FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/SOZVA7GR"]
[Date "2024.11.01"]
[Round "-"]
[White "gg_gamer"]
[Black "rnbqkrva"]
[Result "1-0"]
[GameId "SOZVA7GR"]
[UTCDate "2024.11.01"]
[UTCTime "15:43:36"]
[WhiteElo "1557"]
[BlackElo "2186"]
[WhiteRatingDiff "+55"]
[BlackRatingDiff "-11"]
[BlackBerserk "true"]
[Variant "Antichess"]
[TimeControl "120+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 0.05] } 1... g5?! { (0.05 → 0.62) Inaccuracy. e6 was best. } { [%eval 0.62] } (1... e6 2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe3 5. Bxe3 c5 6. Bxc5) 2. Ba6 { [%eval 0.22] } 2... Nxa6 { [%eval 0.66] } 3. Qh5 { [%eval 0.65] } 3... Bg7 { [%eval 0.59] } 4. Qxh7 { [%eval 0.63] } 4... Bxb2 { [%eval 0.66] } 5. Qxf7?? { (0.66 → Mate in 13) Checkmate is now unavoidable. Qxh8 was best. } { [%eval #-13] } (5. Qxh8 Bxc1 6. Qxg8 Bxd2 7. Qxe8 Qxe8 8. Nxd2 b6 9. Nb3 c5) 5... Kxf7 { [%eval #-13] } 6. Bxb2 { [%eval #-12] } 6... Rxh2 { [%eval #-12] } 7. Rxh2 { [%eval #-11] } 7... Nh6 { [%eval #-11] } 8. Rxh6 { [%eval #-10] } 8... e5 { [%eval #-11] } 9. Bxe5 { [%eval #-10] } 9... Kg6 { [%eval #-10] } 10. Bxc7 { [%eval #-9] } 10... Nxc7 { [%eval #-9] } 11. Rxg6 { [%eval #-8] } 11... g4 { [%eval #-8] } 12. Rxg4 { [%eval #-7] } 12... Qg8?? { (Mate in 7 → Mate in 13) Lost forced checkmate sequence. Qg5 was best. } { [%eval #13] } (12... Qg5 13. Rxg5 Nd5 14. Rxd5 d6 15. Rxd6 Bd7 16. Rxd7 Rg8 17. Rxb7 Rxg2 18. Rxa7) 13. Rxg8 { [%eval 10.4] } 13... Ne8?! { (10.40 → Mate in 12) Checkmate is now unavoidable. d6 was best. } { [%eval #12] } (13... d6 14. Rxc8) 14. Rxe8 { [%eval #12] } 14... a5 { [%eval #10] } 15. Rxc8 { [%eval #10] } 15... Rxc8 { [%eval #9] } 16. c4 { [%eval #9] } 16... Rxc4 { [%eval #8] } 17. g4 { [%eval #8] } 17... Rxg4 { [%eval #7] } 18. e4 { [%eval #7] } 18... Rxe4 { [%eval #6] } 19. a3 { [%eval #7] } 19... Rxe1 { [%eval #6] } 20. Ra2 { [%eval #6] } 20... Rxb1 { [%eval #5] } 21. d3 { [%eval #5] } 21... Rxg1 { [%eval #4] } 22. Ra1 { [%eval #4] } 22... Rxa1 { [%eval #3] } 23. a4 { [%eval #3] } 23... Rxa4 { [%eval #2] } 24. d4 { [%eval #2] } 24... Rxd4 { [%eval #1] } 25. f4 { [%eval #1] } 25... Rxf4# { Game ends by variant rule. } 1-0
