FEN
[Event "rated variant:kingOfTheHill game"]
[Site "https://lichess.org/SPKG4gkH"]
[Date "2024.11.01"]
[Round "-"]
[White "rewder30"]
[Black "peppeaimar"]
[Result "1-0"]
[GameId "SPKG4gkH"]
[UTCDate "2024.11.01"]
[UTCTime "13:57:49"]
[WhiteElo "1193"]
[BlackElo "1242"]
[WhiteRatingDiff "+36"]
[BlackRatingDiff "-71"]
[Variant "King of the Hill"]
[TimeControl "300+0"]
[ECO "B01"]
[Opening "Scandinavian Defense: Mieses-Kotroc Variation"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4 { [%eval 0.24] } 1... d5 { [%eval 0.71] } 2. exd5 { [%eval 0.23] } 2... Qxd5? { (0.23 → 1.64) Mistake. e6 was best. } { [%eval 1.64] } { B01 Scandinavian Defense: Mieses-Kotroc Variation } (2... e6 3. Bb5+ Bd7 4. Qe2 Bxb5 5. Qxb5+ Qd7 6. Qxb7 Qxd5 7. Qc8+) 3. d4? { (1.64 → 0.45) Mistake. Nc3 was best. } { [%eval 0.45] } (3. Nc3 Qa5 4. b4 Qb6 5. d4 Nf6 6. Nf3 g6 7. a3 Bg7) 3... e5 { [%eval 0.76] } 4. dxe5?! { (0.76 → -0.15) Inaccuracy. Nc3 was best. } { [%eval -0.15] } (4. Nc3) 4... Qxe5+ { [%eval -0.61] } 5. Qe2 { [%eval -0.98] } 5... Bd6?? { (-0.98 → 1.57) Blunder. Qxe2+ was best. } { [%eval 1.57] } (5... Qxe2+ 6. Bxe2) 6. Qxe5+? { (1.57 → 0.29) Mistake. Bf4 was best. } { [%eval 0.29] } (6. Bf4 Qxe2+) 6... Bxe5 { [%eval 0.46] } 7. Ke2?? { (0.46 → -2.29) Blunder. Nf3 was best. } { [%eval -2.29] } (7. Nf3 Ke7) 7... f5?? { (-2.29 → 1.46) Blunder. Bf5 was best. } { [%eval 1.46] } (7... Bf5 8. f4) 8. Ke3?? { (1.46 → -4.76) Blunder. Nf3 was best. } { [%eval -4.76] } (8. Nf3) 8... c5?? { (-4.76 → -1.28) Blunder. Nf6 was best. } { [%eval -1.28] } (8... Nf6 9. f4) 9. f4?? { (-1.28 → -3.98) Blunder. Nf3 was best. } { [%eval -3.98] } (9. Nf3 Ke7) 9... Bd6?? { (-3.98 → 0.58) Blunder. Bd4+ was best. } { [%eval 0.58] } (9... Bd4+) 10. b4?? { (0.58 → -1.75) Blunder. Bc4 was best. } { [%eval -1.75] } (10. Bc4 Nf6) 10... b6?? { (-1.75 → 1.25) Blunder. Nf6 was best. } { [%eval 1.25] } (10... Nf6 11. Bc4) 11. bxc5?? { (1.25 → -4.32) Blunder. Bb2 was best. } { [%eval -4.32] } (11. Bb2 Ke7) 11... bxc5?? { (-4.32 → 2.55) Blunder. Bxc5+ was best. } { [%eval 2.55] } (11... Bxc5+ 12. Kd3 Nf6 13. c4 Ke7 14. Nf3 Rd8+ 15. Kc2 Bb7 16. Nc3 Bxf3 17. gxf3) 12. Ba3?? { (2.55 → -1.75) Blunder. Bb2 was best. } { [%eval -1.75] } (12. Bb2 Ke7) 12... Nc6 { [%eval -1.18] } 13. g4?? { (-1.18 → -5.91) Blunder. Nf3 was best. } { [%eval -5.91] } (13. Nf3 Nf6) 13... g6?? { (-5.91 → -1.06) Blunder. Nf6 was best. } { [%eval -1.06] } (13... Nf6) 14. gxf5?? { (-1.06 → -4.46) Blunder. Bb2 was best. } { [%eval -4.46] } (14. Bb2 Nh6) 14... gxf5?? { (-4.46 → 0.07) Blunder. Bxf5 was best. } { [%eval 0.07] } (14... Bxf5 15. Bb2 Nh6 16. Bxh8 Kd7 17. Bc4 Ng4+ 18. Kd2 Bxf4+ 19. Kc3 Rxh8 20. Nf3) 15. Bd3?? { (0.07 → -3.33) Blunder. Bb2 was best. } { [%eval -3.33] } (15. Bb2 Nh6 16. Bxh8 Ng4+ 17. Kd2 Be6 18. Nh3 O-O-O 19. Ba6+ Kc7 20. Kc3 Ne3) 15... Ke7?? { (-3.33 → -0.07) Blunder. Nf6 was best. } { [%eval -0.07] } (15... Nf6) 16. Nf3? { (-0.07 → -1.40) Mistake. Nc3 was best. } { [%eval -1.4] } (16. Nc3 Nf6) 16... Nf6 { [%eval -0.77] } 17. Ng5?? { (-0.77 → Mate in 4) Checkmate is now unavoidable. Re1 was best. } { [%eval #-4] } (17. Re1) 17... h6? { (Mate in 4 → -8.62) Lost forced checkmate sequence. Bxf4+ was best. } { [%eval -8.62] } (17... Bxf4+ 18. Kxf4 Kd6 19. Be4 Nd5+ 20. Kg3 Ke5#) 18. Ne4 { [%eval -14.69] } 18... Ke6?? { (-14.69 → -0.63) Blunder. Ng4+ was best. } { [%eval -0.63] } (18... Ng4+ 19. Kf3 Nd4+ 20. Kg3 fxe4 21. Bxe4 Bxf4+ 22. Kxf4 Rf8+ 23. Bf5 Bxf5 24. Re1+) 19. Bc4+?? { (-0.63 → Mate in 6) Checkmate is now unavoidable. Nxf6 was best. } { [%eval #-6] } (19. Nxf6 Be5) 19... Nd5+ { [%eval #-5] } 20. Kd3 { [%eval #-5] } 20... Ba6?! { (Mate in 5 → -10.96) Lost forced checkmate sequence. Ne5+ was best. } { [%eval -10.96] } (20... Ne5+ 21. Ke2 Nxc4 22. Nxc5+ Bxc5 23. Kd3 Nxf4+ 24. Kc3 Ke5#) 21. Bxc5?! { (-10.96 → Mate in 6) Checkmate is now unavoidable. Nxc5+ was best. } { [%eval #-6] } (21. Nxc5+ Bxc5 22. Bxc5 Bxc4+ 23. Kxc4 Ne3+ 24. Bxe3 Rhd8 25. Nc3 Ne5+ 26. Kb5 Rab8+) 21... fxe4+?? { (Mate in 6 → Mate in 1) Lost forced checkmate sequence. Bxc4+ was best. } { [%eval #1] } (21... Bxc4+ 22. Kxc4 Bxf4 23. Bd4 Nb6+ 24. Kc5 Na4+ 25. Kxc6 Rac8+ 26. Kb5 Kd5#) 22. Kxe4# { Game ends by variant rule. } 1-0
