nxa6) 8... Bxg3 { [%eval #-11] } 9. Qxg8 { [%eval #-9] } 9... Rxg8 { [%eval #-9] } 10. Rxh7 { [%eval #-8] } 10... Bh4?? { (Mate in 8 → Mate in 7) Lost forced checkmate sequence. Bh3 was best. } { [%eval #7] } (10... Bh3 11. Bxh3 g6 12. Rxb7 Qg5 13. Bxg5 Rc8 14. Bxc8 a6 15. Rxb8 Rxb8 16. Bxa6) 11. Rxg7 { [%eval #7] } 11... Rxg7 { [%eval #6] } 12. Bg2 { [%eval #6] } 12... Rxg2 { [%eval #5] } 13. Bd2 { [%eval #6] } 13... Rxe2 { [%eval #5] } 14. Nc3 { [%eval #5] } 14... Qxd2 { [%eval #4] } 15. Nxe2 { [%eval #4] } 15... Qxc2 { [%eval #3] } 16. Rf1 { [%eval #3] } 16... Qxa2 { [%eval #2] } 17. Ng3 { [%eval #2] } 17... Bxg3 { [%eval #1] } 18. Rf2 { [%eval #1] } 18... Bxf2# { Game ends by variant rule. } 1-0
