lichess.org
Donate
FEN
[Event "rated variant:antichess game"] [Site "https://lichess.org/SzbtqfwZ"] [Date "2022.04.14"] [Round "-"] [White "iavenjq"] [Black "piongu"] [Result "0-1"] [GameId "SzbtqfwZ"] [UTCDate "2022.04.14"] [UTCTime "18:20:47"] [WhiteElo "1748"] [BlackElo "1929"] [WhiteRatingDiff "-3"] [BlackRatingDiff "+67"] [BlackTitle "IM"] [Variant "Antichess"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c4 { [%eval 0.0] } 1... b5 { [%eval -0.88] } 2. cxb5 { [%eval -0.67] } 2... a6? { (-0.67 → 0.90) Mistake. d6 was best. } { [%eval 0.9] } (2... d6 3. b6 cxb6 4. g3 Bh3 5. Nxh3 Kd7 6. d4 g5 7. Bxg5) 3. bxa6 { [%eval 0.5] } 3... Bxa6?? { (0.50 → 2.46) Blunder. Rxa6 was best. } { [%eval 2.46] } (3... Rxa6 4. h3 Rxa2 5. Rxa2 Na6 6. Rxa6 Bxa6 7. Qc2 Bxe2 8. Qxc7) 4. Qa4?? { (2.46 → -0.01) Blunder. Qb3 was best. } { [%eval -0.01] } (4. Qb3 Bxe2 5. Nxe2 Rxa2 6. Qxb8 Qxb8 7. Rxa2 Qxb2 8. Rxb2 Kd8) 4... Bxe2 { [%eval 1.21] } 5. Bxe2 { [%eval 1.13] } 5... Rxa4 { [%eval 1.17] } 6. Na3?? { (1.17 → Mate in 15) Checkmate is now unavoidable. Bb5 was best. } { [%eval #-15] } (6. Bb5 Rxa2) 6... Rxa3 { [%eval #-15] } 7. bxa3 { [%eval #-14] } 7... Na6 { [%eval #-14] } 8. Bxa6 { [%eval #-13] } 8... Qc8 { [%eval #-13] } 9. Bxc8 { [%eval #-12] } 9... e5?? { (Mate in 12 → 5.04) Lost forced checkmate sequence. e6 was best. } { [%eval 5.04] } (9... e6 10. Bxd7 Kxd7 11. d4 Bxa3 12. Bxa3 e5 13. dxe5 Kd6 14. Bxd6 cxd6 15. exd6 Ne7 16. dxe7) 10. Bxd7 { [%eval 4.09] } 10... Kxd7 { [%eval 4.92] } 11. d4?? { (4.92 → -2.14) Blunder. Nf3 was best. } { [%eval -2.14] } (11. Nf3 Bxa3 12. Nxe5 Bxc1 13. Nxd7 Bxd2 14. Kxd2 c5 15. Nxc5 Ne7 16. a4 Re8 17. a5 f6) 11... Bxa3 { [%eval -2.08] } 12. dxe5?? { (-2.08 → Mate in 8) Checkmate is now unavoidable. Bxa3 was best. } { [%eval #-8] } (12. Bxa3 exd4) 12... Bxc1 { [%eval #-8] } 13. Rxc1 { [%eval #-7] } 13... Ke7 { [%eval #-7] } 14. Rxc7 { [%eval #-6] } 14... Nh6 { [%eval #-6] } 15. Rxe7 { [%eval #-5] } 15... Ng4 { [%eval #-5] } 16. Rxf7 { [%eval #-4] } 16... Nxh2 { [%eval #-4] } 17. Rxg7 { [%eval #-3] } 17... Rd8 { [%eval #-3] } 18. Rxh2 { [%eval #-2] } 18... Rd2 { [%eval #-2] } 19. Rgxh7 { [%eval #-1] } 19... Rxf2 { [%eval #-1] } 20. Kxf2# { Game ends by variant rule. } 0-1