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[Event "rated variant:antichess game"] [Site "https://lichess.org/TFPsvTxM"] [Date "2026.06.01"] [Round "-"] [White "Kellogzz"] [Black "WhyDoIPlayHere"] [Result "0-1"] [GameId "TFPsvTxM"] [UTCDate "2026.06.01"] [UTCTime "18:14:23"] [WhiteElo "2238"] [BlackElo "2329"] [WhiteRatingDiff "-4"] [BlackRatingDiff "+5"] [Variant "Antichess"] [TimeControl "0+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c4?! { (0.15 → -0.74) Inaccuracy. e3 was best. } { [%eval -0.74] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... b5?! { (-0.74 → 0.00) Inaccuracy. g6 was best. } { [%eval 0.0] } (1... g6 2. Qa4 d5 3. Qxa7 Rxa7 4. cxd5 Qxd5 5. g3 Qxd2 6. Kxd2) 2. cxb5 { [%eval -0.97] } 2... d6 { [%eval 0.32] } 3. b6?? { (0.32 → -1.41) Blunder. g4 was best. } { [%eval -1.41] } (3. g4 Bxg4 4. Qc2 Bxe2 5. Bxe2 Qd7 6. Qxc7 Qxb5 7. Qxb8 Qxb8) 3... cxb6 { [%eval 0.29] } 4. g4 { [%eval -0.55] } 4... Bxg4 { [%eval 0.16] } 5. Qc2?? { (0.16 → -3.24) Blunder. a4 was best. } { [%eval -3.24] } (5. a4 Bxe2 6. Kxe2 b5 7. axb5 Nc6 8. Rxa7 Rxa7 9. bxc6 Rd7) 5... Bxe2 { [%eval -0.67] } 6. Kxe2 { [%eval -0.83] } 6... g6 { [%eval -3.78] } 7. Qxg6 { [%eval -2.24] } 7... fxg6 { [%eval -0.83] } 8. Kd3? { (-0.83 → -2.38) Mistake. d3 was best. } { [%eval -2.38] } (8. d3 h6 9. Bxh6 Nxh6 10. Nc3 Nd7 11. Rc1 Rb8 12. Nb1 Qc8) 8... b5?? { (-2.38 → 0.37) Blunder. h5 was best. } { [%eval 0.37] } (8... h5 9. Ne2 Nh6 10. f4 e6 11. Ke3 Nd7 12. b3 Kf7 13. Bh3 Nc5 14. Bxe6) 9. Be2?! { (0.37 → -0.29) Inaccuracy. Ne2 was best. } { [%eval -0.29] } (9. Ne2 b4) 9... g5 { [%eval 0.35] } 10. h4?? { (0.35 → Mate in 13) Checkmate is now unavoidable. f4 was best. } { [%eval #-13] } (10. f4) 10... gxh4 { [%eval #-13] } 11. Rxh4 { [%eval #-12] } 11... h5 { [%eval #-12] } 12. Rxh5 { [%eval #-10] } 12... Rxh5 { [%eval #-10] } 13. Bxh5 { [%eval #-9] } 13... Qa5 { [%eval #-9] } 14. Bxe8 { [%eval #-8] } 14... Qxd2 { [%eval #-8] } 15. Kxd2 { [%eval #-7] } 15... a5 { [%eval #-7] } 16. Bxb5 { [%eval #-6] } 16... Nc6 { [%eval #-6] } 17. Bxc6 { [%eval #-5] } 17... Bh6 { [%eval #-6] } 18. Bxa8 { [%eval #-5] } 18... Bxd2 { [%eval #-5] } 19. Nxd2 { [%eval #-4] } 19... d5 { [%eval #-4] } 20. Bxd5 { [%eval #-3] } 20... a4 { [%eval #-3] } 21. Bxg8 { [%eval #-2] } 21... e6 { [%eval #-2] } 22. Bxe6 { [%eval #-1] } 22... a3 { [%eval #-1] } 23. bxa3# { Game ends by variant rule. } 0-1