FEN
[Event "rated variant:atomic game"]
[Site "https://lichess.org/TCImamDD"]
[Date "2023.02.01"]
[Round "-"]
[White "piotrek3210"]
[Black "kaiclc"]
[Result "0-1"]
[GameId "TCImamDD"]
[UTCDate "2023.02.01"]
[UTCTime "21:10:41"]
[WhiteElo "1881"]
[BlackElo "1844"]
[WhiteRatingDiff "-6"]
[BlackRatingDiff "+19"]
[Variant "Atomic"]
[TimeControl "30+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Nf3 { [%eval 1.4] } 1... e5?? { (1.40 → 4.78) Blunder. f6 was best. } { [%eval 4.78] } (1... f6 2. e3 e6 3. Nd4 f5 4. Qh5+ g6 5. Nb5 Qh4 6. Qxh4) 2. Ng5 { [%eval 4.67] } 2... f5 { [%eval 4.6] } 3. e3?! { (4.60 → 3.24) Inaccuracy. d4 was best. } { [%eval 3.24] } (3. d4 e4 4. e3 d5 5. Nc3 Bb4 6. Nxh7 Qh4 7. g3 Qh5) 3... Nh6?? { (3.24 → 6.71) Blunder. Nc6 was best. } { [%eval 6.71] } (3... Nc6 4. b4 Nh6 5. Nxh7 g6 6. d4 d5 7. e4 Bh6 8. Bg5) 4. Nxh7 { [%eval 5.22] } 4... Qh4 { [%eval 7.3] } 5. g3 { [%eval 8.0] } 5... Qe4? { (8.00 → Mate in 4) Checkmate is now unavoidable. Qg4 was best. } { [%eval #4] } (5... Qg4 6. Qxg4) 6. d3? { (Mate in 4 → 8.36) Lost forced checkmate sequence. Qh5+ was best. } { [%eval 8.36] } (6. Qh5+ g6 7. Qh8 Kd8 8. Qf6+ Be7 9. Qxe7#) 6... Qf3 { [%eval 8.69] } 7. Qxf3 { [%eval 8.67] } 7... Nc6 { [%eval 8.45] } 8. c3 { [%eval 7.91] } 8... d6 { [%eval 8.29] } 9. h4 { [%eval 9.17] } 9... Be6 { [%eval 8.98] } 10. h5?? { (8.98 → 3.20) Blunder. b3 was best. } { [%eval 3.2] } (10. b3 Bg8) 10... O-O-O?? { (3.20 → 9.29) Blunder. Bxa2 was best. } { [%eval 9.29] } (10... Bxa2 11. e4 O-O-O 12. Bg5 Kb8 13. d4 a5 14. Bxd8 a4 15. Bb5 Nd8 16. Bd7 b5 17. Bc6) 11. b3 { [%eval 9.3] } 11... Be7 { [%eval 9.86] } 12. h6 { [%eval 10.21] } 12... gxh6 { [%eval 11.0] } 13. Rh8 { [%eval 9.02] } 13... Rg8 { [%eval 11.07] } 14. Rxg8 { [%eval 8.54] } 14... f4 { [%eval 8.53] } 15. Bh3? { (8.53 → 4.77) Mistake. exf4 was best. } { [%eval 4.77] } (15. exf4 e4 16. Bg5 Bg4 17. dxe4 Ne5 18. f3 b5 19. Bxe7 Bf5 20. Bd3 Nc4 21. Na3 Nd2) 15... Bg4? { (4.77 → 16.00) Mistake. fxg3 was best. } { [%eval 16.0] } (15... fxg3 16. e4) 16. gxf4+ { [%eval 14.62] } 16... Kd8 { [%eval 15.08] } 17. Bd7 { [%eval 14.31] } 17... Bh4 { [%eval 14.46] } 18. e4?? { (14.46 → Mate in 1) Checkmate is now unavoidable. Kd1 was best. } { [%eval #-1] } (18. Kd1) 18... Bxf2# { Game ends by variant rule. } 0-1
