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[Event "casual variant:antichess game"] [Site "https://lichess.org/SZaEJGMZ"] [Date "2023.03.25"] [Round "-"] [White "dimadedovo"] [Black "Shuvalov"] [Result "1-0"] [GameId "SZaEJGMZ"] [UTCDate "2023.03.25"] [UTCTime "19:04:49"] [WhiteElo "1500"] [BlackElo "1267"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... d5?? { (Mate in 15 → 0.00) Lost forced checkmate sequence. b5 was best. } { [%eval 0.0] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Nxd2) 2. exd5 { [%eval 0.0] } 2... Qxd5 { [%eval 0.0] } 3. Qh5?? { (0.00 → Mate in 15) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-15] } (3. Ba6 Qxg2 4. Bxb7 Bxb7 5. Nf3 Bxf3 6. Qxf3 Qxh2 7. Qxf7 Kxf7) 3... Qxh5?? { (Mate in 15 → Mate in 15) Lost forced checkmate sequence. Qxg2 was best. } { [%eval #15] } (3... Qxg2 4. Qxh7 Rxh7 5. Bxg2 Rxh2 6. Bxb7 Bxb7 7. Rxh2 Bg2 8. Rxg2) 4. h4?? { (Mate in 15 → Mate in 14) Lost forced checkmate sequence. Ba6 was best. } { [%eval #-14] } (4. Ba6 bxa6 5. g4 Bxg4 6. Nh3 Qxh3 7. f3 Bxf3 8. Rg1 Qxh2) 4... Qxh4 { [%eval #-14] } 5. Rxh4 { [%eval #-13] } 5... Bf5?? { (Mate in 13 → -0.50) Lost forced checkmate sequence. b5 was best. } { [%eval -0.5] } (5... b5 6. Bxb5 e5 7. Bxe8 Ba6 8. Bxf7 Nd7 9. Rxh7 Rxh7 10. Bxg8 e4 11. Bxh7 Nb8 12. Bxe4) 6. Rxh7 { [%eval -1.12] } 6... Bxc2 { [%eval -0.23] } 7. Rxg7?? { (-0.23 → Mate in 15) Checkmate is now unavoidable. Rxh8 was best. } { [%eval #-15] } (7. Rxh8) 7... Bxb1?? { (Mate in 15 → Mate in 11) Lost forced checkmate sequence. Bxg7 was best. } { [%eval #11] } (7... Bxg7 8. d4 Bxd4 9. Bh6 Rxh6 10. a4 Bxf2 11. Kxf2 Bxa4 12. Rxa4 b5 13. Bxb5 Rd6 14. Bxe8) 8. Rxb1 { [%eval #11] } 8... Bxg7 { [%eval #10] } 9. d4?? { (Mate in 10 → -3.81) Lost forced checkmate sequence. Bb5 was best. } { [%eval -3.81] } (9. Bb5 Bxb2 10. Bxe8 Bxc1 11. Rxb7 Bxd2 12. Rxb8 Bxe1 13. Rxa8 Bxf2 14. Bxf7 Bxg1 15. Rxa7 Bxa7) 9... Bxd4 { [%eval -2.79] } 10. Bh6?! { (-2.79 → -4.43) Inaccuracy. Ba6 was best. } { [%eval -4.43] } (10. Ba6 Bxb2) 10... Bxb2?? { (-4.43 → -1.48) Blunder. Rxh6 was best. } { [%eval -1.48] } (10... Rxh6) 11. Rxb2 { [%eval -1.69] } 11... Rxh6 { [%eval -1.64] } 12. Rxb7 { [%eval -1.86] } 12... Rh2?? { (-1.86 → Mate in 7) Checkmate is now unavoidable. a5 was best. } { [%eval #7] } (12... a5 13. Rxb8 Rxb8 14. Ba6 Rxa6 15. Kd2 Rh6 16. Kc2 Rb3 17. Kxb3 a4 18. Kxa4 c5 19. Kb3) 13. Rxc7 { [%eval #9] } 13... Rxg2 { [%eval #8] } 14. Rxe7?? { (Mate in 8 → Mate in 7) Lost forced checkmate sequence. Rxa7 was best. } { [%eval #-7] } (14. Rxa7 Rxg1 15. Rxe7 Rxa2 16. Rxe8 Rxf2 17. Rxb8 Rfxf1 18. Kxf1 Rxf1 19. Rxg8 Rg1 20. Rxg1 f6) 14... Rxf2?? { (Mate in 7 → Mate in 5) Lost forced checkmate sequence. Nxe7 was best. } { [%eval #5] } (14... Nxe7 15. Bxg2 Nf5 16. Bxa8 Nc6 17. Bxc6 Nd4 18. Bxe8 a5 19. Bxf7 Nb3 20. Bxb3 a4 21. Bxa4#) 15. Rxf7?? { (Mate in 5 → -2.93) Lost forced checkmate sequence. Rxa7 was best. } { [%eval -2.93] } (15. Rxa7 Rxa7 16. Kxf2 Rxa2 17. Nf3 Rxf2 18. Ba6 Nxa6 19. Nd2 Rxd2#) 15... Rxf1?! { (-2.93 → -2.09) Inaccuracy. Kxf7 was best. } { [%eval -2.09] } (15... Kxf7) 16. Kxf1 { [%eval -1.62] } 16... Kxf7 { [%eval -2.04] } 17. Nf3 { [%eval -2.36] } 17... Nc6 { [%eval -2.44] } 18. Nd4? { (-2.44 → -4.18) Mistake. Nd2 was best. } { [%eval -4.18] } (18. Nd2 Nf6 19. Ke2 Ke6 20. Nb1 Kd5 21. Kd2 Ne5 22. Kc2 Re8 23. Kb2 Re7 24. Kc2 Nd3) 18... Nxd4 { [%eval -4.48] } 19. Ke2?? { (-4.48 → Mate in 11) Checkmate is now unavoidable. Ke1 was best. } { [%eval #-11] } (19. Ke1) 19... Nxe2 { [%eval #-11] } 20. a4 { [%eval #-10] } 20... Rb8 { [%eval #-10] } 21. a5 { [%eval #-9] } 21... Ne7 { [%eval #-9] } 22. a6 { [%eval #-8] } 22... Rb7 { [%eval #-8] } 23. axb7 { [%eval #-7] } 23... Nc8?? { (Mate in 7 → Mate in 7) Lost forced checkmate sequence. Nc3 was best. } { [%eval #7] } (23... Nc3 24. b8=K Ke6 25. Kxa7 Kd6 26. Ka8 Na4 27. Kb7 Kc7 28. Kxc7 Nc6 29. Kxc6 Nb6 30. Kxb6#) 24. bxc8=R { [%eval #7] } 24... Ke8 { [%eval #4] } 25. Rxe8 { [%eval #4] } 25... a5 { [%eval #3] } 26. Rxe2 { [%eval #3] } 26... a4 { [%eval #2] } 27. Rg2 { [%eval #2] } 27... a3 { [%eval #1] } 28. Rb2 { [%eval #1] } 28... axb2# { Game ends by variant rule. } 1-0