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[Event "rated variant:antichess game"] [Site "https://lichess.org/TIz4U6Z2"] [Date "2024.03.03"] [Round "-"] [White "DeaSpasova_13"] [Black "SARD1NA"] [Result "1-0"] [GameId "TIz4U6Z2"] [UTCDate "2024.03.03"] [UTCTime "15:17:53"] [WhiteElo "1118"] [BlackElo "1197"] [WhiteRatingDiff "+15"] [BlackRatingDiff "-27"] [Variant "Antichess"] [TimeControl "300+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.24] } 1... g6?? { (0.24 → 3.17) Blunder. e6 was best. } { [%eval 3.17] } (1... e6 2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe3 5. Bxe3 c5 6. Bxc5) 2. Ba6 { [%eval 3.16] } 2... bxa6 { [%eval 2.01] } 3. a4 { [%eval 1.46] } 3... d6?? { (1.46 → Mate in 13) Checkmate is now unavoidable. Nh6 was best. } { [%eval #13] } (3... Nh6 4. Qg4) 4. Qh5?? { (Mate in 13 → 5.07) Lost forced checkmate sequence. Qg4 was best. } { [%eval 5.07] } (4. Qg4 Bxg4 5. Kd1 Bxd1 6. a5 Bxc2 7. Ra3 Bxb1 8. e4 Bxe4 9. Ra4 Bxg2 10. Rh4 Bxh1) 4... gxh5 { [%eval 4.22] } 5. g4 { [%eval 5.42] } 5... hxg4 { [%eval 3.99] } 6. h3?? { (3.99 → -0.15) Blunder. Nf3 was best. } { [%eval -0.15] } (6. Nf3 gxf3) 6... gxh3 { [%eval 0.22] } 7. Rxh3 { [%eval 1.22] } 7... Bxh3 { [%eval 0.84] } 8. Nxh3 { [%eval 0.46] } 8... f5?? { (0.46 → Mate in 14) Checkmate is now unavoidable. Nd7 was best. } { [%eval #14] } (8... Nd7) 9. e4 { [%eval #14] } 9... fxe4 { [%eval #12] } 10. f3 { [%eval #12] } 10... exf3 { [%eval #11] } 11. Ke2 { [%eval #11] } 11... fxe2 { [%eval #10] } 12. Ng5?? { (Mate in 10 → -4.84) Lost forced checkmate sequence. c4 was best. } { [%eval -4.84] } (12. c4 Kd7 13. c5 dxc5 14. Nf2 c4 15. b3 cxb3 16. Ra2 bxa2 17. Ne4 axb1=N 18. Bb2 Nxd2) 12... e6?? { (-4.84 → Mate in 11) Checkmate is now unavoidable. Nd7 was best. } { [%eval #11] } (12... Nd7 13. Nxh7 Rxh7 14. Na3 Nh6 15. c3 Ng4 16. Nc2 Rh5 17. Rb1 e5 18. b3 Qe7 19. d4) 13. Nxh7 { [%eval #11] } 13... Rxh7 { [%eval #10] } 14. Ra3?? { (Mate in 10 → -8.15) Lost forced checkmate sequence. c4 was best. } { [%eval -8.15] } (14. c4 d5 15. cxd5 exd5 16. b4 Bxb4 17. Ra2 Bxd2 18. Nxd2 Nd7 19. Nf1 exf1=N 20. Bg5 Qxg5) 14... Rh3 { [%eval -9.48] } 15. Rxh3 { [%eval -9.72] } 15... Qh4 { [%eval -9.11] } 16. Rxh4 { [%eval -8.92] } 16... Bh6 { [%eval -8.62] } 17. Rxh6 { [%eval -9.16] } 17... Nxh6 { [%eval -8.52] } 18. Na3 { [%eval -8.38] } 18... a5?! { (-8.38 → -5.87) Inaccuracy. Nd7 was best. } { [%eval -5.87] } (18... Nd7 19. c3 Ke7 20. Nc2 Ng4 21. Ne1 Rg8 22. Nc2 Kf6 23. Na3 Rf8 24. b3 Ke7 25. Nc2) 19. b4?! { (-5.87 → -8.50) Inaccuracy. c4 was best. } { [%eval -8.5] } (19. c4 c5) 19... axb4 { [%eval -8.01] } 20. d4? { (-8.01 → Mate in 13) Checkmate is now unavoidable. Nb1 was best. } { [%eval #-13] } (20. Nb1) 20... bxa3 { [%eval #-13] } 21. Bxa3 { [%eval #-12] } 21... e5 { [%eval #-15] } 22. Bxd6 { [%eval #-10] } 22... exd4 { [%eval #-10] } 23. Bxc7 { [%eval #-9] } 23... d3 { [%eval #-9] } 24. Bxb8 { [%eval #-8] } 24... dxc2?? { (Mate in 8 → Mate in 2) Lost forced checkmate sequence. Rxb8 was best. } { [%eval #2] } (24... Rxb8 25. cxd3 Ng8 26. d4 e1=R 27. a5 a6 28. d5 Re6 29. dxe6 Kf7 30. exf7 Rb7 31. fxg8=K) 25. Bxa7 { [%eval #2] } 25... Rxa7 { [%eval #1] } 26. a5 { [%eval #1] } 26... Rxa5# { Game ends by variant rule. } 1-0